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Tenacious Rummaging [Abandoned]

Abandoned for the time being. About Tenacious Rummaging adds a fully server-authoritative “rummage/search” gameplay loop to DayZ by letting admins mark world objects and specific pieces of interior furniture as searchable nodes. In a world where every cupboard tells a story... Every dresser hums with possibility... Every trash pile just waits to be disturbed... Tenacious Rummaging turns DayZ’s interiors into living… (more)

Abandoned for the time being. About Tenacious Rummaging adds a fully server-authoritative “rummage/search” gameplay loop to DayZ by letting admins mark world objects and specific pieces of interior furniture as searchable nodes. In a world where every cupboard tells a story... Every dresser hums with possibility... Every trash pile just waits to be disturbed... Tenacious Rummaging turns DayZ’s interiors into living treasure hunts where curiosity, patience, and a little nerve pay off. Peer into kitchen cabinets, tug open fridge doors, slide your hand under dusty beds and into nightstand drawers. If it looks rummageable, there’s a good chance it is. This isn’t “press F for free loot.” Searching takes a moment. Your breath slows. The room feels louder than it should. Maybe you pull out bandages and a can of beans. Maybe your fingers catch on something sharp and you hiss through your teeth. Maybe, just maybe, the noise wakes something mean in the next room, or sets off a cranky old alarm that tells the neighborhood you're there. Tenacious Rummaging thrives on risk and reward. It’s the tiny triumph of finding batteries after sundown. It’s the clatter that brings trouble when you get greedy. It’s the note left by whoever came before you in form of greasy prints, an empty shelf, and the unmistakable sense you’re seconds late. Success tastes sweeter when the walls feel close and the stakes feel real. That's what Hollywood would say. Anyway: What you’ll feel in play Real scavenging moments: cabinets, fridges, dressers, beds, trashpiles, mailboxes. Hands-on searching where it makes sense and where it looks like you should be able to loot. Tension by design: a short rummage window where anything can happen: a clean score, a nicked glove, or the kind of noise that draws unwanted attention. Fair scarcity: sometimes you’re early; sometimes someone else already stripped the place and left you with nothing. Story-rich interiors: houses suddenly become hotspots. Kitchens are worth a second pass, bedrooms will be interesting to enter, and that shoe-rack in the hallway might just have that pair of sneakers you need. Emergent chaos: a lucky haul or generated noise followed by groans in the hallway? a siren you didn’t see coming? smoke where there shouldn’t be any? or even PO-X gas out of nowhere? You'll never feel too sure you're safe when it all becomes a gamble -- Do I search or do I leave it? This mod can be as big or as small as you want it to be. You can add every prop object and furniture on the map and assign them unique loot tables, or you can only make the trash piles along the road lootable. What you choose to do with this mod and how you want your server to be is 100% in your own hands. How it works Players who look at a whitelisted node gets a prompt to search that plays rummaging audio, checks against a cooldowns table, rolls against configurable loot odds, and either spawns weighted loot or fires “failure events" (e.g., zombie aggro, smoke/gas, shock/KO, siren alarm, all customizable per node or category). Searchable nodes come in three flavors: static (specific object instance at a quantized position), class-wide (every instance of a given class), and interior (fine-grained furniture inside houses). The mod uses client-side prompt gating and server validation: clients only see the action where a synced node exists, while the server enforces cooldowns, loot rolls, hazards, and events. Admin tooling is provided in-game via the custom "AdminStone" item, which provides an interactive way to add objects as nodes to the server's node database. Compatability The mod has been tested with a fairly large set of other mods, such as DayZ Expansion, BBP, Zen's mods and so on, and so far it looks like it is non-distruptiv

Workshop 3576065083

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.