← modperf · analyzed mods

BlackWaterMain

credits to lowlife for better movement!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3046779255

Workshop 3614857716 · mod updated 2026-09-29 · analyzed 2026-10-07 15:27 UTC · history · 134 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
5 to review

5 chain breaks on base classes or persisted data. 45 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
5 to review
Heavier than 74% of 328 scripted mods analyzed.

0.0156% of each server frame at 100 players (0.156 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 89% of this mod's structural load. 0.156 ms/s in all.

Event hooks · 10%
37 hooks · 0.016 ms/s
Lifecycle hooks · <0.1%
7 hooks · 0.000014 ms/s
89%Repeating timers · 89%
1 timer · 0.14 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 37 hooks 0.016 ms/s 10% ExplosivesBase.EEItemLocationChanged, MKLegioHelmet_Base.EEItemAttached, MKLegioHelmet_Base.EEItemDetached and 29 more
Lifecycle hooksrun when an entity is created, loaded or deleted 7 hooks 0.000014 ms/s <0.1% MissionServer.InvokeOnConnect, MissionServer.OnClientNewEvent, MissionServer.OnInit and 1 more
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.14 ms/s 89% every 1 s

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

50 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every MissionServer
MissionServer.EquipCharacter

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

SpawnGear.pbo::Scripts\5_Mission\MissionServer.c:54
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CheckAssignedObjectivesForEntity

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:277
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.CheckLiftWeapon

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:49
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.QueueAddGlassesEffect

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:62
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetActionsRemoteTarget

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:137
By design
8 leaf classes
8 classes replaced on 3 methods · 24 overrides

OnActivate · OnDeactivate · OnTick

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

8 classesBrainDiseaseMdfr, CholeraMdfr, CommonColdMdfr, HeavyMetalPhase3Mdfr, InfluenzaMdfr, PneumoniaMdfr, WoundInfectStage1Mdfr, WoundInfectStage2Mdfr
24 locationsblackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:57
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:62
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:52
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:20
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:6
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:11
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:20
By design
Leaf class · BrokenLegsMdfr
BrokenLegsMdfr replaced on 5 methods · 5 overrides

Init · OnActivate · OnDeactivate · OnReconnect · OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classBrokenLegsMdfr
5 locationsblackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:12
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:23
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:40
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:31
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:65
By design
3 leaf classes
3 classes replaced on 1 method · 3 overrides

OnTick

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesHeavyMetalPhase1Mdfr, HeavyMetalPhase2Mdfr, SalmonellaMdfr
3 locationsblackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:22
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:37
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\salmonella.c:22
By design
Leaf class · FillGasMask_Filter
FillGasMask_Filter replaced on 2 methods · 2 overrides

Do · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classFillGasMask_Filter
2 locationsblackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:444
blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:349
By design
Another mod's class · TierMapReader
TierMapReader replaced on 2 methods · 2 overrides

LoadAreaFlags · LoadDefinitions

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classTierMapReader
2 locationsblackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:48
blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:10
By design
Family · HeavyMetalMdfr and its 3 vanilla subclasses
HeavyMetalMdfr replaced on 2 methods · 2 overrides

OnActivate · OnDeactivate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classHeavyMetalMdfr
2 locationsblackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:2
blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:7
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionBuildPart, ActionSawPlanks
2 locationsblackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:83
ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:24
By design
Leaf class · GameplayEffectWidgets
GameplayEffectWidgets replaced on 1 method · 1 override

AddActiveEffects

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classGameplayEffectWidgets
1 locationblackwater_reworked.pbo::scripts\5_Mission\BlackAshes\OverlayRemover\gameplayeffectwidgets.c:4
By design
Leaf class · AreaExposureMdfr
AreaExposureMdfr replaced on 1 method · 1 override

ApplyAgentsToBleedingSources

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classAreaExposureMdfr
1 locationblackwater_reworked.pbo::scripts\4_World\Classes\diseases\area-exposure.c:115
By design
Leaf class · DayZPlayerTypeUtils
DayZPlayerTypeUtils replaced on 1 method · 1 override

DayZPlayerTypeInitMovement

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerTypeUtils
1 locationLowlife_MovementFix.pbo::scripts\4_world\MovementFix\MovementFix_1.c:3
By design
Leaf class · PowerGeneratorBase
PowerGeneratorBase replaced on 1 method · 1 override

StartLoopSound

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPowerGeneratorBase
1 locationblackwater_reworked.pbo::scripts\4_World\entities\items\powergen.c:3
By design
Another mod's class · MKLegioHelmet_Base
MKLegioHelmet_Base replaced on 1 method · 1 override

UpdateNVGStatus

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classMKLegioHelmet_Base
1 locationblackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:48

