Infected
Infected - Player Reanimation System When players die, they don't just leave a corpse - they come back. Their body reanimates as a zombie carrying all their gear, creating high-risk loot encounters and a new layer of survival tension. This was inspired by Sylver (Z-Reanimation) that unfortunately stopped updating his mod last year and created inventory issues after the reanimation process (e.g. everything back to… (more)
Infected - Player Reanimation System When players die, they don't just leave a corpse - they come back. Their body reanimates as a zombie carrying all their gear, creating high-risk loot encounters and a new layer of survival tension. This was inspired by Sylver (Z-Reanimation) that unfortunately stopped updating his mod last year and created inventory issues after the reanimation process (e.g. everything back to pristine, no logs, no proper profile folder, crash on certain ocasions etc) so thanks to him for pushing Dayz mod in that direction. Discover this mod on our server! Survive Till Tomorrow - STT (Livonia) https://stt-dayz.com/ IP: 217.182.193.142:2302 Kill a geared player? Better loot fast before they get back up. Die in a firefight? Your killer now faces YOUR zombie. Squad wipe? Congratulations, you just created a horde. 🧟 Features Player Reanimation - Dead players become zombies after configurable delay Per-Model Zombie Classes - The zombie matches the dead player's character (Mirek, Eva, Boris, etc.) Full Inventory Transfer - Zombies inherit ALL player gear: weapons, clothing, backpacks, vests, pants, boots, gloves, masks — everything. Custom zombie classes have full player attachment slots Item State Preservation - Damage, ammo counts, quantity, wetness, temperature, food stage all preserved CE Persistence - Reanimated zombies survive server restarts (default 7 days, configurable) Anti-Exploit Protection - Bodies locked during countdown — no looting before reanimation! Server Persistence - Pending reanimations survive server restarts Zombie Health Boost - Reanimated zombies are tougher than normal infected Item Degradation - Optional random damage to items on death (configurable chance) Helmet Visual Fix - Slotted helmets (NVG mount, visor, etc.) drop when the zombie is killed to avoid ragdoll visual glitch AI Bandit Support - Optional addon extends reanimation to AI bandits (requires @InfectedAIBridge + @AI_Bandits) ⚙️ How It Works Player dies → Body immediately locked (can't be looted) Countdown begins (configurable random delay, default: 10–60s) Per-model zombie spawns at death location with all player's gear CE persistence set so zombie survives server restarts Original body deleted (optional) Kill the zombie to recover the loot! Slotted helmets drop on zombie death to avoid visual glitch 🎮 Gameplay Impact PvP tension - Killing players has consequences — face their zombie! Risk vs reward - That geared body? It's about to get up and fight back Dynamic encounters - High-traffic death areas become zombie hotspots Persistent threat - Reanimated zombies stick around for days, not minutes Squad tactics - Wipe a squad, fight a squad of zombies Hardcore immersion - Death feels more impactful and dangerous 📦 Item Transfer System Complete hierarchical inventory transfer with full player attachment slots: ALL slots transfer - Body, Legs, Feet, Gloves, Mask, Armband, Hips, Back, Vest, Headgear, Eyewear, Shoulder, Melee — everything goes on the zombie Attachments preserved - Scopes, suppressors, magazines stay attached Cargo contents - Everything inside containers transfers too Item conditions - Damaged items stay damaged, pristine stays pristine Ammo counts - Magazines keep their exact round count Food stage - Cooked, smoked, burned and rotten food stays that way Force drop items - Configure items to drop on ground instead (large rifles,
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