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The Channel dev version

Release version 1. Future updates pending. CE files can be found at https://discord.gg/7t4yaJBejt The Channel Islands, re-imagined. Created from layered terrain sourced from GIS data, the archipelago is rebuilt with Jersey as the mainland. Allied National forces reclaimed portions of Jersey after a bitter occupation, but victory proved temporary. As the infection spread across the globe, no border held. The Channel… (more)

Release version 1. Future updates pending. CE files can be found at https://discord.gg/7t4yaJBejt The Channel Islands, re-imagined. Created from layered terrain sourced from GIS data, the archipelago is rebuilt with Jersey as the mainland. Allied National forces reclaimed portions of Jersey after a bitter occupation, but victory proved temporary. As the infection spread across the globe, no border held. The Channel paid the same price as everywhere else- absolute collapse. From great coastal cities in the south to idyllic northern resorts, the islands tell a familiar lie: that beauty offers protection. It does not. Beneath promenades and pastures, long-dormant relics of the last great war stir again—fortifications, tunnels, towers, and batteries dragged back into relevance. Once built to repel invasion, they are repurposed now for a guerrilla war against something far worse. The Channel is a DayZ terrain with 203 sq km of navigable land in a 419 sq km map frame loosely based upon the island of Jersey with additional island terrain added. The Channel object count sits at over 1.4 million at the time of publication. The Channel will challenge survivors as they navigate a war-torn island chain in search of safe havens and supplies. As a fan of many vanilla and community maps, my goal was to echo the best characteristics of DayZ gameplay in an environment that pays homage to Chernarus and Livonia while promoting more Sakhal-like travel routes. Travel from the southern coastline northward through a variety of rural and residential areas, explore natural features and strongholds as you make your way to abandoned fortifications and the best military surplus on the map. As a fan of the base game, most gameplay is unaltered with a modified use of dynamic events to make the exploration worthwhile. All vanilla vehicles spawn in various locations, with an emphasis on boat spawns along the hundreds of kilometers of coastline. Grab a headlamp and head north! https://discord.gg/pzZNprEPap Special thank you to Fishy for use of the Fishy Building Packs and other custom assets including the Tower and sign models made specifically for and to be used only on this terrain. Approved Repacks Fishy Buildings https://steamcommunity.com/sharedfiles/filedetails/?id=2572501944&searchtext=fishy Fishy IndustrialPack https://steamcommunity.com/sharedfiles/filedetails/?id=2848034301&searchtext=fishy Fishy Urban Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3001832764&searchtext=fishy Reference for other assets used with repack permissions granted via criteria on their own steam page: VLAD vlads mega map making assets https://steamcommunity.com/sharedfiles/filedetails/?id=3624064154&searchtext=vlad Knaze Ancient_ruin https://steamcommunity.com/sharedfiles/filedetails/?id=3415279352 TonyUK ModelsUK https://steamcommunity.com/sharedfiles/filedetails/?id=2732457819 ModelsUK2 https://steamcommunity.com/sharedfiles/filedetails/?id=3254759594 Buddy Tradepost Tower https://steamcommunity.com/sharedfiles/filedetails/?id=3568826750 Bunker Assets https://steamcommunity.com/sharedfiles/filedetails/?id=3476021582 This terrain and custom assets not noted above is not authorized for posting on Steam, except under the Steam account GoodCluck. Permission is not granted to repack any portion of this mod. References to repacked assets are noted above and you may follow the direction of the authors as noted.

Workshop 3597294600

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 12 live servers in the crawl publish it.

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