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Advanced Landmines

DMT Advanced Landmine A military-grade pressure landmine with vehicle-aware triggering, realistic injury modeling, and a custom explosion profile. Build true minefields that maim, disable, and sow chaos without trivial instant-kills. Highlights Enhanced anti-personnel behavior: - 10s arming delay after placement with clear audio cues. - 90% chance to break both legs on detonation. - Up to 6 bleeding sources focused… (more)

DMT Advanced Landmine A military-grade pressure landmine with vehicle-aware triggering, realistic injury modeling, and a custom explosion profile. Build true minefields that maim, disable, and sow chaos without trivial instant-kills. Highlights Enhanced anti-personnel behavior: - 10s arming delay after placement with clear audio cues. - 90% chance to break both legs on detonation. - Up to 6 bleeding sources focused on lower body. - Shreds gear realistically (pants/shoes hit hardest; vest/shirt moderate; head/face/gloves light). - Vehicle-aware logic: - Triggers specifically on wheels, not just the vehicle body. - Catastrophic wheel damage + area damage to attachments. - Blast throws vehicles with a controlled impulse for dramatic, believable knock-offs. - Unpredictability and tension: - 15% defect rate (mine may fail to detonate properly). - Detonates if shot or set on fire. - Custom explosion profile and sounds: - Frag-like damage with a 4 m effective radius. - Custom explosion soundsets and clean client-side audio management. - Multiple variants (same behavior, different looks): Default, Black, Cyan, Red, Yellow. Gameplay Details Placement and arming - Place using standard deploy actions; once placed, the 10s arming timer starts with a safety-pin click and a ticking loop, then an “armed” cue. - The arming delay gives planters a safe window to escape and signals danger to attentive enemies. - Anti-personnel effects - Focus is on maiming: broken legs, heavy bleeding, and gear destruction over flat “one-shot kills.” - Clothing damage targets slots in a ground-up pattern (pants/shoes most damaged). Vehicles - The mine tracks nearby cars and waits for the closest wheel to be directly over it, then detonates. - Wheels get destroyed, doors/panels heavily damaged, internals lightly scratched for balance. - A blast impulse tosses the vehicle off-line with a bit of rotational torque. It’s dramatic but not absurd. Balance Philosophy - Landmines should be terrifying, audible if you’re close, and not free kills. - They should disable vehicles and maim players, forcing medical response and rescue. - Risky to shoot, but counterable with caution and awareness. Classnames DMT_LandMineTrap DMT_LandMineTrap_Black DMT_LandMineTrap_Cyan DMT_LandMineTrap_Red DMT_LandMineTrap_Yellow Armed version (for spawning etc) DMT_LandMineTrap_Armed (See Change Notes) Advanced Landmine fields Fields containing landmines and warning signs. check config for options, only change the options you know about and understand. Servers using this mod: Total-Anarchy Banov PC includes advanced landmines and other heavy artillery Join here: https://discord.com/invite/acuQ6KckbR Installation Server - Add the mod to server startup parameters and copy the included key to your keys folder. - Add the classnames to types.xml or your economy tool so they can spawn or be sold. Client - Players must subscribe/load the mod to join servers using it (custom model/textures). Compatibility - Adds new mine classes; does not replace the vanilla LandMineTrap. - Uses its own explosion ammo and sounds; designed to coexist with other trap/combat mods. - Audio effects are client-only; vehicle tracking runs only when relevant to minimize load. Usage - Distributing, reuploading, and repacking of this mod or any of its contents is NOT allowed - Derivatives and modifications of this mod require my prior permission JOIN TOTAL-ANARCHY NOW:

Workshop 3593223672

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

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