BlackWaterClothing
A curated DayZ mod pack built to enhance survival, combat, base building, and overall gameplay without losing the hardcore feel of DayZ. This collection adds quality-of-life improvements, expanded gear and weapons, custom building options, and extra content to create a smoother, more immersive experience for both new and veteran survivors. Designed for stability, balance, and fun on our server.
Patterns that can stall a single frame regardless of the load figure — see below.
1 chain break, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
0.0123% of each server frame at 100 players (0.123 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.
Per-player hooks carry 60% of this mod's structural load. 0.123 ms/s in all.
1 hook · 0.074 ms/s
32 hooks · 0.049 ms/s
2 hooks · 0.000004 ms/s
| Per-player hooksrun about 30 times a second for each player | 1 hook | 0.074 ms/s | 60% | DayZPlayerImplement.CommandHandler |
| Event hooksrun when something happens: an inventory move, a hit, an action | 32 hooks | 0.049 ms/s | 40% | AR_SG_Masks_GasMask_base.EEItemAttached, AR_SG_Masks_GasMask_base.EEItemDetached, AR_SG_Masks_Respirator_base.EEItemAttached and 18 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 2 hooks | 0.000004 ms/s | <0.1% | AR_SG_Masks_GasMask_base.EEInit, AR_SG_Masks_Respirator_base.EEInit |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
1 override that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
Start
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
ActionToggleNVG1 location
CATA_Clothing.pbo::scripts\4_world\classes\useractionsscomponent\ActionToggleNVG.c:19Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 4 · warning
- ItemBase.GetAttachmentSoundType calls super.GetAttachmentSoundType() only on some paths — on the others the chain below this mod is dropped.
DrippySneakers.pbo::scripts\4_world\itembase\ItemBase.c:22 - Vest_Base.CanReceiveAttachment returns true without consulting super.CanReceiveAttachment() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
CATA_Clothing.pbo::scripts\4_world\itembase\Vests\Vest_Base.c:3 - PlayerBase.CanReceiveAttachment vetoes early (returns false) on some paths and defers to super.CanReceiveAttachment() otherwise — composes safely with vanilla's and earlier mods' conditions.
sk_casual.pbo::scripts\4_World\vest.c:3 - PlayerBase.CanSprint vetoes early (returns false) on some paths and defers to super.CanSprint() otherwise — composes safely with vanilla's and earlier mods' conditions.
CATA_Clothing.pbo::scripts\4_world\itembase\Vests\BombSuit.c:8
- ItemBase.GetAttachmentSoundType calls super.GetAttachmentSoundType() only on some paths — on the others the chain below this mod is dropped.
Checks answered without super() · 1 · warning
- ActionToggleNVG.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
CATA_Clothing.pbo::scripts\4_world\classes\useractionsscomponent\ActionToggleNVG.c:3
- ActionToggleNVG.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Per-player-per-frame hooks · 1 · warning
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
- DayZPlayerImplement.CommandHandler runs once per player per tick (~30 Hz/player): cost scales with population on the hottest per-player surface.
Several overrides of one hot surface · 3 · info
- 4 overrides of ItemBase.SetActions within this mod.
- 5 overrides of PlayerBase.EEItemAttached within this mod.
- 5 overrides of PlayerBase.EEItemDetached within this mod.
