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FoXyKOTH

Current Version: 1.16 🔄 Client-Side Mod FoXyKOTH runs as -mod= (not -serverMod). Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyKOTH? A fully automated King of the Hill event system for DayZ: dynamic PvE combat zones where players fight AI, survive reinforcement waves and hold territory to win loot. Events run on a timer, pick random zones, spawn enemies and… (more)

Current Version: 1.16 🔄 Client-Side Mod FoXyKOTH runs as -mod= (not -serverMod). Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyKOTH? A fully automated King of the Hill event system for DayZ: dynamic PvE combat zones where players fight AI, survive reinforcement waves and hold territory to win loot. Events run on a timer, pick random zones, spawn enemies and scenery, and challenge players to hold the zone. Any map, no required mods. Event Lifecycle • Scheduling - Delays, player-count checks, random zone selection • Event Started - Flag raised, enemies spawn, notifications, map marker • Fight Started - Player enters zone, capture progress begins • Waves - Timed enemy reinforcements with escalating difficulty • Captured / Failed - Reward crate on win, or time runs out • Cleanup - Everything spawned is removed Zone System • Unlimited named zones with custom position, radius and enemy count • Every global setting overridable per zone (-1 = inherit global) • Per-zone enemy pools, reward containers, flags, static objects, manual wave configs • Per-zone reward system, No-Fly Zone overrides (incl. the 7.9 options), and sound overrides • Per-zone loot pools for FOXY rewards (empty = fall back to global pool) • Per-zone whitelist, blacklist, punishment overrides, notification settings • Create, delete, move, enable/disable zones in-game Core Features • Capture Mechanics - Multi-player capture speed bonus, abandon decay with grace delay, contested-freeze when two teams clash, configurable flag system • Event Timer Pause - Optionally freeze the clock while the zone is occupied (capped per event) so hard-fought captures aren't cut short (global + per-zone, on by default) • Enemy System - Three-tier resolution (wave > zone > global), weighted random, leash, per-player scaling, modded creatures • Expansion AI Support - Optional. eAI classnames in the enemy pool are detected and set up through the full Expansion pipeline (faction, loadout, formation, grouping, combat). 10 fields with zone overrides; mixed zombie + eAI pools. Without Expansion AI the mod behaves identically. • Wave System - Auto-split or manual per-zone waves with per-wave enemy pools and notifications • 3 Reward Systems - FOXY (native loot table with attachments/alternatives, per-zone pools), LBmaster presets, or COT loadouts, with auto-fallback • Sound System - Positional audio for 6 event types with per-zone overrides, volume, range and cleanup lead-time warning • Capture Milestones - Progress notifications (default 25/50/75%) via in-game, Discord and sound • Death Immunity - Optional grace period after dying in a zone; immune players skip punishment (switchable) • Built-in HUD - Optional server-controlled overlay (zone, capture bar, timer, distance, players, waves, boss HP, contested state); disabled by default for addon-HUD compatibility • In-Game GUI - Full admin panel + optional player panel (status, My Stats, leaderboards). Open with the bare admin command or a bindable key (off by default). Every setting editable in-game, live event control • Access Control - Whitelist/blacklist (global + per-zone) with punishment (8 damage types, 5 timing modes) and 3rd-party cancel hooks • Notification Titles - In-game + Discord embed titles, map marker names, zone enter/exit notifications (global + per-zone) • Flags & Grenades - Per-zone flag pools, 8 non-pickupable win smoke grenades Discord Integration • 14 event types, per-webhook routing, Show/Hide toggle per field • Rich embeds or plain text, bot name, embed colour, rotating logos • AutoThrottle (rate limiting) and AutoSplit (overflow

Workshop 3688828884

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 11 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.