ConfigurableCombineItems
Makes items combinable via configuration. Simply add items to the generated configuration file located at: $profile:\ConfigurableCombineItems\ConfigurableCombineItemsConfig_VXXX.json Example configuration { "IgnoreFoodStage": 0, "ForceDestroyEmptyItem": 0, "CombinableTypes": [ "CowSteakMeat", "CookZ_Beef_Sausage", "EpoxyPutty" ] } Features & restrictions Items can be combined by dragging them onto each other… (more)
Makes items combinable via configuration. Simply add items to the generated configuration file located at: $profile:\ConfigurableCombineItems\ConfigurableCombineItemsConfig_VXXX.json Example configuration { "IgnoreFoodStage": 0, "ForceDestroyEmptyItem": 0, "CombinableTypes": [ "CowSteakMeat", "CookZ_Beef_Sausage", "EpoxyPutty" ] } Features & restrictions Items can be combined by dragging them onto each other (similar to disinfected alcohol, matches, etc.) Supports both vanilla and modded items Supports items with energy component (battery, gas canister, etc) Items with a food stage (e.g. apples or cow steak) can only be combined if they share the same food stage For example, a raw and a cooked steak cannot be combined This restriction can be disabled via configuration, but it is not recommended as it can be confusing This mod hooks into the existing “can be combined” check, so all vanilla rules still apply e.g. items must have a quantity, must not be ruined, etc. Disclaimer Please let me know if there is already a mod with this feature that I may have missed. This is a first throw, let me know if you find an item that has an issue.
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