FoXyTrash
Current Version: 1.2 🔄 Client-Side Mod FoXyTrash runs as -mod= (not -serverMod). Players subscribe on the Workshop. Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyTrash? A fully featured recycling bin mod for DayZ. Players fill wheelie bins with items and recycle them - permanently deleting the contents. Bins auto-recycle on a timer, notify nearby players,… (more)
Current Version: 1.2 🔄 Client-Side Mod FoXyTrash runs as -mod= (not -serverMod). Players subscribe on the Workshop. Sponsored by INK GAMING Server IP: 45.45.238.222:2302 Discord: discord.gg/inkgamingcommunity What is FoXyTrash? A fully featured recycling bin mod for DayZ. Players fill wheelie bins with items and recycle them - permanently deleting the contents. Bins auto-recycle on a timer, notify nearby players, log to Discord, and support 13-colour spray paint. Deployed from kits via hologram placement, packed back with a Screwdriver. Includes a spawner for static bins, an admin wrench, a full command suite, and a comprehensive third-party API. Bin Types 4 colours - Black, Blue, Green, White - each in three forms: • Player Bins - WheelieBin_ (scope 2 - kit-deployed, packable, loot economy via types.xml) • Static Bins - WheelieBin_Static_ (scope 1 - spawner/admin/wrench placed, non-packable) • Kits - WheelieBin__Kit (scope 2 - hologram placement preview) All bins have an animated open/close lid - items add when open, recycle when closed. Core Features • Manual Recycle - Destroys all items, closes lid, plays sound, randomised notification • Auto-Recycle - Configurable timer (default 30 min); notifies nearby players within a set radius • Cooldown - Per-bin cooldown (default 5s) with randomised humorous messages • Kit System - Hologram placement, pack/unpack and dismantle via Screwdriver • Sound Effects - Recycle and spray can sounds, toggleable in config • Persistent Spray Skins - Survive restarts via OnStoreSave/OnStoreLoad • 10×50 Cargo - 1,300 HP bins with damage states Spray Paint System 13 spray paint cans. Hold a can, target any bin - continuous action (default 5s) applies a custom skin to all surfaces. Can is consumed; skins persist through restarts. Colours: Black, Blood, Blue, Brown, Cyan, Green, Lime, Orange, Pink, Purple, Red, White, Yellow Admins can spray via !FoXyTrash spray (no can) and remove with !FoXyTrash clearspray. Third-party mods remap textures via the Skin Override Registry - one RegisterSkinOverride call, no script overrides needed. Configurable Messages 8 categories, each with multiple randomised responses - PlayerRecycled / PlayerRecycledEmpty (recycle or empty bin), AutoRecycled (fires near a player), CooldownActive (on cooldown), and the admin responses AdminPlace / AdminRemove / AdminList / AdminNearest. Placeholders: %ItemCount%, %Count%, %ClassName%, %Distance% Discord Integration • 3 independently-toggled events: OnPlayerRecycled, OnAutoRecycled, OnAdminCommand • Rich embeds with configurable bot name, colour, and logo • Rate limiting with queued delivery, field-split overflow protection, and placeholder-webhook detection Spawner System JSON-configured spawn points (classname, position, orientation). Bins respawn on restart unless one already exists at that position (1m duplicate detection). Ships with 3 example bins at Green Mountain. Managed via admin commands, the wrench, or direct JSON editing. In-Game Admin Commands Prefix !FoXyTrash (configurable), restricted to Admins.AdminSteamID: • reload - Hot-reload config from disk • place <classname> - Spawn a bin at your position, save to config • remove - Remove nearest spawner bin within 5m • list / nearest - Show spawn point count / nearest bin and distance • spray <colour> / clearspray - Spray or clear nearest bin within 5m With Expansion Chat: Direct, Global, Admin, Transport, Team channels. Without: Direct only. Admin Wrench Tool Admin-only in-hand tool (FoXyTrash_Wrench[/b
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.