Tradepost Tower
UPDATE: I ended up splitting the helipads from the heli Tadepost tower variant into their own model. This should fix the issue with the heli pads. See for the new class name below. ### This mod adds a custom-made building with two variants to DayZ. 100% of the textures used are vanilla textures, so this mod is very leightweight. It is low-poly and has multiple distance LODs. You are allowed to use this building in… (more)
UPDATE: I ended up splitting the helipads from the heli Tadepost tower variant into their own model. This should fix the issue with the heli pads. See for the new class name below. ### This mod adds a custom-made building with two variants to DayZ. 100% of the textures used are vanilla textures, so this mod is very leightweight. It is low-poly and has multiple distance LODs. You are allowed to use this building in your map-making. Otherwise this building can be placed with DayZ Editor. Class-Names: - land_tradepost_slim - land_tradepost_heli - land_tradepost_helipad FAQ: "Am I allowed to repack this?" YES. You are allowed to do that. Just leave a like + a link to this as the original on your server pack page. Feel free to join this discord if you have any questions / problems: https://discord.gg/5XAKWwAyWJ "Can I attach a codelock to it"? No. Credits: The models were custom-made for me by SlinFane aka max_imum: https://sketchfab.com/max_imum The models were imported by me.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.