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Gerphelius_CarDamageControl

DayZ 1.30 Compatible This mod allows to adjust vehicle collision damage or disable it entirely. This is a server only mod. Clients don't need it. To load it as server mod, use -serverMod="@Gerphelius_CarDamageControl" in server startup parameters. By default mod disables vehicle collision damage. Works similar to any no vehicle damage mod, but without breaking vanilla OnContact and CheckContactCache functions in… (more)

DayZ 1.30 Compatible This mod allows to adjust vehicle collision damage or disable it entirely. This is a server only mod. Clients don't need it. To load it as server mod, use -serverMod="@Gerphelius_CarDamageControl" in server startup parameters. By default mod disables vehicle collision damage. Works similar to any no vehicle damage mod, but without breaking vanilla OnContact and CheckContactCache functions in carscript. This mod is ready to use, no additional setup needed. Default config will be created on first server launch in server_folder/profiles/Gerphelius/cardamagecontrol_config.json. Instructions on how to configure the mod are below. Features Ability to configure collision damage globally for all cars or per car; Collision damage can be increased or decreased; Works with any modded and vanilla cars. Mod json config description You can support me on: hipolink buymeacoffee

Workshop 3651378401

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 5 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.