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VG_SP

Vanguard Server Pack Many thanks to Llama for helping to work on this server pack with custom scripts and mods Llamas Discord: https://discord.gg/MYZtWgtVS7 Llamas Workshop: https://steamcommunity.com/profiles/76561198079030080/myworkshopfiles/?appid=221100 Scarakal Knife packs: https://steamcommunity.com/sharedfiles/filedetails/?id=2932234007

Workshop 3646728141 · mod updated 2026-09-19 · analyzed 2026-10-03 06:41 UTC · history · 803 script files

Stall risks
3 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
1 to review

1 chain break on base classes or persisted data (2 overrides across PBOs). 37 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
1 to review
Heavier than 96% of 328 scripted mods analyzed.

0.191% of each server frame at 100 players (1.915 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 7 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • This mod
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 95% of this mod's structural load. 1.915 ms/s in all.

Per-player hooks · 3.9%
1 hook · 0.074 ms/s
Event hooks · 0.9%
46 hooks · 0.018 ms/s
Lifecycle hooks · <0.1%
29 hooks · 0.000058 ms/s
95%Repeating timers · 95%
13 timers · 1.8 ms/s
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 3.9% PlayerBase.CommandHandler
Event hooksrun when something happens: an inventory move, a hit, an action 46 hooks 0.018 ms/s 0.9% ItemBase.OnInventoryEnter, ItemBase.OnInventoryExit, ItemBase.OnItemLocationChanged and 32 more
Lifecycle hooksrun when an entity is created, loaded or deleted 29 hooks 0.000058 ms/s <0.1% AnimalBase.EEKilled, JD_BandageDressing.EEInit, ManBase.EEKilled and 17 more
Repeating timersstay in the timer queue, which is walked every frame 13 timers 1.8 ms/s 95% 6 × every 1 s, 3 × every 100 ms, every 20 ms and 3 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

39 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.PreloadDecayTexture

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

2 overrides across PBOsInvisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:54
Invisible_mod.pbo::Scripts\4_World\playerbase.c:54
By design
10 leaf classes
10 classes replaced on 2 methods · 20 overrides

Do · Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

10 classesCleanRags, CraftArmbandRag, CraftLongTorch, CraftRag, CraftRagRope, CraftSplint, DeCraftArmband, RefuelTorch, RepairEyePatch, RepairWithRags
20 locationsJDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CleanRags.c:81
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CleanRags.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftArmbandRag.c:61
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftArmbandRag.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftLongTorch.c:64
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftLongTorch.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRag.c:101
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRag.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRagRope.c:63
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRagRope.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftSplint.c:93
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftSplint.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\DeCraftArmband.c:88
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\DeCraftArmband.c:5
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RefuelTorch.c:81
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RefuelTorch.c:5
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairEyePatch.c:72
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairEyePatch.c:3
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairWithRags.c:71
JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairWithRags.c:3
By design
Leaf class · Chat
Chat replaced on 3 methods · 3 overrides

Add · AddInternal · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChat
3 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
By design
Another mod's class · ExpansionQuestModule
ExpansionQuestModule replaced on 2 methods · 2 overrides

CreateMarkerClient · RemoveMarkersClient

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionQuestModule
2 locationsLBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

OnFinishProgressServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionBuildPart, ActionSawPlanks
2 locationsBBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:83
ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:24
By design
Another mod's class · LB_Elevator_Mission
LB_Elevator_Mission replaced on 2 methods · 2 overrides

OnInviteReceived · OnItemInInventoryChanged

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_Elevator_Mission
2 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
By design
Leaf class · ChernarusPlusData
ChernarusPlusData replaced on 1 method · 1 override

CalculateWind

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChernarusPlusData
1 locationVG_Scripts.pbo::scripts\4_World\Weather\chernarusplus.c:3
By design
Leaf class · ActionSkinningCB
ActionSkinningCB replaced on 1 method · 1 override

CreateActionComponent

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionSkinningCB
1 locationScarasKnifePack.pbo::scripts\4_World\SKP_Skinning.c:29
By design
Leaf class · DayZPlayerImplementJumpClimb
DayZPlayerImplementJumpClimb replaced on 1 method · 1 override

JumpOrClimb

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerImplementJumpClimb
1 locationmz_maploader.pbo::scripts\4_world\dayzplayerimplementjumpclimb.c:3
By design
Leaf class · PunchedCard
PunchedCard replaced on 1 method · 1 override

OnUse

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPunchedCard
1 locationSingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:10
By design
Leaf class · VicinityItemManager
VicinityItemManager replaced on 1 method · 1 override

RefreshVicinityItems

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classVicinityItemManager
1 locationViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\vicinityitemmanager.c:11
By design
Another mod's class · LBItemSelectorDialog
LBItemSelectorDialog replaced on 1 method · 1 override

SetAttachmentsFor

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLBItemSelectorDialog
1 locationLBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:21
By design
Leaf class · WorldLighting
WorldLighting replaced on 1 method · 1 override

SetGlobalLighting

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWorldLighting
1 locationDarkishNights.pbo::scripts\3_Game\WorldLighting.c:7
By design
Leaf class · ActionTargets
ActionTargets replaced on 1 method · 1 override

Update

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionTargets
1 locationtriumphtentfix.pbo::Scripts\4_World\TriumphTentFix.c:25

