IAT_DoubleArmbands
ItsATreee Double Armbands Double Armbands is a small and lightweight mod meant to extend vanilla armbands. With traditional armbands, the size changes depending if your are wearing something in the "Top" slot and wanting to preserve this behavior, I felt this behavior to be desirable compared to existing double armband mods. Adding your own armbands is incredibly easy and if you have your own vanilla retextures,… (more)
ItsATreee Double Armbands Double Armbands is a small and lightweight mod meant to extend vanilla armbands. With traditional armbands, the size changes depending if your are wearing something in the "Top" slot and wanting to preserve this behavior, I felt this behavior to be desirable compared to existing double armband mods. Adding your own armbands is incredibly easy and if you have your own vanilla retextures, making them double armbands is basically copy/paste. Creating double armbands in game as a player is accessible through two single armbands combined together and a decraft recipe (with a knife) allows you to split them back into single armbands. Another aspect of this mod is the Event Armband. On sometimes servers need the ability to CLEARLY distinguish event players from normal players. The bumblebee pattern of black and yellow is an excellent high visibility, high contrast color scheme to ensure players can tell if another player is part of an event. This armband is unable to be removed (unless placed on a gearstand) and will ruin the gear on the wearing player when they are killed; each piece of gear on the player has a 90% chance of being ruined on death. This behavior is in place to ensure event characters are not solely farmed for their gear. A full readme of this mod can be found at its source. Github Readme. The Survivalists Role Play Server Where I do most my development work. Features Crafting Recipes Single Armband + Single Armband = Double Armband (requires same color) Double Armband + Knife = 2x Single Armbands (of same color) If you add your own armbands, make sure to include the `color=colorName` inside the config.cpp entry. This property ensures that mapping between Single and Double Armbands is preserved. Example shown down below. Event Armband Bumblebee pattern to ensure always visible. Unable to remove from slot once equipped. Special case for gearstands allow removal. When a player dies that is wearing an event armband, each piece of gear has a 90% chance of ruining. ITEM CLASSNAMES Armbands IAT_DoubleArmband_ColorBase IAT_DoubleArmband_White IAT_DoubleArmband_Yellow IAT_DoubleArmband_Orange IAT_DoubleArmband_Red IAT_DoubleArmband_Green IAT_DoubleArmband_Pink IAT_DoubleArmband_Blue IAT_DoubleArmband_Black IAT_DoubleArmband_Chernarus IAT_DoubleArmband_Chedaki IAT_DoubleArmband_NAPA IAT_DoubleArmband_CDF IAT_DoubleArmband_Livonia IAT_DoubleArmband_Altis IAT_DoubleArmband_SSahrani IAT_DoubleArmband_NSahrani IAT_DoubleArmband_DayZ IAT_DoubleArmband_LivoniaArmy IAT_DoubleArmband_Bohemia IAT_DoubleArmband_APA IAT_DoubleArmband_UEC IAT_DoubleArmband_Pirates IAT_DoubleArmband_Cannibals IAT_DoubleArmband_Bear IAT_DoubleArmband_Wolf IAT_DoubleArmband_BabyDeer IAT_DoubleArmband_Rooster IAT_DoubleArmband_LivoniaPolice IAT_DoubleArmband_CMC IAT_DoubleArmband_TEC IAT_DoubleArmband_CHEL IAT_DoubleArmband_Zenit IAT_DoubleArmband_HunterZ IAT_DoubleArmband_BrainZ IAT_DoubleArmband_Refuge IAT_DoubleArmband_RSTA IAT_DoubleArmband_Snake IAT_DoubleArmband_Crook IAT_DoubleArmband_Rex IAT_DoubleArmband_Zagorky IAT_DoubleArmband_Event Adding Your Own Double Armbands RGBA (Dynamic Texture) ```cs class IAT_DoubleArmband_White : IAT_DoubleArmband_ColorBase { scope = 2; color = "White"; hiddenSelectionsTextures[] = { "#(argb,8,8,3)color(0.65098,0.65098,0.65098,1.0,CO)", "#(argb,8,8,3)color(0.65098,0.65098,0.65098,1.0,CO)", "#(argb,8,8,3)color(0.65098,0.65098,0.65098,1.0,CO)", "#(a
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