← modperf · analyzed mods

CombineKits

CombineKits Combine two of the same repair item to merge their remaining uses into one. If the combined total exceeds the maximum, the leftover stays on the second item. The resulting item's condition (Pristine, Worn, Damaged, etc.) is calculated as a weighted average based on how much each item contributed. Default supported items: - Weapon Cleaning Kit - Sewing Kit - Leather Sewing Kit - Tire Repair Kit Features:… (more)

CombineKits Combine two of the same repair item to merge their remaining uses into one. If the combined total exceeds the maximum, the leftover stays on the second item. The resulting item's condition (Pristine, Worn, Damaged, etc.) is calculated as a weighted average based on how much each item contributed. Default supported items: - Weapon Cleaning Kit - Sewing Kit - Leather Sewing Kit - Tire Repair Kit Features: - Ruined items cannot be combined - Items currently in use cannot be combined - Items already at full uses won't combine - Server owners can add or remove items via JSON config Configuration: After first server start, edit CombineKits/CombineKitsConfig.json in your server profiles folder. Add any item class name to the Items list - vanilla or modded. Requirements for an item to be combinable: - The item must track remaining uses via quantity (a varQuantityMax in its config). Most DayZ repair kits qualify. - Items that only track durability through health are not supported. Other vanilla kits you can add: Whetstone, EpoxyPutty, ElectronicRepairKit. Works with modded kits too, provided they use quantity. This is a server-side and client-side mod - both server and players need it installed. No repacking <3

Workshop 3685155548

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.