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AJs Weapons

ah yes, yet ANOTHER gun mod. except this ones good. there will be minor bugs, however the guns work good. Works out of the box with sGunplay (optics might have minor issues with sgunplay, please let me know) Note: All attachments have whats included in the classnames _BS = buttstocks _HG = handguards _FG = foregrips _PG = pistolgrips _CH = charging handles _DC = dustcovers Credits: Designful for help with coding,… (more)

ah yes, yet ANOTHER gun mod. except this ones good. there will be minor bugs, however the guns work good. Works out of the box with sGunplay (optics might have minor issues with sgunplay, please let me know) Note: All attachments have whats included in the classnames _BS = buttstocks _HG = handguards _FG = foregrips _PG = pistolgrips _CH = charging handles _DC = dustcovers Credits: Designful for help with coding, and having purchased one or two assets included in this mod. Morty from Mortys Weapons, for allowing use of his content. Reworked into my pack. Jdfnc for use of his optics in this mod. MDC for use of his code within this mod. Big shoutout to the creators of TF for understanding of their code and use of similar methodology. Credits to all other assets go to their respective authors. Permissions: You are allowed to install this mod on your server by installing it directly from steam workshop. You are allowed to retexture items in this mod. You are not allowed to repack this mod. You are not allowed to republush this mod. You are not allowed to reupload this mod. You are not allowed to rekey content from this mod. Any mods using the content from this mod will be issued a DMCA notice without warning. This mod IS NOT FOR SALE, so for those of you monkeys who think you can dm me and ask to buy or repack. please know i will publicly humiliate you for it. THIS MOD HAS A DEDICATED DISCORD For updates, showcases for new content, suggestions and information related to the items as well as server files, any issues, questions or concerns please consider joining the discord below. https://discord.gg/RdBk4U54MV Shameless IG plug https://www.instagram.com/ajfortyfive discord contact: ajfortyfive

Workshop 3571685323 · mod updated 2026-06-14 · analyzed 2026-10-03 14:06 UTC · history · 79 script files

MechanicsWeapon Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
Heavier than 76% of 328 scripted mods analyzed.

0.0166% of each server frame at 100 players (0.166 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 85% of this mod's structural load. 0.166 ms/s in all.

15%Every-frame hooks · 15%
1 hook · 0.025 ms/s
Event hooks · 0.4%
3 hooks · 0.00059 ms/s
85%Repeating timers · 85%
1 timer · 0.14 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 15% DayZPlayerCameraIronsights.OnUpdate
Event hooksrun when something happens: an inventory move, a hit, an action 3 hooks 0.00059 ms/s 0.4% Weapon_Base.CanDisplayAttachmentSlot, Weapon_Base.CanReceiveAttachment, Weapon_Base.SetActions
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 85% every 100 ms

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

OnUpdate on DayZPlayerCameraIronsights
every server frame
no I/O, timers or RPC
CanDisplayAttachmentSlot on Weapon_Base
per event
no I/O, timers or RPC super() on some paths
CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths
SetActions on Weapon_Base
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 12 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionConstructor.RegisterActions — yes ✓ AJW_Scripts.pbo::4_World\Core\Classes\UserActionComponent\ActionConstructor.c:3
DayZPlayerCameraIronsights.OnUpdate T0 yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCameraIronsights.c:3
DayZPlayerCameraOptics.SetCameraPP — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCameraOptics.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:50
ModItemRegisterCallbacks.RegisterPistol — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:138
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:152
Weapon_Base.CanDisplayAttachmentSlot T2 yes conditional AJW_Scripts.pbo::4_World\Core\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional AJW_Scripts.pbo::4_World\Core\Entities\Firearms\Weapon_Base.c:13
Weapon_Base.SetActions T2 yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\Firearms\Weapon_Base.c:33
Wrench.CanBeCombined — yes ✓ AJW_Scripts.pbo::4_World\Core\Entities\ItemBase\Inventory_Base\CDAJ_Wrench.c:3
Wrench.CombineItems — yes conditional AJW_Scripts.pbo::4_World\Core\Entities\ItemBase\Inventory_Base\CDAJ_Wrench.c:23
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerCameraIronsights.OnUpdateT0 1000.0measured0.0248
Weapon_Base.CanDisplayAttachmentSlotT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002

Repeating timers

period (ms)residency ms/sfiring ms/swhere
1000.1400 0.000248AJW_Scripts.pbo::4_World\Core\Entities\ItemBase\Attachments\Lasers.c:163

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

AJW_Ammo.pbo

  • AJs_Weapons_8mm requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Ammo requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Weapons_Magazines

AJW_Attachments.pbo

  • AJs_Weapons_Attachments requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles, DZ_Weapons_Supports
  • AJs_Weapons_Attachments_Handguards requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Weapons_Muzzles, DZ_Weapons_Supports
  • AJs_Weapons_Attachments_Lights requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Weapons_Lights
  • AJs_Weapons_Attachments_Magazines requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines
  • AJs_Weapons_Attachments_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles, DZ_Weapons_Supports
  • AJs_Weapons_Attachments_Stocks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles, DZ_Weapons_Supports
  • AJs_Weapons_Triggers requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles, DZ_Weapons_Supports

AJW_Data.pbo

  • AJs_Weapons_Data requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Vehicles_Parts