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnInventoryEnter on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
OnItemLocationChanged on ItemBase
every inventory move
timer
SetActions × 18 classes
per event
no I/O, timers or RPC
OnRPC × 4 classes
per event
no I/O, timers or RPC
EEHitBy × 3 classes
per event
no I/O, timers or RPC
OnRPC × 2 classes
per event
RPC send
ActionCondition on ActionBuildPart
per event
no I/O, timers or RPC super() on some paths
ActionCondition on ActionSawPlanks
per event
no I/O, timers or RPC replaces vanilla
ActionCondition on ActionDeployObject
per event
no I/O, timers or RPC
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC super() on some paths
OnRPC on PlayerBase
per event
no I/O, timers or RPC super() on some paths
OnRPC on Paper
per event
timer
OnVariablesSynchronized on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 412 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:3
ActionActivateTrap.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:20
ActionArmExplosive.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:3
ActionArmExplosive.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:20
ActionBuildPart.OnActionInfoUpdate — yes conditional BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:20
ActionBuildPart.ActionCondition T2 yes conditional BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:42
ActionBuildPart.OnFinishProgressServer — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:83
ActionBuildPart.ActionConditionContinue — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:108
ActionBuildPart.GetAdminLogMessage — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\Construction\ActionBuildPart.c:174
ActionBuildPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPart.c:4
ActionBuildPartSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPartSwitch.c:4
ActionConstructor.RegisterActions — yes ✓ JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Airdrop.pbo::scripts\4_World\LBmaster_Airdrop\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_LootChests.pbo::scripts\4_World\LBmaster_LootChests\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ PumpingGas.pbo::Scripts\4_World\classes\useractionscomponent\PGActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ ToggleNVG.pbo::scripts\4_World\ActionToggle\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ UAVMedical.pbo::scripts\4_World\UserActionsComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Classes\UserActionsComponent\ActionConstructor.c:3
ActionDeployObject.SetupAction — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:3
ActionDeployObject.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:23
ActionDeployObject.Post_SetupAction — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\UserActionsComponent\Actions\Continuous\ActionDeployObject.c:3
ActionDeployObject.ActionCondition T2 yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Classes\UserActionsComponent\Vanilla\ActionDeployObject.c:3
ActionDeployObject.SetupAnimation — yes conditional ZenNotes.pbo::scripts\4_World\ZenNotes\Classes\UserActionsComponent\Vanilla\ActionDeployObject.c:18
ActionDestroyBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyBBP.c:5
ActionDestroyPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyPart.c:4
ActionDigGardenPlot.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDigGardenPlot.c:4
ActionDismantleBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantleBBP.c:5
ActionDismantlePart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:4
ActionDismantlePart.DismantleCondition — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:18
ActionLowerFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionLowerFlag.c:4
ActionManagerBase.ActionPossibilityCheck — yes conditional ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerbase.c:3
ActionManagerClient.HasPendingAction — yes ✗ none ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerclient.c:3
ActionManagerServer.HasPendingAction — yes ✗ none ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerserver.c:3
ActionManagerServer.StartDeliveredAction — yes conditional ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerserver.c:8
ActionMountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionMountBarbedWire.c:4
ActionRaiseFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRaiseFlag.c:4
ActionRepairPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRepairPart.c:4
ActionSawPlanks.ActionCondition T2 yes ✗ none ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:3
ActionSawPlanks.OnFinishProgressServer — yes ✗ none ContinuousSawing.pbo::scripts\4_World\actions\actionsawplanks.c:24
ActionSkinningCB.CreateActionComponent — yes ✗ none ScarasKnifePack.pbo::scripts\4_World\SKP_Skinning.c:29
ActionTargets.Update — yes ✗ none triumphtentfix.pbo::Scripts\4_World\TriumphTentFix.c:25
ActionToggleNVG.CanBeUsedInVehicle — yes ✗ none NVGinVehicle.pbo::scripts\4_world\nightvisionincar.c:3
ActionUnmountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionUnmountBarbedWire.c:4
ActionWorldFlagActionSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionWorldFlagActionSwitch.c:4
AnimalBase.EEOnDamageCalculated — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Animals\AnimalBase.c:12
AnimalBase.EEHitBy T2 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Animals\AnimalBase.c:23
AnimalBase.EEKilled T3 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Animals\AnimalBase.c:47
Apple.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:6
Archery_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:8
Armband_ColorBase.SwitchItemSelectionTextureEx — no ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\Armband_Colorbase.c:4
BandageDressing.SetActions T2 yes ✓ JDMedical.pbo::Scripts\4_World\JDMedical\Entities\ItemBase\MedicalBase\BandageDressing.c:3
BBP_BASE.CanDisplayAttachmentCategory — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\BBP_Base\BBP_BASE.c:3
BBP_BASE.IsPlayerInside — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\BBP_Base\BBP_BASE.c:88
BBP_Concrete_Brick_Pile.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:54
BBP_Mortar_Mix.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:64
BoltActionRifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:137
BoltRifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:126
CargoContainer.UpdateHeaderText — yes ✓ LBmaster_LootChests.pbo::scripts\5_Mission\LBmaster_LootChests\GUI\CargoContainer.c:3
CargoContainer.UpdateInterval — yes ✓ LBmaster_LootChests.pbo::scripts\5_Mission\LBmaster_LootChests\GUI\CargoContainer.c:16
CarScript.SetActions T2 yes ✓ PumpingGas.pbo::Scripts\4_World\entities\vehicles\PGCarScript.c:2
CarTent.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:3
Chat.Init — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
Chat.Add — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
Chat.AddInternal — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
ChatInputMenu.Init — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:10
ChatInputMenu.OnMouseWheel — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:77
ChatInputMenu.OnShow — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:85
ChatInputMenu.OnHide — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:96
ChatInputMenu.UpdateChannel — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:106
ChatInputMenu.Update — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\GUI\Chat\ChatInputMenu.c:5
ChatInputMenu.OnChange — yes conditional ZenModCore.pbo::scripts\5_Mission\ZenModCore\GUI\Chat\ChatInputMenu.c:16
ChatLine.Set — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:48
ChatLine.SetColour — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:99
ChernarusPlusData.CalculateWind — yes ✗ none VG_Scripts.pbo::scripts\4_World\Weather\chernarusplus.c:3
CleanRags.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CleanRags.c:3
CleanRags.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CleanRags.c:64
CleanRags.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CleanRags.c:81
ClosableHeader.SetItemPreview — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_Headers.c:125
Clothing.SetActions T2 yes ✓ ToggleNVG.pbo::scripts\4_World\ActionToggle\PlayerBase.c:12
CollapsibleHeader.SetName — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_Headers.c:181
Construction.CanBuildPart — yes ✗ none BBP_InvBuild.pbo::scripts\4_World\Construction\Construction.c:22
CraftArmbandFlag.CanDo — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftArmbandFlag.c:4
CraftArmbandRag.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftArmbandRag.c:3
CraftArmbandRag.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftArmbandRag.c:56
CraftArmbandRag.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftArmbandRag.c:61
CraftLongTorch.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftLongTorch.c:3
CraftLongTorch.CanDo — yes ✓ JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftLongTorch.c:59
CraftLongTorch.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftLongTorch.c:64
CraftRag.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRag.c:3
CraftRag.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRag.c:88
CraftRag.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRag.c:101
CraftRag.CanDo — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftRag.c:4
CraftRagRope.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRagRope.c:3
CraftRagRope.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRagRope.c:58
CraftRagRope.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftRagRope.c:63
CraftSplint.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftSplint.c:3
CraftSplint.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftSplint.c:62
CraftSplint.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\CraftSplint.c:93
CraftWoodenPlank.CanDo — yes ✗ none ContinuousSawing.pbo::scripts\4_World\recipes\UnregisterCraftPlanks.c:3
CraterellusMushroom.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:16
DayZGame.OnRPC T2 yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:132
DayZGame.OnUpdate T0 no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:260
DayZGame.OnKeyPress — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:287
DayZGame.OnKeyRelease — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:308
