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Dynamic Scavenging

Dynamic Scavenging Search furniture, wrecks, garbage, and world objects for loot. 🔍 What Is Dynamic Scavenging? Dynamic Scavenging adds a hold-to-search mechanic to DayZ. Players can scavenge desks, shelves, vehicle wrecks, dumpsters, and dozens of other objects for randomized loot - all fully configurable through a JSON file. No client-side exploits. No economy overrides. No vanilla loot changes. Just a clean,… (more)

Dynamic Scavenging Search furniture, wrecks, garbage, and world objects for loot. 🔍 What Is Dynamic Scavenging? Dynamic Scavenging adds a hold-to-search mechanic to DayZ. Players can scavenge desks, shelves, vehicle wrecks, dumpsters, and dozens of other objects for randomized loot - all fully configurable through a JSON file. No client-side exploits. No economy overrides. No vanilla loot changes. Just a clean, lightweight layer of interactive scavenging on top of the base game. ⭐ Features Core Search System Hold-to-search — Aim at an object, hold the key, watch the progress bar fill Custom keybind — Default J, rebindable in Options → Controls Rummaging sounds — Spatial audio that nearby players can hear Category-specific sounds — 4 built-in sound sets assignable per loot category Searchable Objects 70+ furniture types — Desks, shelves, fridges, lockers, workbenches, hospital beds, military bunks, and more Vehicle wrecks — Search abandoned vehicles for salvage Garbage & trash — Dumpsters, garbage bins, trash piles, rubble Intelligent detection — Objects are automatically categorized by name, type, and building 12 Loot Categories 🚗 Vehicle — Wrecks & abandoned trucks 🗑️ Garbage — Dumpsters, trash piles, debris 🏠 Residential — Homes, shops, schools 🏭 Industrial — Factories, workshops, warehouses 🏥 Medical — Hospitals, clinics, med tents 🎖️ Military — Barracks, bunkers, guard towers 🌲 Wilderness — Outdoor natural objects 🚔 Police — Police stations, filing cabinets 🦌 Hunting — Deer stands, hunting lodges 🚜 Farm — Barns, troughs, farm equipment ⚓ Coastal — Fishing nets, boat houses, piers 🔧 ToolZone — Admin-defined high-value areas Loot System Weighted random loot — Each item has a weight controlling its rarity Jackpot drops — Rare chance for high-tier items with full attachments Junk drops — Chance to find low-value items instead of category loot Multi-drop — Bonus items can roll alongside the main find Diminishing returns — Repeat searches yield lower odds Night bonus — Better loot odds during nighttime (20:00–05:00) Fail chance — Configurable flat chance to find nothing Spawn in inventory — Loot goes directly to inventory or drops on the ground Item properties — Set stack quantity, condition range, and auto-attachments per item Balance & Restrictions Object exhaustion — Objects become un-searchable after a set number of searches Exhaustion reset timer — Optional auto-reset or permanent until restart Building exhaustion — Entire buildings can exhaust after enough searches Player cooldown — Configurable wait between searches with visible countdown bar Max loot per restart — Per-player item cap per server cycle Tool requirements — Require a specific held tool to search Tool damage — Tools lose durability per search Stamina drain — Searching can cost stamina Combat restriction — Block searching for 10s after taking damage Zones No-search zones — Block searching in specific areas (coordinate + radius) Tool zones — Require specific tools and apply custom loot tables in defined areas Proxy category overrides — Force specific furniture to use a specific loot table User Interface Progress bar — Visual search timer No

Workshop 3682329748

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 28 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.