[DEPRECATED]TeleportMod
DEPRECATED - TeleportMod Simple teleport mod that can perfectly connect bunkers located outside the map (or any other Stuff you want to connect). I've made this mainly for my Server and adjusted a few things and added the ability for the item used to open the teleport to disappear. Perfect for keycards. I plan to add a teleport delay, fade in/fade out effects, and sound effects during teleportation over time.… (more)
DEPRECATED - TeleportMod Simple teleport mod that can perfectly connect bunkers located outside the map (or any other Stuff you want to connect). I've made this mainly for my Server and adjusted a few things and added the ability for the item used to open the teleport to disappear. Perfect for keycards. I plan to add a teleport delay, fade in/fade out effects, and sound effects during teleportation over time. Features: - Link any object in the world to a teleport destination - Set exact teleport coordinates, including underground locations - A simple preload system to prevent falling through the ground for editor-placed objects - Choose any required item and minimum condition to activate the teleport - Decide if the required item is consumed on use - Adjust activation radius, teleport delay, and safe landing offset - Configure active time and cooldown duration - Customize on-screen messages for missing items, cooldown, and loading - Enable/disable black screen effect, duration, and text during teleport - Add custom teleport sounds with adjustable volume and range (still in progress, not working yet) Example Configuration: { "TeleportEntries": [ { "EnableTeleport": 1, "TeleportName": "Teleport 1", "ObjectType": "Land_Door_germa_1", "ObjectCoordinates": [ 7758.64013671875, 16.184600830078126, 14116.900390625 ], "ObjectOrientation": [ 0.0, 0.0, 0.0 ], "TeleportPosition": [ 10.2998046875, 10.765998840332032, 10.27001953125 ], "CheckRadius": 1.0, "RequiredItem": "Crowbar", "RequiredItemDamagePercent": 50.0, "ConsumeRequiredItem": 0, "TeleportActiveTimeSeconds": 30, "MissingItemMessage": "You need a Crowbar to open the barn!", "TeleportCooldownTimeSeconds": 60, "CooldownMessage": "The barn door is locked. You'll need to wait.", "PreLoadRadius": 20.0, "TeleportDelaySeconds": 4, "IsUndergroundDestination": 1, "SafeGroundOffset": 1.5, "EnableBlackScreenEffect": 1, "BlackScreenDurationSeconds": 18, "BlackScreenMessage": "Accessing underground facility... Please wait.", "BlackScreenSoundFile": "", "EnableTeleportSound": 1, "TeleportSoundFile": "TeleportMod\\Data\\teleport_sound.ogg", "TeleportSoundRadius": 50.0, "TeleportSoundVolume": 1.0 } ] } Config Explanation: EnableTeleport Enables or disables the teleport (1 = true, 0 = false) TeleportName Name of the teleport for better organization ObjectType Object type that triggers the teleport ObjectCoordinates Coordinates of the teleport trigger ObjectOrientation Orientation (yaw, pitch, roll) of the trigger object TeleportPosition Destination coordinates of the teleport CheckRadius Radius within which the teleport can be activated RequiredItem Item class name needed for activation RequiredItemDamagePercent Damage applied to the item on use (0.0–100.0) ConsumeRequiredItem Whether the item is destroyed on use (1 = true, 0 = false) TeleportActiveTimeSeconds Duration (in seconds) the teleport remains active MissingItemMessage Message displayed when required item is missing TeleportCooldownTimeSeconds Time (in seconds) before the teleport can be used again CooldownMessage Message displayed when teleport is on cooldown PreLoadRadius Radius in which the destination area is
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.