DayZGame.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:373
DayZGame.DeferredInit — yes ✓ ViewInventoryAnimation.pbo::scripts\3_game\dayzgame.c:10
DayZGame.FirearmEffects — yes ✓ ZenAntiCombatLogout.pbo::scripts\3_game\ZenAntiCombatLogout\DayZGame.c:6
DayZGame.OnUpdate T0 no ✓ mz_maploader.pbo::scripts\3_game\DayZGame.c:52
DayZGame.OnRPC T2 yes ✓ mz_maploader.pbo::scripts\3_game\DayZGame.c:107
DayZPlayerImplement.OnStepEvent — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:87
DayZPlayerImplement.ProcessWeaponEvent — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:95
DayZPlayerImplement.ProcessSoundEvent — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:103
DayZPlayerImplement.ProcessAttachmentEvent — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:111
DayZPlayerImplement.OnStepEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:87
DayZPlayerImplement.ProcessWeaponEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:95
DayZPlayerImplement.ProcessSoundEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:103
DayZPlayerImplement.ProcessAttachmentEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:111
DayZPlayerImplementJumpClimb.JumpOrClimb — yes ✗ none mz_maploader.pbo::scripts\4_world\dayzplayerimplementjumpclimb.c:3
Deagle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:94
DeCraftArmband.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\DeCraftArmband.c:5
DeCraftArmband.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\DeCraftArmband.c:83
DeCraftArmband.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\DeCraftArmband.c:88
Derringer_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:67
EditorPlaceableItem.GetModelName — yes conditional IronhordeLighting.pbo::Scripts\4_World\IronhordeLighting\DayZEditorPlacementFolders.c:4
ExpansionQuestModule.HasQuestMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:4
ExpansionQuestModule.CreateMarkerClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
ExpansionQuestModule.RemoveMarkersClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
ExpansionTraderAIBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderAIBase.c:15
ExpansionTraderNPCBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderNPCBase.c:14
ExplosivesBase.OnExplode — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\explosives\ExplosivesBase.c:6
ExplosivesBase.OnPlacementComplete — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ExplosivesBase.c:5
GameplayEffectWidgets.AddActiveEffects — yes conditional ToggleNVG.pbo::scripts\5_Mission\EffectWidgets.c:3
GreenBellPepper.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:26
Grenade_Base.Unpin — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\Grenade_Base.c:10
Grenade_ChemGas.EOnContact — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\explosives\Grenade_ChemGas.c:4
HandsContainer.ElectricityIcon — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsContainer.c:7
HandsHeader.UpdateInterval — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsHeader.c:10
HandsHeader.UpdateInterval — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_Headers.c:243
HDSN_DestructionManager.IsTargetCodeLocked — yes ✓ HDSN_BreachingCharge_Codelock.pbo::scripts\4_World\DestructionManager.c:3
HDSN_DestructionManager.DestroyCodelockOnTarget — yes ✓ HDSN_BreachingCharge_Codelock.pbo::scripts\4_World\DestructionManager.c:22
HDSN_GunpowderRecipe.Init — yes ✓ BreachingCharge_Fix.pbo::Scripts\4_world\recipes\hdsn_gunpowder_override.c:3
Hologram.GetProjectionName — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:3
Hologram.PlaceEntity — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:11
Hologram.GetProjectionName — yes conditional LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:6
Hologram.PlaceEntity — yes conditional LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:15
Hologram.UpdateHologram — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:22
Hologram.EvaluateCollision — yes conditional ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\Hologram.c:3
Hologram.SetProjectionPosition — yes conditional ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\Hologram.c:16
Hologram.SetProjectionOrientation — yes conditional ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\Hologram.c:30
Hologram.RefreshVisual — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\Hologram.c:42
Hologram.EvaluateCollision — yes conditional ZenNotes.pbo::scripts\4_World\ZenNotes\Classes\Hologram.c:3
HungerSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:135
HungerSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:135
IngameHud.Init — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:12
IngameHud.Show — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:46
IngameHud.Update — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\GUI\Hud\IngameHud.c:52
InventoryMenu.Update — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_QuickMove.c:11
InventoryMenu.Update — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_UI.c:24
InventoryMenu.OnClick — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_UI.c:87
InventoryMenu.OnMouseEnter — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_UI.c:180
InventoryMenu.OnMouseLeave — yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_UI.c:197
ItemBase.SetActions T2 yes ✓ LBmaster_Airdrop.pbo::scripts\4_World\LBmaster_Airdrop\Entities\ItemBase.c:10
ItemBase.OnInventoryExit T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:10
ItemBase.OnInventoryEnter T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:15
ItemBase.SetActions T2 yes ✓ LBmaster_LootChests.pbo::scripts\4_World\LBmaster_LootChests\Entities\ItemBase.c:3
ItemBase.SetActions T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:13
ItemBase.OnRPC T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:36
ItemBase.GetDisplayName — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:50
ItemBase.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:15
ItemBase.DeferredInit — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:30
ItemBase.OnItemLocationChanged T2 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:125
ItemBase.CF_OnStoreSave — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:171
ItemBase.CF_OnStoreLoad — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:187
Izh18Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:25
Izh43Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:17
JD_BandageDressing.EEInit T3 yes ✓ VG_Scripts.pbo::scripts\4_World\Bandage\bandage_disinfect.c:3
JMAnimRegister.RegisterTwoHanded — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Animations.c:3
LargeTent.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:17
LB_Elevator_Mission.OnGroupChanged — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:3
LB_Elevator_Mission.OnItemInInventoryChanged — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
LB_Elevator_Mission.OnInviteReceived — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\LB_Elevator_World.c:3
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\LB_Elevator_World.c:3
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v1\LBGroupUI.c:4
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:4
LBGroupUI.AddCustomMarkers — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:31
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v2\LBGroupUI.c:5
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Groups-RadiationZone-Markers\LBGroupUI.c:4
LBItemSelectorDialog.OnDataReceived — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:6
LBItemSelectorDialog.FillItemList — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:13
LBItemSelectorDialog.SetAttachmentsFor — yes ✗ none LBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:21
LBItemSelectorDialog.OnSelected — yes conditional LBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:87
LBItemSelectorDialog.OnItemSelected — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\3_Game\LBItemSelectorDialog_Addon.c:103
LBLayoutManager.GetLayoutPathOriginal — yes conditional LBmaster_HoverLoot.pbo::scripts\3_Game\LBmaster_HoverLoot\LBLayoutManager.c:3
LoadingScreen.Show — yes ✓ LoadingScreenDimmer.pbo::scripts\3_Game\LoadingScreenDimmer\LoadingScreenDimmer.c:3
LoginQueueBase.Init — yes ✓ LoadingScreenDimmer.pbo::scripts\3_Game\LoadingScreenDimmer\LoadingScreenDimmer.c:21
LoginQueueBase.Init — yes ✓ Loadingscreen.pbo::Scripts\3_Game\Loadingscreen\GUI\LoadingScreen.c:56
LoginScreenBase.Init — yes ✓ Loadingscreen.pbo::Scripts\3_Game\Loadingscreen\GUI\LoadingScreen.c:32
LoginTimeBase.Init — yes ✓ LoadingScreenDimmer.pbo::scripts\3_Game\LoadingScreenDimmer\LoadingScreenDimmer.c:49
LoginTimeBase.Init — yes ✓ Loadingscreen.pbo::Scripts\3_Game\Loadingscreen\GUI\LoadingScreen.c:70
LogoutMenu.UpdateInfo — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\gui\LogoutMenu.c:7
LogoutMenu.Update — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\gui\LogoutMenu.c:51
LongHorn_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:83
M79_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:106
Magnum_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:75
ManBase.EEOnDamageCalculated — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase.c:12
ManBase.EEHitBy T2 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase.c:23
ManBase.EEKilled T3 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase.c:47
MediumTent.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:31
MediumTent_Green.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:45
MediumTent_Orange.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:59
MetalPlate.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:104
Mich2001Helmet.SetActions T2 yes ✓ ToggleNVG.pbo::scripts\4_World\ActionToggle\PlayerBase.c:30
MissionBase.OnZenCfgSynced — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionBase.c:3
MissionBase.OnInit T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionBase.c:30
MissionBase.OnMissionStart T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionBase.c:143
MissionBase.OnMissionFinish T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionBase.c:150
MissionBase.CreateScriptedMenu — yes ✓ ZenNotes.pbo::scripts\5_Mission\ZenNotes\Mission\MissionBase.c:3
MissionGameplay.CloseAllMenus — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionGameplay.c:24
