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zHorde

zHorde: A Simple Zombie Horde Spawning System zHorde offers little, and you'll get just that and much more. No announcements or player messages! No rewards! No crazy configurations! No Discord joins! Just a ton of zombie chaos! Out of the box, this mod spawns a crap load of zombies. A lot. Default is 12 hordes ranging between 40 to 170 zeds per. (if you're running a basic hosted server using under 12GB RAM, then I… (more)

zHorde: A Simple Zombie Horde Spawning System zHorde offers little, and you'll get just that and much more. No announcements or player messages! No rewards! No crazy configurations! No Discord joins! Just a ton of zombie chaos! Out of the box, this mod spawns a crap load of zombies. A lot. Default is 12 hordes ranging between 40 to 170 zeds per. (if you're running a basic hosted server using under 12GB RAM, then I suggest lowering these values to something closer to 10/20/80) Features: 82 predefined spawn locations: At random points along this red "loop" around Chernarus. Route captured with Heatmap. This mod will work on any map, but you will need to map new coordinates for it. You can use Heatmap or Maps by Ginfo. 170 predefined vanilla zombies: You can easily add zombies from other mods like CreepyZombies, DonutsZombies, or BXD_Animals. Unique Hordes: The entire horde will be unique as long as your zombie list is greater than or equal to your max horde amount. Loot Toggle: Horde zeds use the vanilla loot system (under your control). You can disable their loot entirely to prevent loot farming. Hordes should stay stationary until activated by a nearby player; after that they slowly disperse and wander. In db\globals.xml, increase the zombie count to at least 1500-2200. If you edit the horde count in config.json, you should always adjust <var name="ZombieMaxCount" type="0" value="2500"/> in db\globals.xml to scale as needed. It's going to be a numbers game, so have fun. Keep the values reasonable to what your server and configuration can handle, and you should be mostly fine. Always validate! DayZ Tools XML Validator. config.json YOURSERVERPROFILES\zHordes\cfgs\config.json (shortened for example) { "MinHordeSize": 40, // Minimum size of the horde(s). "MaxHordeSize": 170, // Maximum size of the horde(s). "MaxActiveHordes": 12, // How many hordes will spawn - set to 0 for no hordes. "EnableLogging": 1, // Toggle logging on or off. "AllowZombieLoot": 1, // Toggle zombie loot. "zh_SpawnPoints": [ // Randomly selected spawn points for the hordes. [ 1269.535888671875, 0, 2388.087646484375 ], [ 3494.623291015625, 0, 13015.919921875 ], [ 3039.75, 0, 12581.4462890625 ] ], "ZombieTypes": [ // The classnames of the zombies for the horde(s). "ZmbF_BlueCollarFat_Red", "ZmbF_CitizenANormal_Beige", "ZmbF_CitizenBSkinny", "ZmbM_usSoldier_normal_Desert", "ZmbM_usSoldier_normal_Woodland", "ZmbM_VillagerOld_White" ] } Keep a backup and always validate! DayZ Tools JSON Validator. Log file location: YOURSERVERPROFILES\zHorde\logs\HordeManager.log No repacking is allowed, nor is it

Workshop 3502715860

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 8 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.