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IAT_Codelock

ItsATreee Codelock A comprehensive codelock system for DayZ that provides secure access control for containers, doors, and other items with a combination lock slot. IAT Codelock is an alternative to traditional codelock systems in DayZ. Built to seamlessly integrate with existing gameplay and community standards, this mod offers a modern take on base access control without disrupting how players already use… (more)

ItsATreee Codelock A comprehensive codelock system for DayZ that provides secure access control for containers, doors, and other items with a combination lock slot. IAT Codelock is an alternative to traditional codelock systems in DayZ. Built to seamlessly integrate with existing gameplay and community standards, this mod offers a modern take on base access control without disrupting how players already use codelocks and is meant to replace or supplement the existing Codelock mod that servers are using. A full readme of this mod can be found at its source. Github Readme. The Survivalists Role Play Server. Features - Password Protection: Secure passcode system that allows text and is case sensitive - Steam ID Whitelist: Owner-based access control with ability to add trusted players via passcode entry - Attachment Security: Only the owner can manage the codelock. Raiders can destroy the lock. - Auto-Reset: Automatically clears settings when detached - Configurable Raid Tools: Json server settings to define what items can be used to raid and how long they take to destroy the lock - Intuitive Dialogs: Clean, user-friendly password entry and management interfaces - Management Panel: Easy access to lock toggle and passcode changes. - Visual Feedback: Clear indicators for locked/unlocked states - Accessibility: Show/hide password option for secure entry - Invulnerability System: Configurable damage protection (disableBaseBuildingDamage in cfgGameplay.json) - Event System: Script invokers for UI updates and state changes - Network Optimization: Efficient synchronization with signal-based updates - Modular Design: Easy integration with existing mod setups. Can run with existing codelock mods ITEMS IAT_Codelock_Basic IAT_Codelock_Painted IAT_Codelock_DebugNoOwner (debug testing. do not spawn this unless you want codelocks with known passcodes in circulation) IAT_RaidHacksaw_Admin IAT_RaidHacksaw_Basic How To Use 1. Subscribe to the mod 2. Start the server with the mod loaded 3. Configure the server settings to your preference. $profile:\\ItsATreeMods\\CodelockConfig.json Does this file not exist? Step 1. Inside your Profile folder make a new folder called ItsATreeMods. Step 2. Go inside that new folder and create a new file called CodelockConfig.json. Step 3. Paste the below into the file and save. (Update the values to whatever you want) { "m_SaveToDatabase": 1, "m_ShowHpOnCodelock": 1, "m_CanAttachCodelockToBaseBuilding": 1, "m_CanAttachCodelockToTents": 1, "m_CanAttachCodelockToContainers": 0, "m_DamagePlayerOnFailedPasscodeEntry": 1, "m_ClearAllPasscodeEntriesOnInterval": 1, "m_DamagePerFailedPasscodeEntry": 20, "m_MaxPasscodeEntriesPerInterval": 5, "m_MaxPasscodeEntriesCooldown": 600, "m_RaidTools": [ { "m_ItemName": "Hacksaw", "m_DamagePerUse": 10.0, "m_CodelockDamagePerUse": 250, "m_TimePerDamage": 20, "m_DeleteLockOnRaid": 1 }, { "m_ItemName": "Crowbar", "m_DamagePerUse": 15.0, "m_CodelockDamagePerUse": 150, "m_TimePerDamage": 60, "m_DeleteLockOnRaid": 0 }, { "m_ItemName": "IAT_RaidHacksaw_Admin", "m_DamagePerUse": 0.0, "m_CodelockDamagePerUse": 1500, "m_TimePerDamage": 2, "m_DeleteLockOnRaid": 1 }, { "m_ItemName": "IAT_RaidHacksaw_Colorbase", "m_DamagePerUse": 10.0, "m_CodelockDamagePerUse": 250, "m_TimePerDamage": 20, "m_

Workshop 3510402193

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 8 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.