MissionGameplay.OnPlayerRespawned — yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\mission\MissionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_EarPlugs.pbo::scripts\5_Mission\LBmaster_EarPlugs\mission\MissionGameplay.c:51
MissionGameplay.OnInitLB — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:145
MissionGameplay.OnPlayerRespawned — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:341
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\missionGameplay.c:3
MissionGameplay.OnInitLB — yes ✓ LBmaster_SkinSystem.pbo::scripts\5_Mission\LBmaster_SkinSystem\Mission\MissionGameplay.c:3
MissionGameplay.OnInit T3 yes ✓ SchanaModAutorun.pbo::Mission\mission\missiongameplay.c:5
MissionGameplay.OnUpdate T0 yes ✓ SchanaModAutorun.pbo::Mission\mission\missiongameplay.c:110
MissionGameplay.OnInit T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionGameplay.c:6
MissionGameplay.TickScheduler T0 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionGameplay.c:20
MissionGameplay.LoadZenConfig — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionGameplay.c:38
MissionGameplay.RegisterZenRPC — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionGameplay.c:75
MissionGameplay.OnKeyPress — yes ✓ ZenNotes.pbo::scripts\5_Mission\ZenNotes\Mission\MissionGameplay.c:3
MissionGameplay.OnInit T3 yes ✓ mz_maploader.pbo::scripts\5_mission\missiongameplay.c:6
MissionGameplay.OnUpdate T0 no ✓ mz_maploader.pbo::scripts\5_mission\missiongameplay.c:14
MissionServer.OnInit T3 yes ✓ ContinuousSawing.pbo::scripts\5_Mission\ContinuousSawingInit.c:3
MissionServer.InvokeOnConnect T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:86
MissionServer.PlayerDisconnected T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:101
MissionServer.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:114
MissionServer.OnClientNewEvent T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:135
MissionServer.OnInitLB — yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ TF_SortZ.pbo::scripts\5_Mission\TF_SortZ_MissionServer.c:12
MissionServer.OnInit T3 yes ✓ ToggleNVG.pbo::scripts\5_Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ VG_Scripts.pbo::scripts\5_Mission\WeatherController.c:5
MissionServer.OnInit T3 yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\mission\missionserver.c:3
MissionServer.OnInit T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionServer.c:8
MissionServer.OnClientDisconnectedEvent T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionServer.c:39
MissionServer.OnEvent — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionServer.c:73
MissionServer.InvokeOnDisconnect T3 yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionServer.c:220
MissionServer.ShouldPlayerBeKilled — yes ✓ ZenAntiCombatLogout.pbo::scripts\5_mission\ZenAntiCombatLogout\mission\MissionServer.c:250
MissionServer.OnMissionStart T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:11
MissionServer.OnMissionFinish T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:23
MissionServer.OnZenInit — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:32
MissionServer.LoadZenConfig — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:64
MissionServer.InvokeOnConnect T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:69
MissionServer.OnEvent — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:117
MissionServer.PlayerDisconnected T3 yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:146
MissionServer.ZenDeferredInit — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\MissionServer.c:171
MissionServer.OnMissionFinish T3 yes ✓ ZenNotes.pbo::scripts\5_Mission\ZenNotes\Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ mz_maploader.pbo::scripts\5_mission\missionserver.c:3
mmg_raidsaw.SetActions T2 yes ✓ VG_Scripts.pbo::scripts\4_World\MMG\mmg_raidsaw_tent.c:3
ModifiersManager.Init — yes ✓ JDMedical.pbo::Scripts\4_World\JDMedical\Entities\ItemBase\MedicalBase\AI_2_Medical.c:3
ModifiersManager.Init — yes ✓ VanguardAdrenaline.pbo::scripts\4_World\ModifiersManager.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ArmorAddition.pbo::scripts\4_World\Animations\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Invisible_mod.pbo::Invisible_mod\Scripts\4_World\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Invisible_mod.pbo::Invisible_mod\Scripts\4_World\WeaponAnimations.c:10
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Invisible_mod.pbo::Scripts\4_World\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Invisible_mod.pbo::Scripts\4_World\WeaponAnimations.c:10
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ JDMedical.pbo::Scripts\4_World\JDMedical\Entities\ModItemRegisterCallback.c:6
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LBmaster_Airdrop.pbo::scripts\4_World\LBmaster_Airdrop\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LBmaster_LootChests.pbo::scripts\4_World\LBmaster_LootChests\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\ModItemRegisterCallbacks.c:9
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ UAVClothing.pbo::Backpacks\RAIDBAG\scripts\4_world\AnimRegistration.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ UAVClothing.pbo::Backpacks\WeaponBag\Scripts\4_World\AnimationRegister.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ UAVClothing.pbo::HELMETS\Killa\scripts\4_World\AnimRegistration.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ UAVClothing.pbo::HELMETS\KIVERRSP\scripts\4_World\AnimRegistration.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ UAVMedical.pbo::scripts\4_World\AnimRegister.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase\DayZPlayer\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ManBase\DayZPlayer\ModItemRegisterCallbacks.c:3
Mp133Shotgun_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:33
MushroomBase.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:86
Nail.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:74
NVGHeadstrap.SetActions T2 yes ✓ ToggleNVG.pbo::scripts\4_World\ActionToggle\PlayerBase.c:21
NVGoggles.OnWorkStart — yes conditional ToggleNVG.pbo::scripts\4_World\ActionToggle\NVGoggles.c:3
NVGoggles.OnWorkStop — yes conditional ToggleNVG.pbo::scripts\4_World\ActionToggle\NVGoggles.c:17
OptionsMenuGame.Apply — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:43
OptionsMenuGame.IsChanged — yes conditional ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:57
OptionsMenuGame.Revert — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:71
OptionsMenuGame.SetOptions — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:86
OptionsMenuGame.FillTextMap — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:100
OptionsMenuGame.IsChanged — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\GUI\Options\OptionsMenuGame.c:160
OptionsMenuGame.Apply — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\GUI\Options\OptionsMenuGame.c:168
OptionsMenuGame.Revert — yes ✓ ZenModCore.pbo::scripts\5_Mission\ZenModCore\GUI\Options\OptionsMenuGame.c:175
Paper.SetActions T2 yes ✓ PaperBlueprint.pbo::scripts\4_World\Paper.c:3
Paper.SetActions T2 yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:3
Paper.OnRPC T2 yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18
PartyTent.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:73
PartyTent_Blue.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:87
PartyTent_Brown.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:101
PartyTent_Lunapark.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:115
Pear.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:36
Pen_ColorBase.SetActions T2 yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Pen.c:3
Pistol_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:59
PlayerBase.EEOnDamageCalculated — yes ✗ none ArmorAddition.pbo::scripts\4_World\Entity\Man\PlayerBase.c:5
PlayerBase.OnCommandVehicleStart — yes ✓ EnableInventoryInVehicle.pbo::scripts\4_World\tulcus.c:3
PlayerBase.OnCommandVehicleFinish — yes ✓ EnableInventoryInVehicle.pbo::scripts\4_World\tulcus.c:11
PlayerBase.CanReceiveItemIntoHands T2 yes conditional EnableInventoryInVehicle.pbo::scripts\4_World\tulcus.c:19
PlayerBase.SpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:33
PlayerBase.CanSpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:41
PlayerBase.PreloadDecayTexture — yes ✗ none Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:54
PlayerBase.CanBeTargetedByAI — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:68
PlayerBase.SpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:33
PlayerBase.CanSpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:41
PlayerBase.PreloadDecayTexture — yes ✗ none Invisible_mod.pbo::Scripts\4_World\playerbase.c:54
PlayerBase.CanBeTargetedByAI — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:68
PlayerBase.SetActions T2 yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Entities\PlayerBase.c:20
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:30
PlayerBase.OnVariablesSynchronized T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:44
PlayerBase.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:162
PlayerBase.SetActionsRemoteTarget — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:202
PlayerBase.SetActions T2 yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Entities\PlayerBase.c:3
PlayerBase.OnRPC T2 yes conditional SchanaModAutorun.pbo::World\entities\manbase\playerbase.c:5
PlayerBase.EEInit T3 yes ✓ TF_SortZ.pbo::scripts\4_World\TF_SortZ_Network.c:18
PlayerBase.OnRPC T2 yes ✓ TF_SortZ.pbo::scripts\4_World\TF_SortZ_Network.c:58
PlayerBase.SetActions T2 yes ✓ ToggleNVG.pbo::scripts\4_World\ActionToggle\PlayerBase.c:3
PlayerBase.OnPlayerLoaded — yes ✓ ToggleNVG.pbo::scripts\4_World\LoadConfig\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ ToggleNVG.pbo::scripts\4_World\LoadConfig\PlayerBase.c:12
PlayerBase.SwitchItemSelectionTexture — yes ✓ UAVClothing.pbo::scripts\4_World\ModdedPlayerBase.c:3
PlayerBase.OnConnect — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:5
PlayerBase.OnRPC T2 no ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:13
PlayerBase.OnSelectPlayer — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:28
PlayerBase.CommandHandler T1 yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
PlayerBase.OnInputUserDataProcess — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:52