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EEItemAttached on MKLegioHelmet_Base
every inventory move
no I/O, timers or RPC
EEItemDetached on MKLegioHelmet_Base
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on ExplosivesBase
every inventory move
no I/O, timers or RPC
SetActions × 12 classes
per event
no I/O, timers or RPC
EEHitBy × 5 classes
per event
no I/O, timers or RPC super() on some paths
EEHitBy × 3 classes
per event
no I/O, timers or RPC
ActionCondition × 2 classes
per event
no I/O, timers or RPC replaces vanilla
EEHitByRemote × 2 classes
per event
no I/O, timers or RPC
OnRPC × 2 classes
per event
no I/O, timers or RPC
OnRPC × 2 classes
per event
RPC send
ActionCondition on ActionBuildPart
per event
no I/O, timers or RPC super() on some paths
CanReceiveAttachment on MKLegioHelmet_Base
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized on MKLegioHelmet_Base
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 218 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionBuildPart.OnActionInfoUpdate — yes conditional blackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:20
ActionBuildPart.ActionCondition T2 yes conditional blackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:42
ActionBuildPart.OnFinishProgressServer — yes ✗ none blackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:83
ActionBuildPart.ActionConditionContinue — yes ✗ none blackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:108
ActionBuildPart.GetAdminLogMessage — yes ✗ none blackwater_reworked.pbo::scripts\4_World\actions\ActionBuildPart.c:174
ActionConstructor.RegisterActions — yes ✓ ChainSaw.pbo::Scripts\4_World\BC_Chainsaw.c:18
ActionConstructor.RegisterActions — yes ✓ Citadel_BreachingCharge.pbo::scripts\4_World\ModdedClasses\ActionConstructor.c:4
ActionDestroyBBP.OnFinishProgressServer — yes ✓ blackwater_reworked.pbo::scripts\4_World\actions\destroy_bpp.c:2
ActionDestroyBBP.ActionCondition T2 yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\bbp\NoWindowRaid.c:38
ActionSawPlanks.ActionCondition T2 yes ✗ none ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:3
ActionSawPlanks.OnFinishProgressServer — yes ✗ none ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:24
AreaExposureMdfr.ApplyAgentsToBleedingSources — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\area-exposure.c:115
AreaExposureMdfr.TransmitAgents — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\area-exposure.c:140
AreaExposureMdfr.BleedingSourceCreateCheck — yes conditional blackwater_reworked.pbo::scripts\4_World\Classes\diseases\area-exposure.c:156
BBP_BASE.CanDisplayAttachmentCategory — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-base.c:3
BBP_BASE.IsPlayerInside — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-base.c:88
BBP_Concrete_Brick_Pile.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:5
BBP_Mortar_Mix.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:15
BleedingSource.OnUpdateServer — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksBleedingSource.c:8
BleedingSourcesManagerBase.CanAddBleedingSource — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksBleedingSourcesMgr.c:8
BleedingSourcesManagerBase.AttemptAddBleedingSourceDirectly — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\bleeding-sources-manager.c:11
BloodRegenMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksBloodRegenMdfr.c:8
BrainDiseaseMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:48
BrainDiseaseMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:2
BrainDiseaseMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:6
BrainDiseaseMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:11
BrainDiseaseMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:16
BrainDiseaseMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\braindisease.c:20
BreathVapourMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksBreathVapor.c:8
BrokenLegsMdfr.OnActivate — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksBrokenLegsMdfr.c:8
BrokenLegsMdfr.Init — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:12
BrokenLegsMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:23
BrokenLegsMdfr.OnReconnect — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:31
BrokenLegsMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:40
BrokenLegsMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:52
BrokenLegsMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\broken-leg.c:65
CAContinuousTime.GetProgress — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:65
CanisterGasoline.SetActions T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_Chainsaw.c:33
CarScript.EEHitBy T2 yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksCarScript.c:8
CarScript.PlayCrashLightSound — yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksCarScript.c:35
CarScript.PlayCrashHeavySound — yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksCarScript.c:43
CholeraMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:8
CholeraMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:2
CholeraMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:6
CholeraMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:11
CholeraMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:16
CholeraMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\cholera.c:20
Clothing.EEHitBy T2 yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksClothing.c:8
CommonColdMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:38
CommonColdMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:2
CommonColdMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:6
CommonColdMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:11
CommonColdMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:16
CommonColdMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\commoncold.c:20
Construction.CanBuildPart — yes ✗ none blackwater_reworked.pbo::scripts\4_World\actions\Construction.c:22
CraftWoodenPlank.CanDo — yes ✗ none ContinuousSawing.pbo::scripts\4_World\recipes\UnregisterCraftPlanks.c:3
DayZGame.OnInitialize — no ✓ blackwater_reworked.pbo::scripts\3_Game\name.c:15
DayZPlayerCameraBase.StdFovUpdate — yes ✗ none shoot_center.pbo::scripts\4_World\DayZPlayerCameraBase.c:3
DayZPlayerImplement.HandleView — yes ✓ Zoom_While_Sprint.pbo::Scripts\4_World\zoomwhilesprint.c:3
DayZPlayerImplement.EvaluateDamageHitAnimation — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\dayz-player-implement.c:3
DayZPlayerImplementFallDamage.HandleFallDamage — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksFallDamage.c:8
DayZPlayerTypeUtils.DayZPlayerTypeInitMovement — yes ✗ none Lowlife_MovementFix.pbo::scripts\4_world\MovementFix\MovementFix_1.c:3
DeployableContainer_Base.EEHitBy T2 yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksTentBase.c:19
DrowningMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDrowningMdfr.c:8
Environment.ProcessWetnessByRain — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksEnvironment.c:8
ExpansionIcons.Generate — yes ✓ BLR_TraderIcons.pbo::scripts\3_Game\ExpansionIcons.c:3
ExplosivesBase.EEItemLocationChanged T2 yes ✓ SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksExplosivesBase.c:11
ExplosivesBase.OnPlacementComplete — yes ✓ SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksExplosivesBase.c:23
FarmingHoe.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\itembase\gear\tools\farminghoe.c:2
FeverBlurSymptom.OnUpdateClient — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksSymptomEffects.c:8
