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Wooden Chalk Sign Continued

Add lore and tidiness to your DayZ base with Wooden Chalk Sign! 📝 About This mod introduces an inscribable wooden sign along with four coloured pieces of chalk: ⚪ White 🔴 Red 🟢 Green 🔵 Blue When equipped with a piece of chalk, you're able to write custom messages on the wooden sign (two lines, 15 characters each). When ticking the 'Private' checkbox, the sign can't be edited by other players, ensuring persistent… (more)

Add lore and tidiness to your DayZ base with Wooden Chalk Sign! 📝 About This mod introduces an inscribable wooden sign along with four coloured pieces of chalk: ⚪ White 🔴 Red 🟢 Green 🔵 Blue When equipped with a piece of chalk, you're able to write custom messages on the wooden sign (two lines, 15 characters each). When ticking the 'Private' checkbox, the sign can't be edited by other players, ensuring persistent information. ⁉️ FAQ Is it safe to migrate from the original mod? Yes, it's using the same class names to provide retro-compatibility. No wipe required. What's different from the original mod? GUI is more convenient to use Inscriptions are centred automatically Items are fully localised Umlauts (ÄÖÜ) are supported Weights are adjusted How to craft a wooden sign? You can craft a wooden sign by combining 1 x Wooden Plank and 2 x Nails. Where to find chalk? When using default types, chalk is exclusively found in schools for uniqueness. Which special letters are supported? Currently supported languages with special letters are Russian and German. I can't place signs on walls! For that to work, you need to have cfgGameplay.cfg enabled for your server: BI Community Wiki This is the minimum required configuration to enable lenient sign placing in many places (you can of course disable further checks): "HologramData": { "disableIsCollidingBBoxCheck": true, "disableIsCollidingPlayerCheck": false, "disableIsClippingRoofCheck": false, "disableIsBaseViableCheck": true, "disableIsCollidingGPlotCheck": false, "disableIsCollidingAngleCheck": false, "disableIsPlacementPermittedCheck": false, "disableHeightPlacementCheck": false, "disableIsUnderwaterCheck": false, "disableIsInTerrainCheck": false, "disableColdAreaBuildingCheck": false, "disallowedTypesInUnderground": ["FenceKit","TerritoryFlagKit","WatchtowerKit"] }, ⚙️ Server Economy For server owners only! Class names: RLF_WoodenSigns RLF_Chalk_White RLF_Chalk_Red RLF_Chalk_Green RLF_Chalk_Blue Add this to your types.xml (also bundled with the mod inside the extras folder): <type name="RLF_Chalk_White"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_cargo="0" count_hoarder="0" count_map="1" count_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="School"/> </type> <type name="RLF_Chalk_Red"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_cargo="0" count_hoarder="0" count_map="1" count_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="School"/> </type> <type name="RLF_Chalk_Green"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_cargo="0" count_hoarder="0" count_map="1" count_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="School"/> </type> <type name="RLF_Chalk_Blue"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>10</min

Workshop 3635109929

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.