Timers created inside event paths · 14 · heuristic
- AR_SG_Masks_GasMask_base.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:41 - AR_SG_Masks_GasMask_base.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:48 - AR_SG_Masks_Respirator_base.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:10 - AR_SG_Masks_Respirator_base.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:17 - PlayerBase.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_casual.pbo::scripts\4_World\PlayerBase.c:3 - PlayerBase.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_goat.pbo::scripts\4_World\PlayerBase.c:3 - PlayerBase.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_sw_v2.pbo::scripts\4_World\PlayerBase.c:3 - PlayerBase.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_tech.pbo::scripts\4_World\PlayerBase.c:3 - PlayerBase.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_yaka.pbo::scripts\4_World\PlayerBase.c:3 - PlayerBase.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_casual.pbo::scripts\4_World\PlayerBase.c:51 - PlayerBase.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_goat.pbo::scripts\4_World\PlayerBase.c:51 - PlayerBase.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_sw_v2.pbo::scripts\4_World\PlayerBase.c:51 - PlayerBase.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_tech.pbo::scripts\4_World\PlayerBase.c:51 - PlayerBase.EEItemDetached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
sk_yaka.pbo::scripts\4_World\PlayerBase.c:51
- AR_SG_Masks_GasMask_base.EEItemAttached (T2) registers timers inside a per-event path (CallLater). If these are not cleaned up, each live timer costs ~140 ns/frame of queue residency and the count grows with player activity — verify the cleanup path by reading the code.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 69 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionConstructor.RegisterActions |
— | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\ar_Clothing_base.c:302 |
ActionConstructor.RegisterActions |
— | yes | ✓ | CATA_Clothing_2.pbo::scripts\4_world\classes\useractioncomponent\ActionConstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | DrippySneakers.pbo::scripts\4_world\itembase\actions\ActionConstructor.c:3 |
ActionConstructor.RegisterActions |
— | yes | ✓ | sk_fs.pbo::scripts\4_World\Actions\ActionSwitchVisor.c:40 |
ActionConstructor.RegisterActions |
— | yes | ✓ | sk_snygg.pbo::scripts\4_World\ActionSwitchVisor.c:40 |
ActionConstructor.RegisterActions |
— | yes | ✓ | sk_striker.pbo::scripts\4_World\Actions\ActionSwitchVisor.c:40 |
ActionConstructor.RegisterActions |
— | yes | ✓ | sk_taladro.pbo::scripts\4_World\Actions\ActionSwitch.c:40 |
ActionToggleNVG.ActionCondition |
T2 | yes | ✗ none | CATA_Clothing.pbo::scripts\4_world\classes\useractionsscomponent\ActionToggleNVG.c:3 |
ActionToggleNVG.Start |
— | yes | ✗ none | CATA_Clothing.pbo::scripts\4_world\classes\useractionsscomponent\ActionToggleNVG.c:19 |
AR_SG_Hats_Bandana_Brow_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Bandana.c:12 |
AR_SG_Hats_Bandana_Head_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Bandana.c:21 |
AR_SG_Masks_Arafatka_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Arafatka.c:3 |
AR_SG_Masks_Arafatka_Buff_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Arafatka.c:12 |
AR_SG_Masks_Arafatka_Scarf_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Arafatka.c:21 |
AR_SG_Masks_Bandana_Mask_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Bandana.c:3 |
AR_SG_Masks_GasMask_base.EEInit |
T3 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:34 |
AR_SG_Masks_GasMask_base.EEItemAttached |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:41 |
AR_SG_Masks_GasMask_base.EEItemDetached |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:48 |
AR_SG_Masks_Respirator_base.EEInit |
T3 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:3 |
AR_SG_Masks_Respirator_base.EEItemAttached |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:10 |
AR_SG_Masks_Respirator_base.EEItemDetached |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_Masks.c:17 |
AR_SG_Tops_Tactical_Jacket_hide_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_SG_Tops_Tactical_Jacket.c:3 |
AR_SG_Tops_Tactical_Jacket_hoodclose_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_SG_Tops_Tactical_Jacket.c:13 |
AR_SG_Tops_Tactical_Jacket_hoodup_base.SetActions |
T2 | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\exlusion\AR_SG_Tops_Tactical_Jacket.c:23 |
CodeLock.SetActions |
T2 | yes | ✓ | DrippySneakers.pbo::scripts\4_world\itembase\entities\codelock\CodeLock.c:4 |
DayZPlayerImplement.CommandHandler |
