Saga The Horde
Welcome to my next Mod: The Horde. This mod brings a horde to your server. Not too much, but not too little either. With some great features! Features: - In-game message when the horde spawns - In Game message when the horde disapear - You can define in config the location from the horde - You can choice between a chest reward system or reward in creatures - smoke effect ( enable or disable) - Counter Mod: how many… (more)
Welcome to my next Mod: The Horde. This mod brings a horde to your server. Not too much, but not too little either. With some great features! Features: - In-game message when the horde spawns - In Game message when the horde disapear - You can define in config the location from the horde - You can choice between a chest reward system or reward in creatures - smoke effect ( enable or disable) - Counter Mod: how many creatures still need to be killed - You can define in config, which creature will teleport to the player - You can define in the config which creature teleports to you. Even if you are standing on a car or other object, - Teleport trigger radius - You can make each zombie stronger - Config Builder Tool ! See in Mod Folder! you find the config file in your server profile folder in sagathehorde more functions i will add in the future. You can find the files on my Github https://github.com/hummigithub/SagaTheHorde { "ConfigVersion": 2.5, // Dont Touch this! "Global": { "UseExpansionNotifications": 1, // Use Expansion Mod Notification 1 enable or 0 disable "HordeIntervalSeconds": 300, // Time after server start when the horde spawns in seconds. "HordeLifetimeSeconds": 1800, // time interval when start the next horde in seconds "DespawnOnServerRestart": 1, "SpawnMessageTemplate": "A zombie horde has spawned near {location} ({count})", // ingame text message "DespawnMessageTemplate": "The zombie horde near {location} has disappeared ({count})", "MaxActiveHordes": 1, // how many hordes can be spawn at the same time "EnableHordeProgressDisplay": 1, // Enable or Disable Counter for killed creatures "HordeProgressIntervalSeconds": 10, // check counter time in seonds "HordeProgressPlayerRadius": 100.0 // global radius to check killed creature "TeleportSoundEnabled": 1, // zombie can teleport to the player 1= enable 0 = diable "EnableSmoke": 1, // fixed smoke on the horde location enable 1= enable o = disable "EnableChestReward": 1, // Enable chest when horde is killed "ChestClass": "SeaChest", // classname of object reward "RewardItems": [ // classnames from reward items in the chest { "ClassName": "Ammo_762x39", "QuantityMin": 20, "QuantityMax": 40, "Chance": 0.800000011920929 }, { "ClassName": "BandageDressing", "QuantityMin": 1, "QuantityMax": 3, "Chance": 1.0 } ] }, "Hordes": [ { "Name": "Chernogorsk", // location name from the horde "Position": [ 13458.1103515625, // [x, y, z] world coordinates (center) where the horde and chest will be spawn. 0.0, 6234.990234375 ], "Radius": 30.0, // which radius the horde will be spawn "MinCount": 8, // min of horde creatures "MaxCount": 10, // max of horde creatures "ZombieClasses": [ { "ClassName": "ZmbM_HermitSkinny_Beige", // put in classname from creature here "Always": 1, // If true, always spawns (ignores Chance). "Chance": 0.6000000238418579, //0.5 Probability to spawn (0.0–1.0) when Always=false. "CountMin": 1, // Minimum number to spawn for this class. "CountMax": 2, // Maximum number to spawn for this class. "Loot": [ // Items added to this zombie’s inventory. "BandageDressing" ], "Teleport
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