FieldShovel.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\itembase\fieldshovel.c:2
FillGasMask_Filter.Init — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:349
FillGasMask_Filter.CanDo — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:407
FillGasMask_Filter.Do — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:444
FuelChainsaw.CanDo — yes conditional ChainSaw.pbo::Scripts\4_World\BC_SawRPC.c:10
GameplayEffectWidgets.AddActiveEffects — yes ✗ none blackwater_reworked.pbo::scripts\5_Mission\BlackAshes\OverlayRemover\gameplayeffectwidgets.c:4
HealthRegenMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksHealthRegenMdfr.c:8
HeatComfortAnimHandler.Process — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksShiveringMdfr.c:8
HeatComfortMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksHeatComfortMdfr.c:8
HeavyMetalMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:2
HeavyMetalMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:7
HeavyMetalPhase1Mdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:14
HeavyMetalPhase1Mdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:18
HeavyMetalPhase1Mdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:22
HeavyMetalPhase2Mdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:29
HeavyMetalPhase2Mdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:33
HeavyMetalPhase2Mdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:37
HeavyMetalPhase3Mdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:44
HeavyMetalPhase3Mdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:48
HeavyMetalPhase3Mdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:52
HeavyMetalPhase3Mdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:57
HeavyMetalPhase3Mdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\heavymetal.c:62
HMP3Symptom.OnGetActivatedClient — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksSymptomEffects.c:19
HMP3Symptom.OnUpdateClient — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksSymptomEffects.c:27
HMP3Symptom.OnGetDeactivatedClient — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksSymptomEffects.c:35
Hologram.UpdateHologram — yes conditional Citadel_BreachingCharge.pbo::scripts\4_World\ModdedClasses\Hologram.c:19
HungerMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksHungerMdfr.c:8
InfluenzaMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:18
InfluenzaMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:2
InfluenzaMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:6
InfluenzaMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:11
InfluenzaMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:16
InfluenzaMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\influenza.c:20
ItemBase.EEHitBy T2 yes ✓ SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksItemBase.c:8
ItemBase.EEHitBy T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\item-base.c:8
ItemBase.DamageItemInCargo — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\item-base.c:26
ItemBase.DamageItemAttachments — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\item-base.c:31
ItemBase.OnRPC T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\item-base.c:68
ItemBase.GetDisplayName — yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\item-base.c:89
JMAnimRegister.RegisterTwoHanded — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Animations.c:3
MetalPlate.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:55
MissionGameplay.OnInit T3 yes ✓ ChainSaw.pbo::Scripts\5_Mission\BC_MissionGameplay.c:11
MissionGameplay.OnUpdate T0 yes ✓ ChainSaw.pbo::Scripts\5_Mission\BC_MissionGameplay.c:17
MissionGameplay.OnMissionFinish T3 yes ✓ ChainSaw.pbo::Scripts\5_Mission\BC_MissionGameplay.c:25
MissionGameplay.CreateScriptedMenu — yes ✓ SurvivalTweaks.pbo::scripts\5_mission\SurvivalTweaksMissionGameplay.c:10
MissionGameplay.OnUpdate T0 yes ✓ SurvivalTweaks.pbo::scripts\5_mission\SurvivalTweaksMissionGameplay.c:21
MissionGameplay.OnInit T3 yes ✓ blackwater_reworked.pbo::scripts\5_Mission\BlackAshes\OverlayRemover\MissionGameplay.c:5
MissionGameplay.OnMissionStart T3 yes ✓ blackwater_reworked.pbo::scripts\5_Mission\BlackAshes\OverlayRemover\MissionGameplay.c:14
MissionServer.OnInit T3 yes ✓ ChainSaw.pbo::Scripts\5_Mission\BC_MissionBase.c:9
MissionServer.OnInit T3 yes ✓ ContinuousSawing.pbo::scripts\5_Mission\ContinuousSawingInit.c:3
MissionServer.OnMissionStart T3 yes ✓ SpawnGear.pbo::Scripts\5_Mission\MissionServer.c:7
MissionServer.EquipCharacter — yes ✗ none SpawnGear.pbo::Scripts\5_Mission\MissionServer.c:54
MissionServer.OnInit T3 yes ✓ SurvivalTweaks.pbo::scripts\5_mission\SurvivalTweaksMissionServer.c:8
MissionServer.OnClientNewEvent T3 yes ✓ SurvivalTweaks.pbo::scripts\5_mission\SurvivalTweaksMissionServer.c:16
MissionServer.InvokeOnConnect T3 yes ✓ SurvivalTweaks.pbo::scripts\5_mission\SurvivalTweaksMissionServer.c:31
MissionServer.OnInit T3 yes ✓ blackwater_reworked.pbo::scripts\5_Mission\BlackAshes\OverlayRemover\MissionServer.c:5
MKLegioHelmet_Base.OnVariablesSynchronized T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:17
MKLegioHelmet_Base.EEItemAttached T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:22
MKLegioHelmet_Base.EEItemDetached T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:35
MKLegioHelmet_Base.UpdateNVGStatus — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:48
MKLegioHelmet_Base.IsGasMask — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:118
MKLegioHelmet_Base.GetEffectWidgetTypes — yes conditional blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:127
MKLegioHelmet_Base.AllowFoodConsumption — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:135
MKLegioHelmet_Base.GetVoiceEffect — yes conditional blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:141
MKLegioHelmet_Base.CanReceiveAttachment T2 yes conditional blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:148
MKLegioHelmet_Base.CanDetachAttachment — yes conditional blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:180
MKLegioHelmet_Base.InitGlobalExclusionValues — yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:273
MKLegioHelmet_Base.GetProtectionLevel — yes conditional blackwater_reworked.pbo::scripts\4_World\entities\items\MKLegioHelmet.c:283
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ CATA_BankBuilding.pbo::scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ CZ_Collectables.pbo::Scripts\4_World\anim.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ CZ_Collectables.pbo::Scripts\4_World\AnimRegistration.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ ChainSaw.pbo::Scripts\4_World\BC_Chainsaw.c:9
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ blackwater_reworked.pbo::scripts\4_World\animations\anim-register.c:2
Nail.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:25
Pickaxe.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\itembase\pickaxe.c:2
PlayerBase.EEHitBy T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:50
PlayerBase.EEHitByRemote T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:64
PlayerBase.OnRPC T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:74
PlayerBase.OnRPC T2 yes ✓ SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:9
PlayerBase.SetBrokenLegs — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:94
PlayerBase.SetBloodyHands — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:101
PlayerBase.SetBloodyHandsEx — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:108
PlayerBase.EEHitBy T2 yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:115
