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NoCarDamage

NoCarDamage – Vehicle & Passenger Damage Control NoCarDamage you can disable or fine-tune damage for vehicles and players while inside vehicles. Stop vehicles from taking crash damage, bullet damage, explosion damage, and more. The mod generates a config file on first start, so you can quickly enable/disable features globally and override them per vehicle class. If you want player not drown from water damage, change… (more)

NoCarDamage – Vehicle & Passenger Damage Control NoCarDamage you can disable or fine-tune damage for vehicles and players while inside vehicles. Stop vehicles from taking crash damage, bullet damage, explosion damage, and more. The mod generates a config file on first start, so you can quickly enable/disable features globally and override them per vehicle class. If you want player not drown from water damage, change Vanilla drown settings in cfggameplaysettings.json. _______________________________________________________________ How the config works On first run the mod generates: $profile:NoCarDamage\NoCarDamage_Config.json You can: - Set global rules (apply to all vehicles) - Enable VehicleOverrides to override rules per vehicle class - Use AutoExtendVehicleOverrides to automatically populate overrides for new vehicles, do your changes and set it to 0 and it will delete all unneeded entries, to reduce impact on server perfomance. Override values: 1 = enabled 0 = disabled -1 = inherit the global setting _______________________________________________________________ Vehicle Overrides "EnableVehicleOverrides": 1 = Enables per-vehicle override rules. "AutoExtendVehicleOverrides": 1 = Auto-adds missing vehicle classes into your override list (useful for modded vehicle packs). AutoExtendVehicleOverrides needs to be set to 0 after you have done your changes, this will reduce the average tick time If your server needs to read a big config at the start, it will have a high average tick time. Set AutoExtendVehicleOverrides to 0 after you have done your changes. Your server will have a high tick time after the next restart, because it had to read the config and delete all unneeded entries. Restart your server again with "AutoExtendVehicleOverrides": 0 to gain a minimal average tick time. Example vehicles override { "ClassName": "Nissan_Skyline_White", "Vehicle_BlockBullets": -1, "Vehicle_BlockExplosions": -1, "Vehicle_BlockMelee": -1, "Vehicle_AllowGlassDamage": -1, "Vehicle_DisableCrashDamage": -1, "Vehicle_DisableWaterDamage": -1, "Vehicle_BlockContaminated": 1, "Player_BlockContaminatedWhileInVehicle": 1, "Player_DoorOpenDisablesProtectionInContaminated": 1, "Vehicle_DisableRedlineDamage": -1, "Vehicle_BlockCrewCrashDamage": -1, "Vehicle_EnableCrashSounds": -1, "Vehicle_NoDamageToZombies": -1, "Vehicle_NoDamageToAnimals": -1, "Vehicle_NoDamageToPlayers": -1, "Vehicle_NoDamageToExpansionAI": -1, "Vehicle_AutoFlip": -1, "Vehicle_DisableCrash_MaxSpeedKmh": -1.0, "Player_NoDamageWhileInVehicle": 1, "Player_BlockAllDamageWhileInVehicle": -1, "Player_BlockBulletsWhileInVehicle": 1, "Player_BlockExplosionsWhileInVehicle": 1, "Player_BlockMeleeWhileInVehicle": 1, "ExpansionAI_NoDamageWhileInVehicle": 1, "ExpansionAI_BlockAllDamageWhileInVehicle": 1, "ExpansionAI_BlockBulletsWhileInVehicle": 1, "ExpansionAI_BlockExplosionsWhileInVehicle": 1, "ExpansionAI_BlockMeleeWhileInVehicle": 1, "ExpansionAI_BlockContaminatedWhileInVehicle": 1, "ExpansionAI_DoorOpenDisablesProtectionInContaminated": 1, "ExpansionAI_NoDamageAfterJumpFromVehicle": 1, "Protect_AttachmentsOnVehicle": -1, "Protect_PlayerClothingInVehicle": -1 }, _______________________________________________________________ Installation / Server Notes Load it on the server like any other Workshop mod. Works with vanilla vehicles and modded vehicles (using class names). After the fi

Workshop 3647540119

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 21 live servers in the crawl publish it.

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