PlayerBase.Zen_DidWeStartCombatWith — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\manbase\PlayerBase.c:75
PlayerBase.OnRPC T2 yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\manbase\PlayerBase.c:101
PlayerBase.EEOnDamageCalculated — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\manbase\PlayerBase.c:188
PlayerBase.OnPlayerLoaded — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase\PlayerBase.c:21
PlayerBase.OnDisconnect — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase\PlayerBase.c:31
PlayerBase.EEKilled T3 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ManBase\PlayerBase.c:50
PlayerBase.OnUnconsciousStart — yes ✓ ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ManBase\PlayerBase.c:3
PlayerContainer.SetPlayer — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\PlayerContainer.c:3
PlayerPreview.UpdateInterval — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\playerpreview.c:5
PlayerSoundEventHandler.PlayRequestEx — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:146
PlayerSoundEventHandler.PlayRequestEx — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:146
PluginRecipesManagerBase.RegisterRecipies — yes ✓ CamoNetPoncho.pbo::Scripts\4_World\Recipes\RegisterRecipes.c:3
Plum.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:46
Potato.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:56
PunchedCard.SetActions T2 yes ✓ SingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:3
PunchedCard.OnUse — yes ✗ none SingleUsePunchedCard.pbo::scripts\4_World\entities\PunchedCard.c:10
R12_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:41
RefuelTorch.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RefuelTorch.c:5
RefuelTorch.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RefuelTorch.c:60
RefuelTorch.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RefuelTorch.c:81
RepairEyePatch.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairEyePatch.c:3
RepairEyePatch.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairEyePatch.c:61
RepairEyePatch.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairEyePatch.c:72
RepairWithRags.Init — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairWithRags.c:3
RepairWithRags.CanDo — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairWithRags.c:66
RepairWithRags.Do — yes ✗ none JDMedical.pbo::Scripts\4_World\JDMedical\Classes\Rags\RepairWithRags.c:71
Rifle_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:115
Saiga_Base.GetAntiCombatLogWeaponDistance — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\TriggerDistanceConfig.c:49
SawWoodenLog.CanDo — yes ✗ none ContinuousSawing.pbo::scripts\4_World\recipes\UnregisterCraftPlanks.c:11
SmokeGrenadeBase.TriggerCombatLogTimer — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\explosives\ExplosivesBase.c:60
SmokeGrenadeBase.TriggerCombatLogTimer — yes ✗ none ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\explosives\SmokeGrenadeBase.c:4
SpawnMenuLoadoutEditor.InitWidgets — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:10
SpawnMenuLoadoutEditor.OnChange — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:50
SpawnMenuLoadoutEditor.LoadSelectPopup — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:60
SpawnMenuLoadoutEditor.AddSelectedFromPopup — yes conditional LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:68
SpawnMenuLoadoutEditor.OnClick — yes conditional LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:90
SpawnMenuLoadoutEditor.OnItemSelected — yes ✓ LBmaster_Loadout_Addon.pbo::Scripts\5_Mission\SpawnMenuLoadoutEditor_Addon.c:198
Spotlight.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:129
StandardActionInput.UpdatePossibleActions — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\UserActionsComponent\ActionInput.c:9
StandardActionInput.ActionsSelectReset — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\UserActionsComponent\ActionInput.c:35
StandardActionInput.SelectNextAction — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\UserActionsComponent\ActionInput.c:41
StandardActionInput.SelectPrevAction — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Classes\UserActionsComponent\ActionInput.c:47
TerritoryFlag.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:27
TerritoryFlag.FindAttachmentBySlotName — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:37
TerritoryFlag.OnPartDismantledServer — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:43
TerritoryFlag.OnStoreSave T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:70
TerritoryFlag.OnStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:75
TerritoryFlag.AfterStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:104
TerritoryFlag.SetActions T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:172
TerritoryFlag.IsLBBagReady — yes ✗ none LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Entities\ItemBase\TerritoryFlag.c:3
ThirstSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Invisible_mod\Scripts\4_World\playerbase.c:124
ThirstSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:124
Tomato.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:66
TrapBase.StartActivate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\TrapBase.c:10
TripwireTrap.OnPlacementComplete — yes ✓ BBPTentFix.pbo::Scripts\4_World\Overrides\Tents.c:143
VicinityItemManager.GetVicinityItems — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\VicinityItemManager.c:5
VicinityItemManager.IsObstructed — yes conditional LBmaster_LootChests.pbo::scripts\5_Mission\LBmaster_LootChests\GUI\VicinityItemManager.c:3
VicinityItemManager.RefreshVicinityItems — yes ✗ none ViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\vicinityitemmanager.c:11
Weapon_Base.OnFire — yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\Weapon_Base.c:25
Weapon_Base.OnRPC T2 yes ✓ ZenAntiCombatLogout.pbo::scripts\4_world\ZenAntiCombatLogout\entities\firearms\Weapon_Base.c:37
WoodenLog.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:84
WoodenLog.SetActions T2 yes ✓ ContinuousSawing.pbo::scripts\4_World\actions\woodenlog_modded.c:3
WoodenPlank.SetActions T2 yes ✓ BBP_InvBuild.pbo::scripts\4_World\Player\PlayerBase.c:94
WorldLighting.SetGlobalLighting — yes ✗ none DarkishNights.pbo::scripts\3_Game\WorldLighting.c:7
ZenConfigRegister.RegisterPreload — yes ✓ ZenAntiCombatLogout.pbo::scripts\3_game\ZenAntiCombatLogout\config\ZenAntiCombatLogoutConfig.c:13
ZenConfigRegister.RegisterPreload — yes ✓ ZenModCore.pbo::scripts\3_Game\ZenModCore\Config\Files\ZenCoreConfig.c:11
ZenConfigRegister.RegisterPreload — yes ✓ ZenModCore.pbo::scripts\3_Game\ZenModCore\Config\Files\ZenTestConfig.c:28
ZenConfigRegister.RegisterPreload — yes ✓ ZenNotes.pbo::scripts\3_Game\ZenNotes\Config\ZenNotes\ZenNotesClientConfig.c:11
ZenConfigRegister.RegisterPreload — yes ✓ ZenNotes.pbo::scripts\3_Game\ZenNotes\Config\ZenNotes\ZenNotesConfig.c:11
ZombieBase.EEOnDamageCalculated — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Infected\ZombieBase.c:12
ZombieBase.EEHitBy T2 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Infected\ZombieBase.c:23
ZombieBase.EEKilled T3 yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\Creatures\Infected\ZombieBase.c:47
Zucchini.EEOnCECreate — yes ✓ ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\EEOnCECreateFixes.c:76
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.CommandHandlerT1 3000.0measured0.0744
ItemBase.OnInventoryExitT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnItemLocationChangedT2 130.0measured0.0032
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
BBP_Concrete_Brick_Pile.SetActionsT2 8.0placeholder0.0002
BBP_Mortar_Mix.SetActionsT2 8.0placeholder0.0002
Nail.SetActionsT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
WoodenPlank.SetActionsT2 8.0placeholder0.0002
MetalPlate.SetActionsT2 8.0placeholder0.0002
ActionSawPlanks.ActionConditionT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
BandageDressing.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
CarScript.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PunchedCard.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
Clothing.SetActionsT2 8.0placeholder0.0002
NVGHeadstrap.SetActionsT2 8.0placeholder0.0002
Mich2001Helmet.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
mmg_raidsaw.SetActionsT2 8.0placeholder0.0002
Weapon_Base.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
AnimalBase.EEHitByT2 8.0placeholder0.0002
ZombieBase.EEHitByT2 8.0placeholder0.0002
ManBase.EEHitByT2 8.0placeholder0.0002
ActionDeployObject.ActionConditionT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
Paper.OnRPCT2 8.0placeholder0.0002
Pen_ColorBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
TerritoryFlag.OnStoreSaveT3 0.1placeholder0.0000
TerritoryFlag.OnStoreLoadT3 0.1placeholder0.0000
TerritoryFlag.AfterStoreLoadT3 0.1placeholder0.0000
PlayerBase.EEInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
JD_BandageDressing.EEInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
ManBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionBase.OnInitT3 0.1placeholder0.0000
MissionBase.OnMissionStartT3 0.1placeholder0.0000
MissionBase.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
200.1400 0.001240LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:92
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\MapMarker\LBMapMarkerManager.c:23
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:387
1000.1400 0.000248LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:22
2000.1400 0.000124ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:144
10000.1400 0.000025LBmaster_Airdrop.pbo::scripts\5_Mission\LBmaster_Airdrop\GUI\AdminMenu\LBAidropScheduleAdmin.c:17
10000.1400 0.000025LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\AdminMenu\ErrorLogAdminMenu.c:18
10000.1400 0.000025LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\GUI\Menu\LBPlayerSelectorDialog.c:19
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:386
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:31
10000.1400 0.000025LBmaster_Spawnsystem.pbo::scripts\5_Mission\LBmaster_Spawnsystem\GUI\Menu\SpawnSelectMenu.c:54
600000.1400 0.000000LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:32
3000000.1400 0.000000VG_Scripts.pbo::scripts\5_Mission\WeatherController.c:18

