Ship Wreck
Ruckz Ship Wreck Ive decided to leave dayz modding behind anyone that wants to keep these mods going feel free to do whatever you like This Brings a dynamic event ship wreck Ship wrecks spawn in the ocean in randomly generated locations always hauling a container full of high tier vanilla loot. (15 Random Items) Only 1 key spawns and can be looted from one of the 8 zombies that spawn with the event by default ship… (more)
Ruckz Ship Wreck Ive decided to leave dayz modding behind anyone that wants to keep these mods going feel free to do whatever you like This Brings a dynamic event ship wreck Ship wrecks spawn in the ocean in randomly generated locations always hauling a container full of high tier vanilla loot. (15 Random Items) Only 1 key spawns and can be looted from one of the 8 zombies that spawn with the event by default ship wreck happens every 20-30 minutes usually spawning 1 site can be changed to suit. The wreck inherits the vanilla helicrash smoke and can be seen and heard from a far distance same as vanilla heli. Listen out for 3 large air horn blasts. No type/event xmls needed just load the mod and you should be good to go wrecks can be tracked in Vpp admin tools by searching shipwreck. Custom Config I have provided a config that will auto generate in profiles folder (Ruckus) if you want to set your own spawns, loot or custom zombies, enable notifications as well as the amount spawned loot and zombie count. However be aware that this disables random crash sites and only your listed coordinates, loot pool, or zombies will spawn. (there is a description/example config in the mod folder.) if you want to revert back to the the base setup just delete the config out of profiles and you should be good to go . Known Bugs Zombies Can clip through the boat and get deleted better to keep zombie count a little higher to account for this. Some modded maps don't apply navmesh to water so zombies wont attack or patrol on the boat. Works fine for Sakhal and Cherno but had problems with Deerisle not much i can do about this as zombies need navmesh to function/act normally. If you want to look how this mod was made or you want to adjust it to suit your needs feel free to link to my Github Please report bugs here or to my Discord Free to repack
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.
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