← modperf · analyzed mods

FoXyNoFlyZone

Current Version: 7.12 Compatible with FoXyKOTH 🔄 Client-Side Mod FoXyNoFlyZone runs as -mod= (not -serverMod). Players subscribe on the Workshop; the server keeps full control over zones, enforcement and admin tools. Always run the latest version — configs auto-migrate between versions with a backup created every time. What is FoXyNoFlyZone? Restricted zones for the air, the roads and the sea. Draw a circle on your… (more)

Current Version: 7.12 Compatible with FoXyKOTH 🔄 Client-Side Mod FoXyNoFlyZone runs as -mod= (not -serverMod). Players subscribe on the Workshop; the server keeps full control over zones, enforcement and admin tools. Always run the latest version — configs auto-migrate between versions with a backup created every time. What is FoXyNoFlyZone? Restricted zones for the air, the roads and the sea. Draw a circle on your map and decide what it stops: helicopters, cars, boats, or all three. Anyone who enters with the engine running gets a warning, a countdown and an audio alert; anyone who stays gets exactly the consequence you configured. Perfect for traders, military bases, safe zones, events and VIP sky bases. Air, Land and Sea • No-Fly, No-Drive and No-Sail — every zone picks which categories it enforces, globally or per zone • Per-category actions — aircraft: engine disable, parts destruction or destruction; cars and boats: ruin engine/ignition/battery/wheels, drain fuel, leak oil or coolant, eject crew, destroy or explode • Per-zone action overrides — drain fuel at the trader, destroy at the base • Vehicle detection by class, base class, keyword or parts, with registered and excluded lists per category and a custom-only mode • Built-in support for DayZ Expansion, YRTSK Wasp and Moto Gryphon, HelicopterSIB, Free Helicopters, RFFS, RedFalcon Mosquito, Arma 2 Helis Remastered, vanilla cars and boats — add anything else in the config or through the API Zone Configuration • Name, coordinates, radius, warning countdown and enable/disable per zone • Altitude restrictions (WORLD or GROUND, min/max, corridors) • Time windows and day-of-week schedules (in-game, real-world or UTC time) • Scheduled announcements — warn everyone minutes before a zone opens, and when it turns on or off • Weather-controlled zones: gate enforcement on overcast, fog, rain, snowfall and wind • Zone groups (one countdown across linked zones), re-entry penalties, minimum-occupant triggers • Per-zone whitelists (vehicle classnames or Steam IDs), timed passes and immunities • Per-zone messages, sounds, visuals and vehicle rules — every zone can differ from the global settings, or inherit them What Pilots See • HUD countdown with the zone name and vehicle name, plus chat and notification messages with placeholders (%ZoneName%, %Vehicle%, %TimeRemaining%, %ZoneType% and more) • Minimap — zone rings around the player, colour by state, name and distance, bearing to the next zone, turns with your vehicle with a north tick; hide and zoom keybinds remembered per player • Map markers on vanilla, DayZ Expansion and LBmaster maps, with a toggle keybind • In-world zone visuals — solid or wireframe boundaries, proximity colour shift, altitude-accurate walls, optional player hide key • Sound alerts — entry beep, countdown beeps, looping alarm, volume control, custom sound sets, per-zone overrides • Player panel — nearest zone and distance, every zone's schedule and consequence, your own status, and the rules you write Player Punishment • 8 damage types: Health, Blood, Shock, Hunger, Thirst, Hot, Cold, Cut • Target Pilot, CoPilot and Crew independently • Timing: OnEnter, OnCount, OnExit, OnDisable, OnDestroy • Admins are enforced like everyone else, with a personal exemption toggle for testing In-Game Admin GUI Open with !nfz (prefix configurable) or a hotkey. Every setting in the config is editable in game — no file editing, no restart. • Live: active countdowns, pardon, enforce, watch, teleport, enforcement history with teleport-to-scene, activity log • Zones: map with player dots and heat markers, create/move/clone/delete with a click, full zone editor, p

Workshop 3565258759

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 19 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.