← modperf · analyzed mods

Omega Spawner

⚙️ OMEGA SPAWNER: The Next-Generation Threat System Overview https://lng.gitbook.io/lng-docs/omega-spawner (Needs to be installed on both server and client) REPACKS, Expansion AI Triggers and Full Editor purchase link Here 🎮 QUICK START: ADMIN UI & KEYBINDS Omega Spawner features a revolutionary **In-Game Editor**, allowing you to build complex spawn zones live without ever touching a text editor or using external… (more)

⚙️ OMEGA SPAWNER: The Next-Generation Threat System Overview https://lng.gitbook.io/lng-docs/omega-spawner (Needs to be installed on both server and client) REPACKS, Expansion AI Triggers and Full Editor purchase link Here 🎮 QUICK START: ADMIN UI & KEYBINDS Omega Spawner features a revolutionary **In-Game Editor**, allowing you to build complex spawn zones live without ever touching a text editor or using external tools like VPP/COT. Default Keybinds: (Changeable in your game settings under lngStudio) L — Open Main Menu: Access Config Reload, Edit Mode Toggle, and the Trigger List. N — Create Trigger: (Edit Mode Only) Instantly creates a new trigger at your exact coordinates using server defaults. P — Place Spawn Point: (Edit Mode Only) Look at the ground and press P to set a spawn point. A static "Ghost Zombie" will appear at your crosshair to visualize the exact landing spot. S — Commit & Save: (Edit Mode Only) Instantly saves all in-game changes directly to the server's JSON config. In-Game Menu Buttons: Reload Config: Force-reloads the JSON on the server and syncs changes to all clients. Enable Edit Mode: Activates 3D Visualizations (Spheres/Boxes) for all triggers and enables placement keybinds. Triggers: Opens a paginated list of all active triggers with one-click Teleportation for easy management. This is not just another dummy trigger. Most spawner mods (like Bubaku or MPG) operate on simple logic: "If player is close, spawn zombies." They are static, predictable, and offer the same experience to a fresh spawn as they do to a veteran squad. Omega Spawner is different. It introduces a "BRAIN" to the equation. Functioning as an AI Director, it actively monitors player statistics, tracks how often zones are cleared, and scales the threat level dynamically. It combines the reliability of a traditional spawner with the unpredictability of an RPG progression system. 🧠 1. ADAPTIVE DIFFICULTY (The "Brain") Dynamic Threat Escalation The spawner reads persistent Omega_PlayerStats for every survivor entering a zone. It doesn't just spawn "Hard" or "Easy" zombies—it calculates a personalized Threat Level based on your history. Veterancy Tracking: EnablePlayerTracking: 1 The system remembers how many times a player has cleared a specific zone. Escalation Logic: DifficultyStepPercent: 10 Every successful clear increases the spawn density and difficulty by 10%. The zone gets harder the more you farm it. Decay System: DecayDays: 7 If a player takes a break from the server for a week, their Threat Level automatically drops. Returning players won't be instantly overwhelmed by "Max Level" difficulty. 🔥 2. ELITE INJECTION SYSTEM Natural Boss Evolution You no longer need to create separate "Boss Zones." Omega intelligently mixes high-tier entities into standard waves as the difficulty rises. Threshold Logic: EliteStartLevel: 5 Elites (e.g., Custom Mutants, Bears, Bosses) only begin spawning after a player has cleared the zone 5 times. Dynamic Probability: The chance of an Elite replacing a standard zombie scales with your level. Result: A zone might start as a simple wolf pack for a newbie, but evolve into a Boss Arena for a veteran. 🧹 3. SMART "GARBAGE COLLECTION" The "Morgue" Cleanup System To ensure maximum server FPS, the spawner runs a cleanup cycle on every tick. However, unlike basic scripts, Omega uses a Double-Layer Protection to safeguard rewards. [list

Workshop 3653450561

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.