DonutsZombies
🍩🧟 DONUTS ZOMBIES 🍩 This mod adds 100 infected to the game: 👤 71 males 👩 29 females All with unique visual variations to increase diversity and immersion. 🧟 SPECIAL VARIANTS Among the infected, you will find: 6 crawlers 3 slow walkers 2 without arms 1 without hands Along with many other physical variations that make each encounter feel different. 🎨 RETEXTURES & VISUAL STYLE The infected include multiple retextures… (more)
🍩🧟 DONUTS ZOMBIES 🍩 This mod adds 100 infected to the game: 👤 71 males 👩 29 females All with unique visual variations to increase diversity and immersion. 🧟 SPECIAL VARIANTS Among the infected, you will find: 6 crawlers 3 slow walkers 2 without arms 1 without hands Along with many other physical variations that make each encounter feel different. 🎨 RETEXTURES & VISUAL STYLE The infected include multiple retextures that: Make some look more human Make others more disturbing and grotesque Create a balance between realism and horror 🌍 MOD PURPOSE To add more visual variety and improve atmosphere, making the world feel more immersive and unpredictable. ⚠️ IMPORTANT Weapons attached to bodies are visual only. 💬 Installation guide available in the Discussions section. IMPORTANT NOTICE DUE TO MANY QUESTIONS ABOUT ZOMBIES NOT SPAWNING, THE MOST COMMON ISSUE I HELPED FIX WAS RELATED TO THE EVENT BLOCKS. WHAT WAS SHARED BEFORE ONLY SHOWED WHERE TO PLACE THE ZMBs, NOT HOW TO CONFIGURE THEM LINE BY LINE CORRECTLY. Here is a brief explanation: In the events, inside the child lines like: <child lootmax="5" lootmin="0" max="0" min="15" type="ZmbM_PatrolNormal_Autumn"/> We need to count how many child lines exist within that event block. Example from: <event name="InfectedArmy"> If there are 20 child lines, we divide the total probability (100%) equally: 100% ÷ 20 = 5% chance per line If we want equal chances for all zombies, we define it here: max="0" min="5" This means each zombie has a 5% chance. Each event block must be calculated individually based on its own number of child entries. Another example: <event name="InfectedReligious"> Originally, there was only 1 zombie: <child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/> That means it had a 100% chance to spawn. Now, with the DONUTS_ZOMBIES mod, we have 3 more zombies. So the chances must be divided equally: <child lootmax="5" lootmin="0" max="0" min="25" type="ZmbM_priestPopSkinny"/> <!-- DONUTS ZOMBIES --> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_Padre"/> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_PadreI"/> <child lootmax="5" lootmin="0" max="0" min="25" type="Donuts_Zmb_PadreII"/> Each one now has a 25% chance, ensuring all can spawn. I hope this brief explanation helps, and I’m available if you need further assistance. To make life easier for some, a ready-made model of zombie events is in the discussions. 🥳 I give everyone permission to repack this in their server packs; use this mod as inspiration, create new texture variations for your servers, and have fun with it—I hope everyone has a great in-game experience. 🥳 https://github.com/Jhowpix/DonutsZombies.git
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.