PlayerBase.ProcessFeetDamageServer — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:170
PlayerBase.SendSoundEventEx — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:223
PlayerBase.SpawnFlashbangEffect — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:274
PlayerBase.SpawnShockEffect — yes conditional SurvivalTweaks.pbo::scripts\4_world\manbase\SurvivalTweaksPlayerBase.c:282
PlayerBase.CheckLiftWeapon — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:49
PlayerBase.QueueAddGlassesEffect — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:62
PlayerBase.SetActionsRemoteTarget — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:137
PlayerBase.EEHitBy T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:146
PlayerBase.GetBrokenLegs — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:271
PlayerBase.CheckAssignedObjectivesForEntity — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\player-base.c:277
PlayerStomach.ProcessNutrients — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksStomach.c:8
PluginRecipesManager.RegisterRecipies — yes ✓ blackwater_reworked.pbo::scripts\4_World\plugins\plugin-recipes.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Recipes\RegisterRecipes.c:3
PluginRepairing.CanRepairToPristine — yes ✗ none blackwater_reworked.pbo::scripts\4_World\plugins\plugin-repair.c:3
PluginRepairing.CanBeRepairedToPristine — yes ✗ none blackwater_reworked.pbo::scripts\4_World\plugins\plugin-repair.c:8
PluginRepairing.CanRepair — yes ✗ none blackwater_reworked.pbo::scripts\4_World\plugins\plugin-repair.c:13
PluginTransmissionAgents.InjectAgentWithPlayerDose — yes ✗ none blackwater_reworked.pbo::scripts\4_World\plugins\plugin-transmission.c:11
PneumoniaMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:2
PneumoniaMdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:6
PneumoniaMdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:11
PneumoniaMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:16
PneumoniaMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\pneumonia.c:20
PowerGeneratorBase.StartLoopSound — yes ✗ none blackwater_reworked.pbo::scripts\4_World\entities\items\powergen.c:3
PPERequesterRegistrations.RegisterAdditionalRequesters — yes ✓ SurvivalTweaks.pbo::scripts\3_game\SurvivalTweaksPPE.c:31
PunchedCard.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\itembase\PunchedCardfix.c:3
SalmonellaMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:28
SalmonellaMdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\salmonella.c:3
SalmonellaMdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\salmonella.c:7
SalmonellaMdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\salmonella.c:22
SawWoodenLog.CanDo — yes ✗ none ContinuousSawing.pbo::scripts\4_World\recipes\UnregisterCraftPlanks.c:11
ShockMdfr.GetRefillSpeed — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksShockMdfr.c:8
Shovel.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\itembase\shovel.c:2
StaminaHandler.Update — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksStaminaHandler.c:8
StaminaHandler.DepleteStaminaEx — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksStaminaHandler.c:44
StaminaHandler.RecalculateStaminaCap — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksStaminaHandler.c:52
TentBase.EEHitBy T2 yes conditional SurvivalTweaks.pbo::scripts\4_world\entities\SurvivalTweaksTentBase.c:8
ThirstMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksThirstMdfr.c:8
TierMapReader.LoadDefinitions — yes ✗ none blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:10
TierMapReader.LoadAreaFlags — yes ✗ none blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:48
TierMapReader.GetFlagsAt — yes ✗ none blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:106
TierMapReader.FlagsToGroups — yes ✗ none blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:160
TierMapReader.GetTierGroupsAt — yes ✗ none blackwater_reworked.pbo::scripts\3_Game\TierMapReader.c:173
UnconsciousnessMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksUnconsciousMdfr.c:10
UnconsciousnessMdfr.OnActivate — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksUnconsciousMdfr.c:17
UnconsciousnessMdfr.OnTick — yes ✓ SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksUnconsciousMdfr.c:23
VomitStuffedMdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksVomitMdfr.c:8
Weapon_Base.LBBulletTrajectoryCheck — no ✗ none blackwater_reworked.pbo::scripts\4_World\entities\weapon-base.c:5
WoodenLog.SetActions T2 yes ✓ ContinuousSawing.pbo::scripts\4_World\actions\woodenlog_modded.c:3
WoodenLog.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:35
WoodenPlank.SetActions T2 yes ✓ blackwater_reworked.pbo::scripts\4_World\entities\bbp\bbp-overrides.c:45
WoundInfectStage1Mdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:58
WoundInfectStage1Mdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:2
WoundInfectStage1Mdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:6
WoundInfectStage1Mdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:11
WoundInfectStage1Mdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:16
WoundInfectStage1Mdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection.c:20
WoundInfectStage2Mdfr.ActivateCondition — yes conditional SurvivalTweaks.pbo::scripts\4_world\classes\SurvivalTweaksDiseaseMdfrs.c:68
WoundInfectStage2Mdfr.ActivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:2
WoundInfectStage2Mdfr.OnActivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:6
WoundInfectStage2Mdfr.OnDeactivate — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:11
WoundInfectStage2Mdfr.DeactivateCondition — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:16
WoundInfectStage2Mdfr.OnTick — yes ✗ none blackwater_reworked.pbo::scripts\4_World\Classes\diseases\woundinfection2.c:20
ZombieBase.EEHitBy T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:9
ZombieBase.EEHitByRemote T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:23
ZombieBase.OnRPC T2 yes ✓ ChainSaw.pbo::Scripts\4_World\BC_ChainsawMelee.c:33
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ExplosivesBase.EEItemLocationChangedT2 130.0measured0.0032
MKLegioHelmet_Base.EEItemAttachedT2 130.0measured0.0032
MKLegioHelmet_Base.EEItemDetachedT2 130.0measured0.0032
CanisterGasoline.SetActionsT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHitByRemoteT2 8.0placeholder0.0002
ZombieBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.EEHitByRemoteT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ActionSawPlanks.ActionConditionT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
CarScript.EEHitByT2 8.0placeholder0.0002
Clothing.EEHitByT2 8.0placeholder0.0002
ItemBase.EEHitByT2 8.0placeholder0.0002
TentBase.EEHitByT2 8.0placeholder0.0002
DeployableContainer_Base.EEHitByT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
BBP_Concrete_Brick_Pile.SetActionsT2 8.0placeholder0.0002
BBP_Mortar_Mix.SetActionsT2 8.0placeholder0.0002
Nail.SetActionsT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
WoodenPlank.SetActionsT2 8.0placeholder0.0002
MetalPlate.SetActionsT2 8.0placeholder0.0002
ActionDestroyBBP.ActionConditionT2 8.0placeholder0.0002
ItemBase.EEHitByT2 8.0placeholder0.0002
ItemBase.OnRPCT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
PunchedCard.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
MKLegioHelmet_Base.OnVariablesSynchronizedT2 8.0placeholder0.0002
MKLegioHelmet_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
10000.1400 0.000025ChainSaw.pbo::Scripts\4_World\BC_Chainsaw.c:99

