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AI Raids

AI Raids V2 out now! (October, 2026) Your base is not safe anymore. Expansion AI bandits find out where players live and come to raid them. One of them breaks your doors with an axe while the others cover him. Kill them all or lose your base. How it works Base detection Players who spend time at the same place keep earning activity points: staying, opening doors, storing loot, crafting, building. Once enough… (more)

AI Raids V2 out now! (October, 2026) Your base is not safe anymore. Expansion AI bandits find out where players live and come to raid them. One of them breaks your doors with an axe while the others cover him. Kill them all or lose your base. How it works Base detection Players who spend time at the same place keep earning activity points: staying, opening doors, storing loot, crafting, building. Once enough activity has built up, the place counts as a base, even if nothing is built yet. Some places count as a base right away: a built flag pole, an Expansion territory, a few built base parts, or a locked house door. Raids On a configurable interval, every detected base with players present can be raided. Each base has its own cooldown, and there is a server-wide cooldown as well. Raids only happen while defenders are online and at their base. The attack The bandits spawn about 500 m away and move in on the base in formation. Close to the base, exactly one raider pulls out his wood axe and starts breaking the nearest locked door. The others spread out and cover him. If the raider dies, another bandit takes over. Defend it Shoot at the door he is breaking (or at him), and the raider runs for cover. He comes back a few seconds later. Kill every bandit and the raid is stopped. Lose it If all defenders are dead or gone, the bandits pull out and walk away. Breachable doors Vanilla fence gates with combination lock or the new vanilla code lock Vanilla rebuildable house doors (e.g. Nasdara houses) with code lock or combination lock, wood and metal Expansion BaseBuilding wall doors and gates with Expansion code lock Broken locks drop to the ground ruined (or are deleted), and the door opens. Optionally the door part is destroyed instead. Features Everything is configurable in profiles/AIRaids/Settings.json: base detection raid interval, chance and cooldowns active hours bot count per defender loadouts, faction, formation, accuracy and damage breach times per door type suppression radius and retreat time exclusion zones all messages Detected bases, activity and cooldowns are saved in a binary file, so nothing is lost on restart. Own AI faction: hostile to players and to all other AI. Any Expansion AI faction can be used instead. Admin test menu in the Expansion AI command menu (hold T → Raids): start a raid force a raid anywhere stop all raids base info: score, structures, members, cooldown Integration with Season Pass: task type RAID_DEFEND ("Stop a raid") Public script events (raid started, defended, ended) for other mods Requirements Community Framework Dabs Framework DayZ Expansion Core DayZ Expansion AI Optional: DayZ Expansion BaseBuilding (territories, Expansion walls) Season Pass (raid tasks) Installation Load the mod on server and client (the admin menu runs on the client), after Expansion. Put the key from Keys into your server's keys folder. Start once. profiles/AIRaids/Settings.json is created with default values. Admin menu access: Expansion AI admins (ExpansionMod/Settings/AISettings.json → Admins) plus any Steam64 IDs listed in AdminUIDs Notes Bases inside safe zones or your exclusion zones are never raided. Bots only attack doors inside the base radius. Closed

Workshop 3582501680

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 5 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.