Includes 0.009 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

ArmorAddition.pbo

  • ArmorAddition_dz requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Vests, ArmorAddition
  • ArmorAddition_dz requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Vests, ArmorAddition
  • ArmorAddition — requires DZ_Data, DZ_Scripts
  • ArmorAddition — requires DZ_Data, DZ_Scripts

BBPTentFix.pbo

  • NachosTextFix requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects, DZ_Sounds_Bliss, DZ_Scripts, DZ_Gear_Food, DZ_Characters, BaseBuildingPlus

BBP_InvBuild.pbo

  • BBP_InvBuild requiredVersion 0.1 — no requiredAddons

BreachingCharge_Fix.pbo

  • BreachingCharge_Fix requiredVersion 0.1 — requires HDSN_BreachingCharge
  • BreachingCharge_Fix requiredVersion 0.1 — requires HDSN_BreachingCharge

CamoNetPoncho.pbo

  • Inkota_CamoNetPoncho requiredVersion 0.1 — requires DZ_Data, DZ_Characters

ContinuousSawing.pbo

  • ContinuousSawing requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Consumables

DarkishNights.pbo

  • DarkishNights requiredVersion 0.1 — no requiredAddons

EnableInventoryInVehicle.pbo

  • CarUpdate requiredVersion 0.1 — no requiredAddons

HDSN_BreachingCharge_Codelock.pbo

  • HDSN_BreachingCharge_Codelock requiredVersion 0.1 — requires HDSN_BreachingCharge, CodeLock

Invisible_mod.pbo

  • Admin_Clothes requiredVersion 0.1 —
    requires 13 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • Admin_Clothes requiredVersion 0.1 —
    requires 13 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • F6_Ammunition_408 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • F6_M200_Admin requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • M200Black_Sounds requiredVersion 0.1 — requires DZ_Data
  • F6_Ammunition_408 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • F6_M200_Admin requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • M200Black_Sounds requiredVersion 0.1 — requires DZ_Data

IronhordeLighting.pbo

  • IronhordeLighting requiredVersion 0.1 — requires DZ_Data

JDMedical.pbo

  • JDMedical_Animations requiredVersion 0.1 — requires DZ_Data
  • JDMedical_Gear requiredVersion 0.1 — requires DZ_Data
  • JDMedical_Gear_Medical_AI_2 requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • JDMedical_Gear_Medical_BandageDressing requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • JDMedical_Scripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • JDMedical_Sounds requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_Sounds_Effects
  • JDMedical_Sounds_Medical_Ai2 — requires JDMedical_Sounds

LB_Server_Logo.pbo

  • LB_Server_Logo requiredVersion 0.1 — no requiredAddons

LBmaster_Airdrop.pbo

  • LBmaster_Airdrop requiredVersion 0.1 — requires LBmaster_Core, DZ_Gear_Consumables, LBmaster_AirdropItems
  • Airdrops_Version requiredVersion 1.0 — no requiredAddons

LBmaster_AirdropItems.pbo

  • LBmaster_AirdropItems requiredVersion 0.1 — requires DZ_Data

LBmaster_Core.pbo

  • LBmaster_Core requiredVersion 0.1 — requires DZ_Data
  • LBmaster_Core_Map requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World, DZ_Worlds_Enoch, DZ_Worlds_Sakhal
  • Core_Version requiredVersion 1.0 — no requiredAddons

LBmaster_EarPlugs.pbo

  • LBmaster_EarPlugs requiredVersion 0.1 — requires DZ_Data
  • Earplugs_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Garage_Items.pbo

  • LBmaster_Garage_Items requiredVersion 0.1 — requires DZ_Data

LBmaster_GroupDLCPlotpole.pbo

  • LBmaster_GroupDLCPlotpole requiredVersion 0.1 — no requiredAddons

LBmaster_Groups.pbo

  • LBmaster_Groups requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation, LBmaster_Core
  • Advanced_Groups_Version requiredVersion 1.0 — no requiredAddons

LBmaster_HoverLoot.pbo

  • LBmaster_HoverLoot requiredVersion 0.1 — requires LBmaster_Core
  • Hover_Loot_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Loadout_Addon.pbo

  • LBmaster_Loadout_Addon requiredVersion 0.1 — requires LBmaster_Core

LBmaster_LootChests.pbo

  • LBmaster_LootChests requiredVersion 0.1 — requires LBmaster_Core, LBmaster_LootChestsItems
  • Advanced_Loot_Chests_Version requiredVersion 1.0 — no requiredAddons