AJW_Firearms.pbo

  • AJs_Weapons_Firearms requiredVersion 0.1 —
    requires 42 addons DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons, DZ_Pistols, DZ_Weapons_Firearms_FAL, DZ_Weapons_Firearms_AK74, DZ_Weapons_Firearms_AK101, DZ_Weapons_Firearms_AKM, DZ_Weapons_Firearms_aug, DZ_Weapons_Firearms_B95, DZ_Weapons_Firearms_cz61, DZ_Weapons_Firearms_CZ527, DZ_Weapons_Firearms_CZ550, DZ_Weapons_Firearms_Famas, DZ_Weapons_Firearms_IZH18, DZ_Weapons_Firearms_M4, DZ_Weapons_Firearms_M16A2, DZ_Weapons_Firearms_MosinNagant, DZ_Weapons_Firearms_MP5, DZ_Weapons_Firearms_PP19, DZ_Weapons_Firearms_Repeater, DZ_Weapons_Firearms_Ruger1022, DZ_Weapons_Firearms_Scout, DZ_Weapons_Firearms_SKS, DZ_Weapons_Firearms_SSG82, DZ_Weapons_Firearms_SVD, DZ_Weapons_Firearms_UMP, DZ_Weapons_Firearms_VSS, DZ_Weapons_Firearms_Winchester70, DZ_Pistols_1911, DZ_Pistols_CZ75, DZ_Pistols_DE, DZ_Pistols_Derringer, DZ_Pistols_FNX45, DZ_Pistols_Glock, DZ_Pistols_Encore, DZ_Pistols_Magnum, DZ_Pistols_mkii, DZ_Pistols_p1, DZ_Pistols_pmm, AJs_Weapons_Attachments_Magazines

AJW_Firearms_AssaultRifles.pbo

  • AJs_Weapons_Firearms_ACR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Effects
  • AJs_Weapons_Firearms_AK105 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds
  • AJs_Weapons_Firearms_AK5C requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Firearms_AK74M requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds
  • AJs_Weapons_Firearms_AKS74U requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds
  • AJs_Weapons_Firearms_AJW_Car15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_AssultRifles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_Firearms_HK416 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards
  • AJs_Weapons_Firearms_HoneyBadger requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards
  • AJs_Weapons_Firearms_M4A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Firearms_MCX requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards
  • AJs_Weapons_Firearms_SA58 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Firearms_SCARH requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Firearms_SCARL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Firearms_XM7 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Attachments_Magazines

AJW_Firearms_LMG.pbo

  • AJs_Weapons_LMG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_LMG_M60E6 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_LMG_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds

AJW_Firearms_Rifles.pbo

  • AJs_Weapons_Rifles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_Rifles_HKG28 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Rifles_Gewehr43 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Firearms_SKS, AJs_Weapons_Sounds
  • AJs_Weapons_Rifles_MarlinTactical requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Rifles_MK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Rifles_EBR_SASS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Rifles_SR25 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds

AJW_Firearms_SMG.pbo

  • AJs_Weapons_Firearms_SMG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_SMGs_EVO3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_SMGs_PPSH requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_SMGs_Vityaz requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds

AJW_Firearms_Shotgun.pbo

  • AJs_Weapons_Shotguns requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_Shotguns_DMK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Shotguns_Mossberg590 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Shotguns_MP133, DZ_Sounds_Weapons, AJs_Weapons_Sounds
  • AJs_Weapons_Shotguns_M1897 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Shotguns_MP133, DZ_Sounds_Weapons

AJW_Firearms_Snipers.pbo

  • AJs_Weapons_Snipers_AK50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds
  • AJs_Weapons_Snipers_AWM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons, AJs_Weapons_Sounds, AJs_Weapons_Ammo
  • AJs_Weapons_Snipers requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons
  • AJs_Weapons_Snipers_GOL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, AJs_Weapons_Sounds
  • AJs_Weapons_Snipers_Kar98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Snipers_K98_Tac requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Snipers_M40A3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Snipers_M82A1CQ requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Stocks, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Sounds
  • AJs_Weapons_Snipers_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds
  • AJs_Weapons_Snipers_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • AJs_Weapons_Snipers_SVD requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Attachments, AJs_Weapons_Attachments_Handguards

AJW_Lasers.pbo

  • AJs_Weapons_Lasers requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Lights
  • AJs_Weapons_Lasers_Impacts requiredVersion 0.1 — requires DZ_Data

AJW_Optics.pbo

  • AJs_Weapons_Optics_AccuPower requiredVersion 0.1 — requires DZ_Data
  • AJs_Weapons_Optics_ACOG requiredVersion 0.1 — requires DZ_Data
  • AJs_Weapons_Optics_Car15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_DEVO requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_ELCAN requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_EOTech_EXPS3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_HAMROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_HydraMounts requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_MicroT2 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_OKP7 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_SRO requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_StrikeFire requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • AJs_Weapons_Optics_Vudu requiredVersion 0.1 — requires DZ_Data

AJW_Pistols.pbo

  • AJs_Weapons_Pistols_10mm requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_Beretta92FS requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_CM_TaranTactical requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_CZP09 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_DesertEagle requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_DWX requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_Kimber1911 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols
  • AJs_Weapons_Pistols_HKMk23SOCOM requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Magazines, DZ_Scripts

AJW_Scripts.pbo

  • AJs_Weapons_Scripts requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Scripts, JM_CF_Scripts, AJs_Weapons_Attachments_Handguards, AJs_Weapons_Lasers

AJW_Sounds.pbo

  • AJs_Weapons_AnimsIDs requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • AJs_Weapons_Sounds — requires DZ_Data, DZ_Sounds_Effects, DZ_Weapons_Firearms

census 1.1 · findings 1.1 · hash 1c805fc46fc47721