Includes 0.007 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

A_VehicleParts.pbo

  • VehiclePartsFix requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Parts, DZ_Scripts

BLR_TraderIcons.pbo

  • BLR_TraderIcons requiredVersion 0.1 — requires DayZExpansion_Core

BRRCustoms_BlackwaterAdmin.pbo

  • BRRCustoms_BlackwaterAdmin requiredVersion 0.1 — requires DZ_Data
  • BRRCustoms_BlackwaterAdminGear requiredVersion 0.1 — requires DZ_Data, DZ_Characters

BlackWaterRetexture.pbo

  • BlackWaterRevival_ReskinTextures requiredVersion 0.1 —
    requires 15 addons DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms, DZ_Weapons_Firearms_Scout, DZ_Sounds_Weapons, DZ_Weapons_Magazines, DZ_Weapons_Projectiles, DZ_Sounds_Effects, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_pants, DZ_Characters_Vests, DZ_Gear_Containers, DZ_Data

BlackWater_Flags.pbo

  • BlackWater_Flags requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping

BlackwaterWallpaper.pbo

  • BlackwaterWallpaper requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Structures, BaseBuildingPlus_Wallpaper_Mural, BaseBuildingPlus_Wallpaper, BaseBuildingPlus_Plaster, BaseBuildingPlus_Carpets

Bunker.pbo

  • Bunker — requires DZ_Data

CATA_BankBuilding.pbo

  • CATA_BankBuilding requiredVersion 0.1 — requires DZ_Data

CS_MapObjects.pbo

  • CS_Airdrop — requires DZ_Data
  • CS_Barrier_Block_1 — requires DZ_Data
  • Barrier_Block_2 — requires DZ_Data
  • CS_Barrier_Large — requires DZ_Data
  • CS_Bridge — requires DZ_Data
  • CS_Bunker — requires DZ_Data
  • CS_Bunker2 — requires DZ_Data
  • CS_MapObjects — requires DZ_Data
  • CS_Fence — requires DZ_Data
  • CS_Tower — requires DZ_Data
  • CS_Trader — requires DZ_Data
  • CS_WallFlag — requires DZ_Data

CS_Walls.pbo

  • CS_Walls — requires DZ_Data
  • CS_Wall — requires DZ_Data
  • CS_Wall_Corner — requires DZ_Data
  • CS_Wall_Gate — requires DZ_Data
  • CS_Wall_Stairs_Left — requires DZ_Data
  • CS_Wall_Stairs_Right — requires DZ_Data

CZ_Collectables.pbo

  • CZ_1980_Phone requiredVersion 0.1 — requires DZ_Data
  • CZ_AlarmClock requiredVersion 0.1 — requires DZ_Data
  • CZ_AntiFreeze requiredVersion 0.1 — requires DZ_Data
  • CZ_BeerBottle requiredVersion 0.1 — requires DZ_Data
  • CZ_Bible requiredVersion 0.1 — requires DZ_Data
  • CZ_Bitcoin requiredVersion 0.1 — requires DZ_Data
  • CZ_Box requiredVersion 0.1 — requires DZ_Data
  • CZ_Camera requiredVersion 0.1 — requires DZ_Data
  • CZ_Cat requiredVersion 0.1 — requires DZ_Data
  • CZ_Collectables requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • CZ_CopperCoin requiredVersion 0.1 — requires DZ_Data
  • CZ_CPU requiredVersion 0.1 — requires DZ_Data
  • CZ_CrossNecklace requiredVersion 0.1 — requires DZ_Data
  • CZ_Crown requiredVersion 0.1 — requires DZ_Data
  • CZ_CursedTalisman requiredVersion 0.1 — requires DZ_Data
  • CZ_DrugBrick requiredVersion 0.1 — requires DZ_Data
  • CZ_EternityBone requiredVersion 0.1 — requires DZ_Data
  • CZ_FirstAidKit requiredVersion 0.1 — requires DZ_Data
  • CZ_GameBoy requiredVersion 0.1 — requires DZ_Data
  • CZ_Goblet requiredVersion 0.1 — requires DZ_Data
  • CZ_GoldCoin requiredVersion 0.1 — requires DZ_Data
  • CZ_GPU requiredVersion 0.1 — requires DZ_Data
  • CZ_IntelligenceFolder requiredVersion 0.1 — requires DZ_Data
  • CZ_iPhone13 requiredVersion 0.1 — requires DZ_Data
  • CZ_KingsArm requiredVersion 0.1 — requires DZ_Data
  • CZ_KingsSkull requiredVersion 0.1 — requires DZ_Data
  • CZ_LEDX requiredVersion 0.1 — requires DZ_Data
  • CZ_Lion requiredVersion 0.1 — requires DZ_Data
  • CZ_N64 requiredVersion 0.1 — requires DZ_Data
  • CZ_NintendoSwitch requiredVersion 0.1 — requires DZ_Data
  • CZ_OldPhone requiredVersion 0.1 — requires DZ_Data
  • CZ_OldPocketWatch requiredVersion 0.1 — requires DZ_Data
  • CZ_OldKey requiredVersion 0.1 — requires DZ_Data
  • CZ_OldRadio requiredVersion 0.1 — requires DZ_Data
  • CZ_PaceHorse requiredVersion 0.1 — requires DZ_Data
  • CZ_PlayStation requiredVersion 0.1 — requires DZ_Data
  • CZ_RAM requiredVersion 0.1 — requires DZ_Data
  • CZ_GoldRing requiredVersion 0.1 — requires DZ_Data
  • CZ_Rolex requiredVersion 0.1 — requires DZ_Data
  • CZ_SilverCoin requiredVersion 0.1 — requires DZ_Data
  • CZ_SkeletonGoblet requiredVersion 0.1 — requires DZ_Data
  • CZ_SoccerBall requiredVersion 0.1 — requires DZ_Data
  • CZ_SSD requiredVersion 0.1 — requires DZ_Data
  • CZ_SurvivorWalkieTalkie requiredVersion 0.1 — requires DZ_Data
  • CZ_Tetris requiredVersion 0.1 — requires DZ_Data
  • CZ_ToyPlane requiredVersion 0.1 — requires DZ_Data
  • CZ_TV requiredVersion 0.1 — requires DZ_Data
  • CZ_USB requiredVersion 0.1 — requires DZ_Data
  • CZ_VintageBook requiredVersion 0.1 — requires DZ_Data
  • CZ_WD40 requiredVersion 0.1 — requires DZ_Data
  • CZ_WiseOwl requiredVersion 0.1 — requires DZ_Data
  • CZ_YellowGameBoy requiredVersion 0.1 — requires DZ_Data

