← modperf · analyzed mods

Block Building

A custom made building that uses 99% of vanilla textures. It features a lot of windows which obviously can be easily penetrated by bullets if not further fortified. It is also low-poly - 2k Points and 2,8k Faces. (also has a distance LOD) Also included are two stairs (short and long) and a platform you can place the building onto. You are allowed to use this building in your map-making. Otherwise this building can… (more)

A custom made building that uses 99% of vanilla textures. It features a lot of windows which obviously can be easily penetrated by bullets if not further fortified. It is also low-poly - 2k Points and 2,8k Faces. (also has a distance LOD) Also included are two stairs (short and long) and a platform you can place the building onto. You are allowed to use this building in your map-making. Otherwise this building can be placed with DayZ Editor. Class names: - land_block_platform - land_cube_stairs_short - land_cube_stairs_long - land_block_building FAQ: "Am I allowed to repack this?" YES. You are allowed to do that. Just leave a like + a link to this as the original on your server pack page. Feel free to join this discord if you have any questions / problems: https://discord.gg/N2vnzBrTJZ Credits: The model was custom-made for me by SlinFane aka max_imum: https://sketchfab.com/max_imum The model was imported by me.

Workshop 3652964249 · mod updated 2026-08-29 · analyzed 2026-10-07 15:35 UTC · history · 1 script files

EnvironmentPropsSound Workshop tags, chosen by the author

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
Chain-safe

Every server-visible override preserves its chain.

Structural footprint 1.1
A
clean
No server script overrides, so nothing to rank.

No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Block_Building.pbo

  • Block_Building requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

census 1.1 · findings 1.1 · hash 666f8c151632ea04