Rejects Quest Mod
Rejects Quest Mod — A DayZ Quest System After being asked to pay $250 for a Quest mod, I decided to write my own... with a lil help from Claude.ai. Adds a fully configurable, NPC-driven, chat based quest system to your DayZ server. Find Quest Givers in the world, accept missions, complete objectives, collect your reward. No databases, no complex setup — everything driven by a single JSON config file. Now Translated… (more)
Rejects Quest Mod — A DayZ Quest System After being asked to pay $250 for a Quest mod, I decided to write my own... with a lil help from Claude.ai. Adds a fully configurable, NPC-driven, chat based quest system to your DayZ server. Find Quest Givers in the world, accept missions, complete objectives, collect your reward. No databases, no complex setup — everything driven by a single JSON config file. Now Translated to 14 Languages Mods should be free FEATURES 🗺️ Three Quest Types — Collect, Kill, Deliver ⛓️ Quest Chains — prerequisites unlock content progressively 🔁 Repeatable Quests — cooldown-based reset for ongoing gameplay 👥 Multiple Quest Givers — each with their own quest pool and greeting lines 💬 Live Progress — kill and collect progress reported in chat 📋 Type /q in chat — check active quests without opening the menu ⚙️ Zero-recompile Config — everything editable from one JSON file Ships with 4 unique quest givers and 201 hand-crafted quests including kill hunts, supply runs, delivery chains, recon missions, and the story arc The Signal. Viktor — hardened survivor running a camp up north The Collector — mysterious researcher at Altar Radio Tower Sister Emma — medic tending to survivors at Kabanino church Fisher — coastal scavenger working Black Lake HOW TO USE — PLAYERS Find a Quest Giver in the world Walk up and press F to interact Browse quests, read objectives and rewards Press Accept — complete objectives in the world Return to the Quest Giver and Turn In Type /q in chat to check progress anytime Press o to toggle Quest Widget Press ' to open Quest Journal COMPATIBILITY DayZ 1.29+ — all maps Compatible with DrJones Trader, COT, GlobalChatPlus and most popular mods Built for PvE. Tested on a live server with 40+ mods. ⚔ MAJOR UPDATE | APRIL 2026 ⚔ Nearly every system has been touched — quest content, mechanics, rewards, world events, NPC personality, and UI polish. If you played before, this is a substantially different experience. 📋 201 QUESTS — ALL REWRITTEN Every quest rewritten in first-person voice. Each trader now speaks as themselves with descriptions that reflect their character and situation. 📡 THE SIGNAL — STORY ARC A hostile group is moving through the region. 16 interconnected quests span all four traders — Viktor detects the threat, The Collector triangulates, Emma prepares her clinic, Fisher cuts the supply route. Unlocks progressively via prerequisites. ⚙ NEW MECHANICS 🐺 Enemy Spawn on Accept — Kill quests spawn required enemies 200–250m away on accept. Raycast checked to avoid buildings. All animals supported. 📦 Item Spawn System — Quests spawn specific items at fixed world locations on accept. Cleaned up on cancel. 🔭 Recon Quests — Equip binoculars at a specific location and hold for 60 seconds. Live countdown shown. Timer-only completion — can't be turned in early. Coastal Intel — Rify Lighthouse shore observation Eyes on the Airfield — NWAF ATC tower scan 🚁 Helicopter Crash Events — Recon completion triggers crash sound immediately, then a Mi-8 wreck with smoke spawns 20 seconds later. Medical loot at NWAF, civilian weapons at Rify coast. 💬 NPC CHAT & UI Traders greet you in chat within 3.5m — 30 second cooldown Reward message shown in description panel o
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.