LBmaster_LootChestsItems.pbo

  • LBmaster_LootChestsItems requiredVersion 0.1 — requires DZ_Data

LBmaster_MissionsItems.pbo

  • LBmaster_MissionsItems requiredVersion 0.1 — requires DZ_Data

LBmaster_RaidAlert_Items.pbo

  • LBmaster_RaidAlert_Items requiredVersion 0.1 — requires DZ_Data

LBmaster_RepaintRepairItems.pbo

  • LBmaster_RepaintRepairItems requiredVersion 0.1 — requires DZ_Data

LBmaster_SkinSystem.pbo

  • LBmaster_SkinSystem requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Sounds_Effects, LBmaster_RepaintRepairItems, LBmaster_Core, LBmaster_Groups
  • Skin_System_Version requiredVersion 1.0 — no requiredAddons

LBmaster_SleepingBags.pbo

  • LBmaster_SleepingBags requiredVersion 0.1 — requires DZ_Data

LBmaster_Spawnsystem.pbo

  • LBmaster_Spawnsystem requiredVersion 0.1 — requires DZ_Data, LBmaster_SleepingBags, LBmaster_Core
  • Spawn_System_Version requiredVersion 1.0 — no requiredAddons

LM_Chainsaw.pbo

  • LM_Chainsaw requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Weapons_Projectiles, DZ_Weapons_Firearms, DZ_Sounds_Characters, DZ_Sounds_Effects, DZ_Scripts, DZ_Sounds_Weapons

LM_Menu_Config.pbo

  • LM_Menu_Config requiredVersion 0.1 — requires LM_Menu_Main
  • LM_Menu_Config requiredVersion 0.1 — requires LM_Menu_Main

LoadingScreenDimmer.pbo

  • LoadingScreenDimmer — no requiredAddons

Loadingscreen.pbo

  • Loadingscreen_GUI requiredVersion 0.1 — requires DZ_Data
  • Loadingscreen_GUI requiredVersion 0.1 — requires DZ_Data
  • Loadingscreen_Scripts requiredVersion 0.1 — requires DZ_Scripts
  • Loadingscreen_Scripts requiredVersion 0.1 — requires DZ_Scripts

NVGinVehicle.pbo

  • NVGVehicle requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts

Omen_Keycards.pbo

  • Omen_Keycards requiredVersion 1 — requires DZ_Data, BS_keysOverride
  • Omen_Keycards requiredVersion 1 — requires DZ_Data, BS_keysOverride

PaperBlueprint.pbo

  • PaperBlueprint requiredVersion 0.1 — requires DZ_Scripts

PumpingGas.pbo

  • PumpingGas requiredVersion 0.1 — requires DZ_Data

SPBuilding.pbo

  • SPBuilding — requires DZ_Data

ScarasKnifePack.pbo

  • ScarasKnifePack requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Tools, DZ_Scripts, DZ_Weapons_Melee

SchanaModAutorun.pbo

  • SchanaModAutorun — no requiredAddons

SingleUsePunchedCard.pbo

  • SingleUsePunchedCard requiredVersion 0.1 — requires DZ_Scripts

TF_SortZ.pbo

  • TF_SortZ requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

ToggleNVG.pbo

  • ToggleNVG requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Glasses, DZ_Gear_Optics, DZ_Scripts

UAVClothing.pbo

  • VEST_6B13 requiredVersion 0.1 — requires DZ_Characters
  • VEST_6B13 requiredVersion 0.1 — requires DZ_Characters
  • UAV_RaidBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • UAV_RaidBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • RAIDBAG — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • RAIDBAG — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • UAVWeaponBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • UAVWeaponBag requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • UAVWeaponBags requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • UAVWeaponBags requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Backpacks, DZ_Scripts, DZ_Characters
  • UAVClothing — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • UAVClothing — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • UAV_Helmet_BNTI requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Headgear
  • UAV_Helmet_BNTI requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Headgear
  • DZ_Characters_Headgear requiredVersion 0.1 — requires DZ_Characters
  • DZ_Characters_Headgear requiredVersion 0.1 — requires DZ_Characters
  • Killa — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • Killa — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • DZ_Characters_Headgear requiredVersion 0.1 — requires DZ_Characters
  • DZ_Characters_Headgear requiredVersion 0.1 — requires DZ_Characters
  • KIVERRSP — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • KIVERRSP — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • KiverMSP — requires DZ_Data, DZ_Scripts, DZ_Characters
  • KiverMSP — requires DZ_Data, DZ_Scripts, DZ_Characters
  • DZ_Characters_Tops_Goblin requiredVersion 0.1 — requires DZ_Characters
  • DZ_Characters_Tops_Goblin requiredVersion 0.1 — requires DZ_Characters
  • UAV_Hawai requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAV_Hawai requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAV_Russian_Jacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAV_Russian_Jacket requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • DZ_Characters_Clothing_UAV requiredVersion 0.1 — requires DZ_Characters
  • DZ_Characters_Clothing_UAV requiredVersion 0.1 — requires DZ_Characters
  • Goblin_Pants_UAV — requires DZ_Data, DZ_Scripts, DZ_Characters
  • Goblin_Pants_UAV — requires DZ_Data, DZ_Scripts, DZ_Characters
  • UAV_RU_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAV_RU_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAVAFJAFJAFJAJ requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • UAVAFJAFJAFJAJ requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts

UAVMedical.pbo

  • UAVMedical — requires DZ_Data, DZ_Characters_Vests, DZ_Scripts, DZ_Characters
  • UAV_Grizzly requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Characters
  • UAV_IFAK requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Characters
  • UAVMedical requiredVersion 0.1 — requires DZ_Data

VG_Lootchests.pbo

  • VG_Lootchests requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, CJ_KeycardSystemAA, CJ_KeycardSystem, LBmaster_LootChests
  • VG_Lootchests requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, CJ_KeycardSystemAA, CJ_KeycardSystem, LBmaster_LootChests
  • BS_MoreCrates requiredVersion 0.1 — requires CJ_KeycardSystemAA, CJ_KeycardSystem
  • BS_MoreCrates requiredVersion 0.1 — requires CJ_KeycardSystemAA, CJ_KeycardSystem
  • LBmaster_CustomLootChests requiredVersion 0.1 — requires LBmaster_LootChests
  • LBmaster_CustomLootChests requiredVersion 0.1 — requires LBmaster_LootChests
  • LBmaster_CustomLootChests_Milcases requiredVersion 0.1 — requires LBmaster_LootChests
  • LBmaster_CustomLootChests_Milcases requiredVersion 0.1 — requires LBmaster_LootChests

VG_Scripts.pbo

  • VG_Scripts requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Surfaces, DZ_Characters, DZ_Sounds_Effects
  • VG_Scripts requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Surfaces, DZ_Characters, DZ_Sounds_Effects

VanguardAdrenaline.pbo

  • VanguardAdrenaline requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Medical
  • VanguardAdrenaline requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Medical

VanguardItems.pbo

  • VG_large_bin — requires LBmaster_LootChests
  • VG_large_bin — requires LBmaster_LootChests
  • DZ_Gear_Camping requiredVersion 0.1 — requires DZ_Data
  • DZ_Gear_Camping requiredVersion 0.1 — requires DZ_Data