CamoNetPoncho.pbo

  • Inkota_CamoNetPoncho requiredVersion 0.1 — requires DZ_Data, DZ_Characters

Cata_BankProps.pbo

  • Cata_ATM requiredVersion 0.1 — requires DZ_Data
  • Cata_BankDesk requiredVersion 0.1 — requires DZ_Data
  • Cata_BankDesk_Two requiredVersion 0.1 — requires DZ_Data
  • Cata_CC_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_CodeLock requiredVersion 0.1 — requires DZ_Data
  • Cata_BankProps requiredVersion 0.1 — requires DZ_Gear_Containers, DZ_Data
  • Cata_Crown_Base requiredVersion 0.1 — requires DZ_Characters
  • Cata_FileCabinet_2Draw requiredVersion 0.1 — requires DZ_Data
  • Cata_Kilo_Bar_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_KeyCard requiredVersion 0.1 — requires DZ_Data
  • Missile_Bunker_Shelby requiredVersion 0.1 — requires DZ_Data
  • Cata_FileCabinet_2Draw requiredVersion 0.1 — requires DZ_Data
  • Cata_Orb_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_Kilo_Bar_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_TwoCoins_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_TwoCoins_Base requiredVersion 0.1 — requires DZ_Data
  • Cata_ReceptionDesk requiredVersion 0.1 — requires DZ_Data
  • Cata_Shelf requiredVersion 0.1 — requires DZ_Data
  • Cata_BankingTable requiredVersion 0.1 — requires DZ_Data
  • Cata_WallSep requiredVersion 0.1 — requires DZ_Data
  • Cata_WaterTower requiredVersion 0.1 — requires DZ_Data

Catalyst.pbo

  • Catalyst_Bunker requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Bunker requiredVersion 0.1 — requires DZ_Data
  • Catalyst requiredVersion 0.1 — requires DZ_Data
  • Catalyst requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Decor requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Decor requiredVersion 0.1 — requires DZ_Data
  • Tunnel_BunkerDoors — requires DZ_Data
  • Tunnel_BunkerDoors — requires DZ_Data
  • Cata_Fan requiredVersion 0.1 — requires DZ_Data
  • Cata_Fan requiredVersion 0.1 — requires DZ_Data
  • Catalyst_FloorDemo — requires DZ_Data
  • Catalyst_FloorDemo — requires DZ_Data
  • Catalyst_House — requires DZ_Data
  • Catalyst_House — requires DZ_Data
  • Catalyst_Ladders — requires DZ_Data
  • Catalyst_Ladders — requires DZ_Data
  • Cata_Sounds requiredVersion 0.1 — requires DZ_Data
  • Cata_Sounds requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Specifics requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Specifics requiredVersion 0.1 — requires DZ_Data
  • Catalyst_Walls — requires DZ_Data
  • Catalyst_Walls — requires DZ_Data

ChainSaw.pbo

  • ChainSaw_Mod requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Melee_Powered, DZ_Sounds_Effects

Citadel_BreachingCharge.pbo

  • Citadel_BreachingCharge requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Tools, BaseBuildingPlus, JM_CF_Scripts

ContinuousSawing.pbo

  • ContinuousSawing requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Consumables

Lowlife_MovementFix.pbo

  • Lowlife_MovementFix_Scripts requiredVersion 0.1 — requires DZ_Data

Military.pbo

  • BuilderItems_Military requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Imp requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military

N3R_Settings_LB.pbo

  • N3R_INVT requiredVersion 0.1 — requires DZ_Data

REZ_ICONS.pbo

  • REZ_MAPMARKERS requiredVersion 0.1 — requires DZ_Data
  • REZ_MAPMARKERS requiredVersion 0.1 — requires DZ_Data

SmallFlagPole.pbo

  • SmallFlagPole requiredVersion 0.1 — requires DZ_Data

SpawnGear.pbo

  • SpawnGear requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Weapons_Lights

SurvivalTweaks.pbo

  • SurvivalTweaks_Data requiredVersion 0.1 — no requiredAddons

UnknownGhillieMod.pbo

  • UNK_Ghillie_Mod requiredVersion 0.1 — requires DZ_Data, DZ_Characters

VanillaItems.pbo

  • BuilderItems_Items requiredVersion 0.1 — requires DZ_Data

Vyse_Poncho_Skins.pbo

  • Vyse_Poncho_Skins requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Tops, DZ_Characters_Pants
  • Vyse_Ponchos_AquaDark requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_Digital_Green requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_Digital_Mountain requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_EMR requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_EDRL requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_MM14 requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_Mulitcam requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_Polish_MAPA requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_KSOR requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_Ukraine_TTSKO requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_US_Navy requiredVersion 0.1 — requires DZ_Data
  • Vyse_Ponchos_US_Navy_Digital requiredVersion 0.1 — requires DZ_Data

