SeasonSystem
SeasonSystem SeasonSystem is a configurable progression and season pass mod for DayZ. It adds XP-based progression, unlockable rewards, task-driven gameplay, premium support, treasure hunt objectives, and optional trader unlock restrictions in one server-authoritative system. Main Features XP-based season progression with configurable level ranges Free and Premium reward tracks Global premium enable/disable switch… (more)
SeasonSystem SeasonSystem is a configurable progression and season pass mod for DayZ. It adds XP-based progression, unlockable rewards, task-driven gameplay, premium support, treasure hunt objectives, and optional trader unlock restrictions in one server-authoritative system. Main Features XP-based season progression with configurable level ranges Free and Premium reward tracks Global premium enable/disable switch Premium player whitelist support Reward claiming through the in-game menu Reward item spawn with attachment support Persistent player XP, level, reward claims, and task progress Real-time server-client progress syncing Automatic config creation on first start Config version migration for future updates Modular task system with separate JSON task files Per-task translations with player-selectable task language Optional task details and external hint links Task progress toasts, tracked task display, reward claim notifications, and task complete popup Built-in sound feedback for task completion and reward claims Optional trader access restrictions based on completed tasks Built-in treasure stash / buried cache support Anti-teleport validation for on-foot travel tasks Use your own Menu Background. Supported Objective Types Kill targets Collect items Visit areas ALL vanilla "Action" tagets will be works! Dig buried stashes Travel distance Survive for a time Use specific actions Kill Ai Bots ( DayZ-Expansion Mod Bots) AI Camp ( DayZ-Expansion Mod Bots) Approach / inspect world objects Tasks can be configured with: Multiple target classes Position and radius checks Required items or tools Required XP to unlock a task Task subtypes such as ON_FOOT or IN_VEHICLE Optional time limits with automatic reset on expiration Per-task trader requirements Multilingual task name, description, and detail text Treasure Hunt System Separate treasure stash config file Separate runtime state file for stash cooldowns and consumption Configurable stash position, trigger radius, and dig radius Configurable required tool Configurable stash container class Configurable loot table with attachments Despawn and respawn timers Persistent server-side stash state across restarts Task-linked temporary stash spawning for DIG_STASH objectives Trader Integration SeasonSystem includes optional task-gated trader access support for: Trader TraderPlus TraderX Players can be blocked from opening specific trader IDs until the required task is completed. Trader and TraderPlus also include additional server-side validation in the transaction flow to reduce bypass attempts. In-Game Experience Dedicated Season menu with Rewards and Tasks tabs Live level and XP display Reward lock / claimed state display Task detail panel for extra information Premium button with configurable external link Player-selectable task language in the UI Notification toggle for players who want a cleaner HUD Configuration and Persistence The mod stores its data in JSON files under: $profile:SeasonSystem Main files include: config.json tasks/*.json treasure_stashes.json treasure_state.json players/<UID>.json config-editor tool wiki site This makes the system easy to customize for seasonal servers, PvE progression servers, hardcore survival concepts, treasure events, and trader unlock progression. Default Controls P = Toggle Season menu N = Toggle Season notifications Why Use SeasonSystem If you w
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