BetterHarvest
Better Harvest Mod for DayZBetterHarvest is a comprehensive mod for DayZ that enhances the farming and harvesting mechanics. It provides configurable yield rates based on fertilization status, customizable crop spawn quantities, seed extraction quantities and optional PlantMaterial drops. Enhance your server with a better-balanced horticulture system. Give GardenLime more value and adjust the crop yield to your… (more)
Better Harvest Mod for DayZBetterHarvest is a comprehensive mod for DayZ that enhances the farming and harvesting mechanics. It provides configurable yield rates based on fertilization status, customizable crop spawn quantities, seed extraction quantities and optional PlantMaterial drops. Enhance your server with a better-balanced horticulture system. Give GardenLime more value and adjust the crop yield to your needs! Features Set different harvest amounts for fertilized and non-fertilized plants Configure growth times for vanilla plants (in seconds) Configure whether plants can spoil/dry out Choose whether PlantMaterial drops when harvesting Configure how many seeds you get when cutting vegetables with a knife (only vanilla vegetables) Define spawn quantities for stackable items from modded plants The plant is removed from the slot after harvesting ActionHarvestCropsCB is set to 2 seconds CAContinuousFertilizeGardenSlot is set to 2.5 seconds – this, in my opinion, is the least annoying time a player should spend fertilizing a slot Automatic config migration when updating the mod Works with other plant mods through configuration (does not work with CannabisPlus yet. CP needs to be updated) Configuration The mod creates a configuration file at: $profile:/BetterHarvest/BetterHarvest_Config.json Configuration Structure { "version": "1.1", "logLevel": 1, "dropPlantMaterial": 0, "allowPlantSpoilage": 0, "plantYields": [ { "plantType": "Plant_Tomato", "fertilizedYield": 5, "nonFertilizedYield": 2, "growthTimeSeconds": 1650 }, { "plantType": "Your_Custom_Plant", "fertilizedYield": 5, "nonFertilizedYield": 2, "growthTimeSeconds": -1 } ], "cropSpawnQuantities": [ { "cropType": "Your_Custom_Item", "spawnQuantity": 1 } ], "seedExtractionQuantities": [ { "vegetableType": "Pumpkin", "seedQuantity": 12, "sliceQuantity": 2 }, { "vegetableType": "Tomato", "seedQuantity": 8, "sliceQuantity": -1 }, { "vegetableType": "GreenBellPepper", "seedQuantity": 12, "sliceQuantity": -1 }, { "vegetableType": "Zucchini", "seedQuantity": 8, "sliceQuantity": -1 } ] } Configuration Options version - Config version control, don't change this logLevel — Logging level: 1 = Normal, 2 = Warning, 3 = Error, 4 = Debug dropPlantMaterial — Whether to drop PlantMaterial when harvesting allowPlantSpoilage - Whether plants can spoil/dry out (1=vanilla behavior, 0=never spoil) plantYields — Plant yield configurations: - plantType: Classname of the plant - fertilizedYield: Number of items when plant is fertilized - nonFertilizedYield: Number of items when plant is not fertilized - growthTimeSeconds: Time in seconds for the plant to mature (vanilla plants only; you can add your own plants in the scripts) cropSpawnQuantities — Crop spawn quantity configurations: - cropType: Classname of the crop item - spawnQuantity: Quantity to set for each spawned item seedExtractionQuantities - Seed extraction configurations - vegetableType: Classname of the vegetable (e.g. "Tomato", "Pumpkin") - seedQuantity: Exact number of seeds when vegetable is at 100% (no randomness) - sliceQuantity: Number of pumpkin slices after cutting (has no effect on other vegetables) We’re running this mod on our server with zero issues so far. If you spot any bugs or have feature requests, please drop a
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