Xom9k_grass.pbo

  • Xom9k_grass requiredVersion 0.1 — requires DZ_Data

Zoom_While_Sprint.pbo

  • Zoom_While_Sprint requiredVersion 0.1 — requires DZ_Data

billboards.pbo

  • BuilderItems_Billboards requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

blackwater_rebalancing.pbo

  • blackwater_rebalancing requiredVersion 0.1 —
    requires 42 addons DZ_Data, DZ_Scripts, A6_Ammo, A6_Attachments, A6_LMGs, A6_Pistols, A6_Rifles, A6_Shotguns, A6_SMGs, A6_Snipers, A6_Gunplay, A6_WeaponScripts, A6_Ammunition_127x99, A6_Ammunition_762x54, A6_Ammunition_762x51, CATA_Snipers, CATA_Rifles, CATA_LMGS, A6_M60E4, A6_HKG28, A6_FAL, A6_SA58, A6_SCAR, A6_SV98, A6_Alligator_Snipex, A6_AR50A1, A6_AWM, A6_AX, A6_AX50, A6_M24A3, A6_M200, A6_M300, A6_SRSA2, A6_T5000, CATA_Truvelo_New_Base, CATA_TAC95_Base, CATA_SPR300_Base, CATA_CS5_Base, CATA_BA50, CATA_MK3_Base, remove_custom_ammo, blackwater_ammo_reworked

blackwater_reworked.pbo

  • blackwater_ammo_reworked requiredVersion 0.1 —
    requires 19 addons CATA_Ammo_Vanilla, DZ_Weapons_Projectiles, A6_Ammunition_46x30, A6_Ammunition_762x54, A6_Ammunition_762x51, A6_Ammunition_762x39, A6_Ammunition_556x45, A6_Ammunition_545x39, A6_Ammunition_500SW, A6_Ammunition_338, A6_Ammunition_300, A6_Ammunition_277FURY, A6_Ammunition_86BLK, A6_Ammunition_68SPC, A6_Ammunition_50Beo, A6_Ammunition_50AE, A6_Ammunition_9x19, A6_Ammunition_57x28, A6_Ammunition_408
  • BlackWaterCATABagsOverride requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, CATA_Characters_Backpacks
  • BlackWaterCATABeltsOverride requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, CATA_Characters_Belts
  • clothing_overridesBW requiredVersion 0.1 —
    requires 78 addons DZ_Data, DZ_Characters_Masks, DZ_Scripts, sk_yaka1, sk_verano1, sk_track_mf, sk_taladro, sk_sw_v2, sk_striker, sk_street_warrior, sk_snygg1, sk_sirena1, sk_shadow, sk_sekario, sk_sacai, sk_raptum1, sk_ol, sk_morte1, sk_mio1, sk_labubu, sk_kato, sk_goat, sk_casual, pitstop3_clothing_Masks_Shemags, pitstop3_clothing_Shoes_DiorB23, pitstop3_clothing_Shoes_OffWhiteOffCourt, pitstop3_clothing_Tops_Ghillie, PITSTOP2_Stuff_Clothing_AirJordan1, PITSTOP2_Ghillie, PITSTOP2_GhostGloves, PITSTOP2_Stuff_Clothing_LouboutinShoes, PITSTOP2_MechanixGloves, PITSTOP2_Stuff_Clothing_Yeezy, PITSTOP2_OutlanderPants, PITSTOP2_PlagueDoctorMask, PITSTOP2_RolledSleevesShirt, PITSTOP2_SOCOMBelt, PITSTOP2_SteampunkMask, PITSTOP2_Timberlands, PITSTOP2_USECGear, PITSTOP2_WandererPants, PITSTOP2_WinterJacket, PITSTOP_AirForce1, PITSTOP_BackwardsBaseballCap, PITSTOP_DemonMask, PITSTOP_FleecedHood, PITSTOP_TacComs, PITSTOP_HuntressGloves, PITSTOP_HuntressJacket, PITSTOP_HuntressPants, PITSTOP_HuntressShoes, PITSTOP_KanyeGlasses, PITSTOP_LongCoat, PITSTOP_PilotJacket, PITSTOP_Scarf, PITSTOP_Sneakers, PITSTOP_SOCOMJacket, PITSTOP_SOCOMPants, PITSTOP_SpecOpsBoots, PITSTOP_SpecOpsGloves, PITSTOP_SpecOpsPants, PITSTOP_YeezyV2, CATA_Characters_Gloves, CATA_Characters_Masks, CATA_Characters_Pants, CATA_Characters_Shoes, CATA_Characters_Tops, CATA_Characters_Belts, CATA_Characters_Headgear, CATA_Characters_Vests, PITSTOP3_TakedownBackpack, PITSTOP2_Stuff_Clothing_6Sh118, PITSTOP2_OutlanderBackpack, PITSTOP2_PioneerBackpack, PITSTOP_CampingBackpack, PITSTOP_SOCOMBackpack, CATA_Characters_Backpacks, Fruck_Gus_Jacket
  • blackwater_no_fog requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Worlds_Chernarusplus_World
  • blackwater_generators requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Sounds_Effects
  • Eons_GhillieFix_override requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Characters, DZ_Characters_Vests
  • ItemResize requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters, DZ_Weapons_Muzzles
  • overridesMagazinesBW requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, A6_SA58
  • override_SW_Martin requiredVersion 0.1 —
    requires 11 addons DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_500SW, Rats_Ammo_577_450, Rats_Martini_Henry
  • blackwater_money_rework requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DayZExpansion_Core_Objects_Currencies
  • BlackWaterORFiles requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Characters, DZ_Characters_Vests
  • remove_custom_ammo requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, A6_WeaponScripts, A6_Ammo, A6_Buttstocks, A6_Handguards
  • A6_Alligator_Snipex_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Alligator_Snipex
  • A6_AR50A1_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_AR50A1
  • A6_AS50_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_AS50
  • A6_AWM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_AX50_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_AX50
  • A6_AX_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_AX
  • A6_Delta5_86BLK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Delta5
  • A6_DVL10_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_DVL10
  • A6_GM6Lynx_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_GM6Lynx
  • A6_M200_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_M200
  • A6_M24_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_M24
  • A6_M24A3_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_M24A3
  • A6_M300_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_M300
  • A6_M82_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_M82
  • A6_MK18_Mjolnir_Overide requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_R700_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_R700
  • A6_SRSA2_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_SRSA2
  • A6_SV98_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_SV98
  • A6_SVD_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_SVD
  • A6_T5000_Override requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_T5000
  • A6_TheFix requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_VSSK_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_VSSK
  • blackwater_storage_override requiredVersion 0.1 —
    requires 14 addons DZ_Data, DZ_Scripts, HM_Auto_Gun_Rack_Patches, A6_Base_Storage, A6_Vault, A6_Gunracks, A6_Rifle_Safes, A6_Refrigerator, A6_MilitaryLocker, A6_MilitaryStorageCrate, A6_MedicalCabinet, A6_Safe_Big, A6_GreenHouse, A6_ArmorRack
  • SuppressorOverRide requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Tools, DZ_Characters, DZ_Weapons_Muzzles
  • overridesWeaponsBW requiredVersion 0.1 —
    requires 49 addons DZ_Data, DZ_Scripts, A6_RPK, A6_ACR, A6_AK, A6_AN94, A6_ASVAL, A6_Aug, A6_CAR15, A6_FAL, A6_FamasF1, A6_G36, A6_HK416, A6_HKG28, A6_M4A1, A6_M16, A6_MCX_Spear, A6_MK18, A6_SA58, A6_SCAR, A6_VSS, A6_9A91, A6_AKS74U, A6_AugPara, A6_HoneyBadger, A6_MP5, A6_MP7A2, A6_P90, A6_PP19, A6_PP19Bizon, A6_Scorpion_Evo, A6_UMP45, A6_Vector, A6_Alligator_Snipex, A6_M200, A6_M300, A6_AR50A1, A6_AX50, DZ_Weapons_Firearms_Ruger1022, DZ_Weapons_Optics, overridesMagazinesBW, A6_AK50, A6_Beowulf, A6_TheFix, A6_M110, A6_AR10, A6_RSASS, A6_SCAR20S, A6_MK14
  • blackwater_reworked requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics, DZ_Scripts, LBMaster_Core, DayZExpansion_Quests_Scripts, CATA_Ammo_Vanilla, DZ_Characters, HDSN_BreachingCharge
  • soundoverridesBW requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Sounds_Effects, A6_TheFix_Sounds