VanguardOverrides.pbo

  • VanguardOverride requiredVersion 0.1 — requires DZ_Data
  • VanguardOverride requiredVersion 0.1 — requires DZ_Data
  • VG_Helmet_Caimen requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • VG_Helmet_Caimen requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • VG_Vest_Plateframe requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Vests
  • VG_Vest_Plateframe requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Vests
  • VanguardOverride_Smersh requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Vests, DZ_Characters_Backpacks
  • VanguardOverride_Smersh requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Vests, DZ_Characters_Backpacks
  • ArmorAddition_6b13_dz requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Vests, ArmorAddition
  • ArmorAddition_6b13_dz requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters_Vests, ArmorAddition
  • VG_VanillaHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_headgear
  • VG_VanillaHelmet requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_headgear
  • VG_VanillaVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Vests
  • VG_VanillaVest requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts, DZ_Characters_Vests
  • VanguardOverride_Backpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • VanguardOverride_Backpack requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • VG_FOG_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • VG_FOG_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • VG_FOG_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • VG_FOG_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • VanguardOverride_Ghillie requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Headgear
  • VanguardOverride_Ghillie requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Headgear
  • VG_Characters_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • VG_Characters_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • VG_Characters_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • VG_Characters_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • VG_Characters_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • VG_Characters_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • VG_Characters_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • VG_Characters_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops
  • VG_Codelock requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • VG_Codelock requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • VanguardOverride_Consumable requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • VanguardOverride_Consumable requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • VG_BS_Keys_New requiredVersion 0.1 —
    requires 14 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Animals, DZ_Data, DZ_Scripts, DZ_Sounds_Effects, DZ_Weapons_Melee_Powered
  • VG_BS_Keys_New requiredVersion 0.1 —
    requires 14 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Animals, DZ_Data, DZ_Scripts, DZ_Sounds_Effects, DZ_Weapons_Melee_Powered
  • DZ_Gear_Tools_Key requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Gear_Tools
  • DZ_Gear_Tools_Key requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Gear_Tools
  • DZ_Weapons_Magazines_description requiredVersion 0.1 — requires DZ_Weapons_Magazines
  • DZ_Weapons_Magazines_description requiredVersion 0.1 — requires DZ_Weapons_Magazines
  • VG_Map requiredVersion 0.1 — requires LBmaster_Core
  • VG_Map requiredVersion 0.1 — requires LBmaster_Core
  • DZ_Gear_Navigation_Map requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation
  • DZ_Gear_Navigation_Map requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation
  • DZ_Weapons_Optics_descriptionfix requiredVersion 0.1 — requires DZ_Weapons_Optics
  • DZ_Weapons_Optics_descriptionfix requiredVersion 0.1 — requires DZ_Weapons_Optics
  • VanguardOverride_Storage requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers
  • VanguardOverride_Storage requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Containers
  • VG_tooloverride requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • VG_tooloverride requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee
  • Vanguard_Offroad_02_Buff requiredVersion 0.1 — requires DZ_Vehicles_Wheeled
  • Vanguard_Offroad_02_Buff requiredVersion 0.1 — requires DZ_Vehicles_Wheeled
  • VG_AJs_Weapons_Ammo_Nerf requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, AJs_Weapons_Ammo
  • VG_AJs_Weapons_Ammo_Nerf requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, AJs_Weapons_Ammo
  • VG_AmmoStacks requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • VG_AmmoStacks requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Magazines
  • SuppressorBuff requiredVersion 0.1 — requires DZ_Data
  • SuppressorBuff requiredVersion 0.1 — requires DZ_Data
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data
  • DZ_Weapons_Optics requiredVersion 0.1 — requires DZ_Data
  • DZ_Weapons_Firearms_descriptionfix requiredVersion 0.1 — requires DZ_Weapons_Firearms_SKS, DZ_Weapons_Firearms_AK74
  • DZ_Weapons_Firearms_descriptionfix requiredVersion 0.1 — requires DZ_Weapons_Firearms_SKS, DZ_Weapons_Firearms_AK74
  • DZ_Weapons_Firearms_FAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • DZ_Weapons_Firearms_FAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • VG_AJs_Weapons_Snipers_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds, AJs_Weapons_Snipers
  • VG_AJs_Weapons_Snipers_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AJs_Weapons_Sounds, AJs_Weapons_Snipers
  • Override_AJ_SCARL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Weapons, AJs_Weapons_AssultRifles
  • Override_AJ_SCARL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Weapons, AJs_Weapons_AssultRifles
  • VG_Override_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • VG_Override_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • WeaponBuff requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Pistols, DZ_Weapons_Archery
  • WeaponBuff requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Pistols, DZ_Weapons_Archery
  • VG_ZombieOverride requiredVersion 0.1 — requires DZ_Characters_Zombies
  • VG_ZombieOverride requiredVersion 0.1 — requires DZ_Characters_Zombies

VanguardReskins.pbo

  • VanguardReskins requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Headgear, DZ_Characters_Pants, DZ_Weapons_Firearms_sv98, DZ_Characters_Backpacks
  • VanguardReskins requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Headgear, DZ_Characters_Pants, DZ_Weapons_Firearms_sv98, DZ_Characters_Backpacks
  • VanguardReskins_vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • VanguardReskins_vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Vests
  • VG_reskin_usmc requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, DZ_Characters_Pants
  • VG_reskin_usmc requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, DZ_Characters_Pants
  • DZ_Gear_Aussie_Drinks requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Drinks
  • DZ_Gear_Aussie_Drinks requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Drinks
  • DZ_Gear_Camping_Flags requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • DZ_Gear_Camping_Flags requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • VanguardReskins_Headgear requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • VanguardReskins_Headgear requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear
  • VG_Characters_Vests requiredVersion 0.1 — requires DZ_Characters_Vests
  • VG_Characters_Vests requiredVersion 0.1 — requires DZ_Characters_Vests
  • Bagretex_LBmaster_Spawnsystem requiredVersion 0.1 — requires LBmaster_Spawnsystem
  • Bagretex_LBmaster_Spawnsystem requiredVersion 0.1 — requires LBmaster_Spawnsystem
  • VG_DZ_Weapons_Firearms_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • VG_DZ_Weapons_Firearms_AKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • VanguardReskins_AJS_AWM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons, AJs_Weapons_Sounds, AJs_Weapons_Ammo
  • VanguardReskins_AJS_AWM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Weapons, AJs_Weapons_Sounds, AJs_Weapons_Ammo

ViewInventoryAnimation.pbo

  • ViewInventoryAnimation requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

ZenAntiCombatLogout.pbo

  • ZenAntiCombatLogout requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, ZenModCore

ZenModCore.pbo

  • ZenModCore — requires DZ_Data, DZ_Scripts, JM_CF_Scripts

ZenNotes.pbo

  • ZenNotes requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Consumables, ZenModCore

mz_maploader.pbo

  • mz_maploader requiredVersion 0.1 — requires DZ_Data

triumphtentfix.pbo

  • TriumphTentFix requiredVersion 0.1 — requires DZ_Data

Some configs could not be read · LM_Menu_Main.pbo · LM_Patterson_Lunch_Special.pbo · LM_PlayerHUD.pbo · LM_Vehicles_HUDs.pbo — their constraints are omitted.

census 1.1 · findings 1.1 · hash 71b53768537b3dc8