TeleportTerminal
Teleport Terminal [JSON-Setting] This mod adds highly customizable teleport terminals and trigger zones to your map, entirely based on easy-to-use JSON settings. Whether you want to build fast-travel networks, hidden bunker entrances, or VIP areas – this mod gives server admins full control. Mod Version: 1.3.1 ✨ Key Features Two Systems in One: Place physical Terminal objects for network travel (e.g., North Route,… (more)
Teleport Terminal [JSON-Setting] This mod adds highly customizable teleport terminals and trigger zones to your map, entirely based on easy-to-use JSON settings. Whether you want to build fast-travel networks, hidden bunker entrances, or VIP areas – this mod gives server admins full control. Mod Version: 1.3.1 ✨ Key Features Two Systems in One: Place physical Terminal objects for network travel (e.g., North Route, South Route) OR use invisible triggers / glowing 3D holograms for seamless portal zones. Native UI Feedback (Player-Only): No annoying global chat spam! The mod uses DayZ's native Notification System to display clean, immersive on-screen info boxes. These notifications are ONLY visible to the player who is teleporting, keeping the immersion intact for everyone else on the server. Fully customizable texts! Anti-Network-Hopping: Prevent teleport chain-spam! The new Arrival Cooldown ensures players must wait a set amount of time after arriving at a destination before they can use another terminal. Dynamic Cooldowns: Full control over teleport spam! Set cooldowns globally for the whole server, per network, or individually per location. You can even choose if a cooldown locks the terminal for EVERYONE, or just for the specific player who used it. Customizable Holograms: Hologram markers are no longer just red! You can now define custom glowing RGB colors for every single trigger zone directly in your JSON config. Discord Webhooks: Automatically send real-time teleport logs to your Discord server! The mod generates easy-to-read setup guides (English & German) in your profile folder. Smart Height Detection: Leave the Y-coordinate at 0.0 to automatically and safely snap players to the ground, or input exact height values to teleport them onto skyscraper roofs or deep into custom bunkers. Admin Logs: Perfectly structured local logs using 2D distance calculation to precisely show where a player teleported from and where they arrived. Auto-Backup System: Mod updates will never break your configs. The system automatically detects old versions, creates a cleanly timestamped backup, and safely generates the newest files. ⚙️ Configuration & Setup The mod automatically generates a clean folder structure at $profile:\TB_TeleportMod. (⚠️ NOTE: Real JSON does not support comments. The "//" comments below are for documentation purposes only. Do not copy them directly into your live server files!) // --- TeleportConfig.json (Terminal Networks) --- { "ConfigVersion": "1.3.1", // Auto-backup system version (Do not change manually!) "IsCooldownGlobal": 0, // 1 = Cooldown applies to the entire network, 0 = Each terminal has its own timer "GlobalCooldownTime": 60, // Time in seconds for the global cooldown "SharedCooldown": 0, // 1 = Teleport locks the terminal for ALL players, 0 = Player specific cooldown "ArrivalCooldown": 15, // Prevents Network-Hopping! Time in seconds a player must wait after arriving // --- Custom UI Notifications (Supports %LOCATION% and %TIME% variables) --- "NotificationTitle_Success": "TELEPORT SUCCESSFUL", "NotificationText_Success": "You have arrived at '%LOCATION%'.", "NotificationTitle_TerminalCooldown": "TELEPORT SYSTEM", "NotificationText_TerminalCooldown": "Action aborted! System is cooling down (%TIME%s).", "NotificationTitle_ArrivalCooldown": "TELEPORT SYSTEM", "NotificationText_ArrivalCooldown": "System recharging! Please wait %TIME%s.", "Networks": [ { "NetworkName": "North-Network", // Category name displayed in the UI menu "Locations": [ { "Name": "North-West Airfield", // Destination name (displayed in logs & UI) "ObjectClass": "Terminal", // Chose ur Item for the Teleport "Position": [ 4500.0, 0.0, 10300.0 ], // X, Y, Z (Tip: Leave Y at 0.0 to auto-snap to ground!) "Orientation": [ 0.0, 0.0, 0.0 ], // Facing direction after teleport "DestinationPoints": [], // Set your arrival points "IsActive": 1, // 1 = Terminal active, 0 = Disabled (invisible) "IsOneWay": 0, // 1 = Arrival only, cannot teleport FROM here "Godmode": 0, // 0 = Allow player damage while Teleport, 1 = player damage is disabled "GodmodeTime": 0, // How much seconds the "Godemode" lasts "HasCooldown": 1, // 1 = Terminal uses individual cooldown "CooldownTime": 120 // Individual wait time in seconds "Requirement": "", // Requirement for the Teleport. Keep empty for free Teleport "Count": 0 // Count of Requirement. 0 > Deactivated } ] } ] } // --- TeleportTriggerConfig.json (Zones & Holograms) --- { "ConfigVersion": "1.1.2", "Triggers": [ { "Name": "Bunker Entrance", // Internal name for logs & UI messages "TriggerPosition": [ 3738.0, 0.0, 5990.0 ], // Position of the invisible trigger zone "TriggerRadius": 2.0, // Radius of the trigger zone "TriggerHeight": 3.0, // Height of the trigger zone "TargetPosition": [ 3738.0, 0.0, 6010.0 ], // Destination coordinates "TargetOrientation": [ 0.0, 0.0, 0.0 ], // Facing direction upon arrival "IsActive": 1, // 1 = Trigger is active, 0 = Disabled "ShowHologram": 1, // 1 = Displays a glowing 3D cylinder to mark the zone "Godmode": 0, // 0 = Allow player damage while Teleport, 1 = player damage is disabled "GodmodeTime": 0, // How much seconds the "Godemode" lasts "HologramColor": [ 0, 255, 255 ] // RGB values for the hologram color (e.g., Cyan) } ] } 📜 Admin Logs & Discord The system provides highly detailed local logs, as well as an optional Discord Webhook integration, so admins can track player movement effortlessly: [2026-03-22 15:50:56] [PlayerName (SteamID...)] [Krasnostav Airstrip] [<12099.3, 140.0, 12498.5>] -> [North-West Airfield] [<4500.0, 339.6, 10300.0>] 🛠️ Bug Reports & Support Steam comments are not actively monitored for technical support. If you need help with your JSON configs, found a bug, or have a feature request, please join the community! 👉 Join the Support Discord: ⭐️ Support the Mod! ⭐️ If you enjoy using this mod, please consider leaving a rating and favorite! 🛑 PERMISSIONS YOU ARE NOT ALLOWED TO REPACK/UNPACK/REKEY ANY CONTENT FROM THIS PACK WITHOUT MY PERMISSION! Repacks are the cancer in this community. You are NOT allowed to monetize this content. (Disclaimer: The workshop cover image was created with the help of AI to visually represent the mod's features.)
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Some configs could not be read · Terminal.pbo — their constraints are omitted.
census 1.1 · findings 1.1 · hash 666f8c151632ea04