bridges.pbo

  • BuilderItems_Bridges requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

furniture.pbo

  • BuilderItems_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture

garbage.pbo

  • BuilderItems_Garbage requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential

industrial.pbo

  • BuilderItems_Industrial requiredVersion 0.1 — requires DZ_Data

industrial_bliss.pbo

  • BuilderItems_Bliss_Industrial requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

military_bliss.pbo

  • BuilderItems_Bliss_Military requiredVersion 0.1 — requires DZ_Structures_Bliss_Military

misc.pbo

  • BuilderItems_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

panels.pbo

  • BuilderItems_Panels requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

parts.pbo

  • BuilderItems_Parts requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

plants.pbo

  • BuilderItems_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Plants

plants_bliss.pbo

  • BuilderItemsBliss_Plants requiredVersion 0.1 — requires DZ_Plants_Bliss

plants_sakhal.pbo

  • BuilderItems_plants_sakhal requiredVersion 0.1 — requires DZ_Plants_Sakhal

rail.pbo

  • BuilderItems_Rail requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Rail

rail_bliss.pbo

  • BuilderItems_Bliss_Rail requiredVersion 0.1 — requires DZ_Structures_Bliss_Rail

residential.pbo

  • BuilderItems_Residential requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential

residential_bliss.pbo

  • BuilderItems_Bliss_Residential requiredVersion 0.1 — requires DZ_Structures_Bliss_Residential

roads_bliss.pbo

  • BuilderItems_Bliss_Roads requiredVersion 0.1 — requires DZ_Structures_Bliss_Roads

rocks.pbo

  • BuilderItems_Rocks requiredVersion 0.1 — requires DZ_Data, DZ_Rocks

rocks_bliss.pbo

  • BuilderItemsBliss_Rocks requiredVersion 0.1 — requires DZ_Rocks_Bliss

rocks_sakhal.pbo

  • BuilderItems_rocks_sakhal requiredVersion 0.1 — requires DZ_Rocks_Sakhal

ruins.pbo

  • BuilderItems_Ruins requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Ruins

ruins_bliss.pbo

  • BuilderItems_Bliss_Ruins requiredVersion 0.1 — requires DZ_Structures_Bliss_Ruins

scripts.pbo

  • BuilderItems_Scripts requiredVersion 0.1 — requires DZ_Data

shoot_center.pbo

  • shoot_center requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

sidewalks.pbo

  • BuilderItems_Sidewalks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads

signs_bliss.pbo

  • BuilderItems_Bliss_Signs requiredVersion 0.1 — requires DZ_Structures_Bliss_Signs

specific.pbo

  • BuilderItems_Specific requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Specific

specific_bliss.pbo

  • BuilderItems_Bliss_Specific requiredVersion 0.1 — requires DZ_Structures_Bliss_Specific

staticitems.pbo

  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

structures_sakhal.pbo

  • BuilderItems_rocks_sakhal requiredVersion 0.1 — requires DZ_Rocks_Sakhal

traffic.pbo

  • BuilderItems_Traffic requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs

walls.pbo

  • BuilderItems_Walls requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Walls

walls_bliss.pbo

  • BuilderItems_Bliss_Walls requiredVersion 0.1 — requires DZ_Structures_Bliss_Walls

water.pbo

  • BuilderItems_Whywouldanyoneusethese requiredVersion 0.1 — requires DZ_Data, DZ_Water

water_sakhal.pbo

  • BuilderItems_water_sakhal requiredVersion 0.1 — requires DZ_Water_Sakhal

wrecks.pbo

  • BuilderItems_Wrecks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Wrecks

Some configs could not be read · Gelik_ToggleClothing.pbo · N3R_Containers_CLIENT_LB.pbo — their constraints are omitted.

census 1.1 · findings 1.1 · hash 8ddd9ce02e8f8aa1