BS Patrol Helicopter
🚁 BS Patrol Helicopter - Apache AH-64D Looking to add a real endgame threat to your DayZ server? BS Patrol Event introduces a fully dynamic Apache AH-64D that patrols the map, engages players with advanced combat tactics, and yields highly contested crash sites with realistic physics, AI defenders, and custom loot. ✨ Key Features Advanced Combat AI: This isn't just a helicopter flying in circles. When attacked, it… (more)
🚁 BS Patrol Helicopter - Apache AH-64D Looking to add a real endgame threat to your DayZ server? BS Patrol Event introduces a fully dynamic Apache AH-64D that patrols the map, engages players with advanced combat tactics, and yields highly contested crash sites with realistic physics, AI defenders, and custom loot. ✨ Key Features Advanced Combat AI: This isn't just a helicopter flying in circles. When attacked, it evaluates the threat level and switches between 4 dynamic tactical states: Orbit, Pull Back, U-Turn, and Attack Run. Realistic Crash Physics: No more magical mid-air explosions. When its health reaches zero, the Apache suffers mechanical failure, goes into a violent spin, and freefalls. Depending on its speed and angle, it will bounce or skid across the terrain before the final explosion. Lethal Weapon Systems: Equipped with a predictive-aiming turret, rocket pods (with double-shot chances when the heli is heavily damaged), and flare countermeasures. Blind Suppression Fire: If players shoot the helicopter from the woods and it loses Line of Sight, it will initiate a blind rocket barrage on the general area the damage came from. Dynamic Crash Sites: Upon crashing, it snaps nearby trees, damages players caught in the blast radius, and spawns burning loot crates that players must wait to cool down before opening. AI Defenders: Configure vanilla zombies or Expansion AI bots to guard the wreckage. Map Markers & Multilingual: Fully integrated with Expansion and LBMaster map markers. Built-in stringtables for multiple languages. 📖 Mod Guide 📖 https://github.com/cjcarw/BS-Patrol-Helicopter/wiki ⚙️ JSON Configuration Guide Upon first launch, a BS_HeliConfig.json file will be generated in your profiles/BS_PatrolEvent/ folder. The mod is 100% customizable. Here is what each block does: 1. EventSettings (General Event Rules) EnableEvent: Toggles the entire event on/off. MinPlayersToStart: Minimum online players required for the heli to spawn. SpawnTime / RespawnTime: Time (in minutes) for the initial spawn and subsequent respawns after a crash or despawn. CrateBurningTime: How long (in seconds) the loot crates stay on fire and locked. WreckDespawnTime: Time (in minutes) before the crash site cleans itself up (0 = persists until restart). 2. HelicopterSettings (Heli Behavior & Routing) HelicopterClassName: The vehicle class (default: BS_AH64D_Apache). HelicopterHealth: Custom max health. Set to 0 to use the mod's default config health. AggroWhilePatrolling: If true, the heli will actively engage players it spots during its patrol, even if they haven't shot first. PatrolAggroRange / PatrolAggroPursue: Detection radius in meters. If "Pursue" is true, it will abandon its patrol route to hunt the player down. SpawnPosition & PatrolPositions: The exact X/Y/Z coordinates for the initial spawn and the waypoints it will travel between. 3. Notifications (Server Alerts) EnableSpawnNotification / EnableCrashNotification / EnableDespawnNotification: Toggle global server UI alerts for each event phase. Icons & TitleKeys: Customize the UI icon and string references for local translations. 4. CrashDefenders (Wreckage Guards) EnableDefenders: Toggles NPCs guarding the crash site. DespawnRadius / DespawnCheckInterval: Cleans up the AI to save server performance if no players are within this radius for the set interval. Defenders: An array where you configure the enemy classes, amounts, night-time extra spawns, and Expansion AI specifics (Faction, Loadout, Unlimite
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 91 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.