RaG_Vehicle_Enhancement
RaG Vehicle Enhancement Enhancement mod for RaG Immersive Vehicles. Adds engine-off heating, manual interior lights, oil/water action fixes, fluid auto-fill bypass, alternator battery charging, live jack proximity detection, per-vehicle tool-based wheel change, and per-vehicle interior light disable. Discover this mod on our server! Survive Till Tomorrow - STT (Livonia) https://stt-dayz.com/ IP: 217.182.193.142:2302… (more)
RaG Vehicle Enhancement Enhancement mod for RaG Immersive Vehicles. Adds engine-off heating, manual interior lights, oil/water action fixes, fluid auto-fill bypass, alternator battery charging, live jack proximity detection, per-vehicle tool-based wheel change, and per-vehicle interior light disable. Discover this mod on our server! Survive Till Tomorrow - STT (Livonia) https://stt-dayz.com/ IP: 217.182.193.142:2302 Features 🌡️ Heating (Engine-Off Support) Toggle heating on/off from the driver or codriver seat. Uses RaG's native heating system — same temperature rate, same conditions. The only change: heating no longer requires the engine to be running. Works with engine OFF (drains battery without alternator) Survives engine stop — heating keeps running on battery Auto-shutdown when battery is depleted Fan/blower sound with configurable volume (default 60% quieter) All vehicles start with heating OFF after every server restart When the engine is running, RaG handles battery drain normally. When the engine is off, this mod drains the battery at a configurable rate. 💡 Manual Interior Lights Toggle interior lights on/off from the driver or codriver seat. The action text dynamically shows "Turn Interior Lights Off" or "Turn Interior Lights On" based on the actual light state. Works with engine off (battery only) Independent of heating Great for vehicles with missing doors (prevents constant battery drain) Persists across server restarts Can be disabled per-vehicle for bikes and open vehicles (v2.2) 🔧 Oil Action Fix Fixes oil fill and dipstick check for modded vehicles missing an Engine damage zone. Configurable fallback damage zone per vehicle (FallbackZoneOil) Default: Van_ModernMotorhome → "Truck Battery" Only affects listed vehicles — all others use vanilla RaG logic 🛢️ Oil Auto-Fill Bypass For modded vehicles where oil cannot be filled at all (no usable damage zone), this mode keeps oil permanently full. Set IgnoreOil to true in the vehicle JSON Oil is silently kept at maximum — no player interaction needed Check Oil and Fill Oil actions are hidden on these vehicles Useful for vehicles like RangeRoverVogue, AudiRS7, and others with no reachable oil zone 💧 Coolant/Water Auto-Fill Bypass For modded vehicles with bugged radiators that cannot be filled with water through normal gameplay. Set IgnoreWater to true in the vehicle JSON Coolant is silently kept at maximum every tick Vehicle never overheats due to a bugged or unreachable radiator Works independently of IgnoreOil — configure each fluid separately 🔩 Live Jack Proximity Replaces toggle-based car jack with proximity detection. Jack must be placed near the vehicle AND raised Configurable detection radius (default 3m) Required for both wheel removal and attachment Per-vehicle override: use tools instead of jack (v2.2) 🔧 Tool-Based Wheel Change (v2.2) For vehicles where a car jack doesn't make sense (bikes, small vehicles), configure tools that replace the jack requirement. Configured per-vehicle via WheelTools array in the vehicle JSON Player holds a listed tool near the vehicle to attach/detach wheels Uses IsKindOf matching — "Wrench" catches all Wrench variants Same proximity radius as the jack check 🔍 Two-Pass Vehicle Matching (v2.2) Vehicle matching is now smarter with two-pass resolution: Pass 1 — Prefix match (existing behavior): "Van_ModernMotorhome" catches all color variants Pass 2 — IsKindOf inheritance match: "ExpansionBicycle" catches all subclasses Prefix mat
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