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Floating Combat Text

Floating Combat Text See floating damage numbers, hitmarker crosshair, and hit sounds when you deal damage. 💥 What Is Floating Combat Text? Floating Combat Text adds floating damage numbers above targets when you shoot or melee them — just like RPGs and shooters you already know. Every hit shows a number that floats upward and fades out, with special effects for headshots, kills, and knockouts. No client-side… (more)

Floating Combat Text See floating damage numbers, hitmarker crosshair, and hit sounds when you deal damage. 💥 What Is Floating Combat Text? Floating Combat Text adds floating damage numbers above targets when you shoot or melee them — just like RPGs and shooters you already know. Every hit shows a number that floats upward and fades out, with special effects for headshots, kills, and knockouts. No client-side exploits. No vanilla changes. Just clean, responsive damage feedback on top of the base game. ⭐ Features Damage Numbers Floating damage text — Numbers appear above the target and float upward with smooth fade Pop animation — Numbers start at 135% size and settle down for visual impact Headshot emphasis — Headshots show larger, dark red text with a "HEADSHOT" prefix Headshot kills — Headshot kills display "HEADSHOT KILLED" in headshot color at increased size Kill confirmation — Large gold "KILLED" text when you down a target Shock damage — Optional secondary text showing shock damage below the main number Normalize to % — Show remaining HP as a percentage instead of raw numbers Hitmarker & Sound Crosshair hitmarker — Brief + crosshair flash on body hits, rotates to X on headshots 3 hitmarker colors — Different colors for normal hits, headshots, and kills Hit sounds — Custom sound effects with separate headshot sound (CSGO and Valorant options included) Configurable size & duration — Control hitmarker appearance Damage Stacking Rapid hit combining — Multiple hits within a time window merge into one growing number Configurable window — Set the stacking time in milliseconds Hit counter — Stacked hits update the text in real-time Visual Customization Caliber-based colors — 17 pre-configured ammo colors (7.62 = orange, 5.56 = green, 9mm = blue, etc.) Damage scaling — Bigger hits produce bigger text (0.6x–2.0x range) Distance display — Optionally show distance to target (e.g. "45 127m") Hit zone labels — Show body part (e.g. "45 ") Damage type labels — Show ammo type prefix Custom font size, outline, bold — Full text appearance control Random offset — Scatter numbers so rapid hits don't overlap Target Filtering Players — Toggle damage numbers on players Infected — Toggle damage numbers on zombies Animals — Toggle damage numbers on animals Bullet damage — Show/hide bullet hit numbers Melee damage — Show/hide melee hit numbers Minimum threshold — Ignore tiny scratch damage Admin Tools Debug mode — Show remaining HP below damage text for balance testing Damage log — Server-side file logging of all damage events Toggle hotkey — Press = (equals) to toggle floating text on/off (rebindable in DayZ Settings) Required on both server and client. 🎮 Controls Action Default Key Notes Toggle Floating Text = (equals) Rebindable in DayZ Settings > Controls > Floating Combat Text When toggled off, floating damage numbers are hidden but the hitmarker crosshair and hit sounds continue working. 🔧 Configuration Everything is controlled through a single JSON file — FCTConfig.json The config is organized into clearly labeled sections with built-in documentation: General Settings (maste

Workshop 3684509954

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.