T1 | yes | ✓ | DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3 |
DayZPlayerImplement.ProcessJumpOrClimb |
— | yes | ✓ | DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:40 |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | yes | ✓ | DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplementFallDamage.c:3 |
ItemBase.GetAttachmentSoundType |
— | yes | conditional | DrippySneakers.pbo::scripts\4_world\itembase\ItemBase.c:22 |
ItemBase.SetActions |
T2 | yes | ✓ | sk_fs.pbo::scripts\4_World\Actions\ActionSwitchVisor.c:50 |
ItemBase.SetActions |
T2 | yes | ✓ | sk_snygg.pbo::scripts\4_World\ActionSwitchVisor.c:50 |
ItemBase.SetActions |
T2 | yes | ✓ | sk_striker.pbo::scripts\4_World\Actions\ActionSwitchVisor.c:50 |
ItemBase.SetActions |
T2 | yes | ✓ | sk_taladro.pbo::scripts\4_World\Actions\ActionSwitch.c:50 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\animations.c:4 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\animations.c:18 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | CATA_Clothing.pbo::scripts\4_world\manbase\AnimRegistration.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | CATA_Clothing.pbo::scripts\4_world\manbase\AnimRegistration.c:34 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | CATA_Clothing_2.pbo::scripts\4_world\manbase\AnimRegistration.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | DrippySneakers.pbo::scripts\4_world\manbase\AnimRegistration.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | pitstop2_stuff.pbo::Scripts\4_World\Animations.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | pitstop2_stuff.pbo::Scripts\4_World\Animations.c:16 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | pitstop3_clothing.pbo::Scripts\4_World\Animations.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | pitstop3_clothing.pbo::Scripts\4_World\Animations.c:16 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | pitstop_stuff.pbo::Scripts\4_World\Animations.c:3 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | pitstop_stuff.pbo::Scripts\4_World\Animations.c:15 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | sk_shadow.pbo::scripts\4_World\Entities\Animations.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | sk_shadow.pbo::scripts\4_World\Entities\Animations.c:22 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | sk_striker.pbo::scripts\4_World\Entities\Animations.c:3 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | sk_striker.pbo::scripts\4_World\Entities\Animations.c:24 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | yes | ✓ | sk_verano.pbo::scripts\4_World\animations.c:4 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | yes | ✓ | sk_verano.pbo::scripts\4_World\animations.c:14 |
PlayerBase.EEInit |
T3 | no | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\playerbase.c:5 |
PlayerBase.EEItemAttached |
T2 | no | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\playerbase.c:12 |
PlayerBase.EEItemDetached |
T2 | no | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\playerbase.c:19 |
PlayerBase.CanSprint |
— | yes | conditional | CATA_Clothing.pbo::scripts\4_world\itembase\Vests\BombSuit.c:8 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | sk_casual.pbo::scripts\4_World\PlayerBase.c:3 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | sk_casual.pbo::scripts\4_World\PlayerBase.c:51 |
PlayerBase.CanReceiveAttachment |
T2 | yes | conditional | sk_casual.pbo::scripts\4_World\vest.c:3 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | sk_goat.pbo::scripts\4_World\PlayerBase.c:3 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | sk_goat.pbo::scripts\4_World\PlayerBase.c:51 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | sk_sw_v2.pbo::scripts\4_World\PlayerBase.c:3 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | sk_sw_v2.pbo::scripts\4_World\PlayerBase.c:51 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | sk_tech.pbo::scripts\4_World\PlayerBase.c:3 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | sk_tech.pbo::scripts\4_World\PlayerBase.c:51 |
PlayerBase.EEItemAttached |
T2 | yes | ✓ | sk_yaka.pbo::scripts\4_World\PlayerBase.c:3 |
PlayerBase.EEItemDetached |
T2 | yes | ✓ | sk_yaka.pbo::scripts\4_World\PlayerBase.c:51 |
PluginManager.Init |
— | yes | ✓ | AR_ClothingPack_Scripts.pbo::scripts\4_World\ar_Clothing_base.c:3 |
Screwdriver.SetActions |
T2 | yes | ✓ | DrippySneakers.pbo::scripts\4_world\itembase\entities\Screwdriver.c:3 |
Vest_Base.CanReceiveAttachment |
T2 | yes | conditional | CATA_Clothing.pbo::scripts\4_world\itembase\Vests\Vest_Base.c:3 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
DayZPlayerImplement.CommandHandler | T1 | 3000.0 | measured | 0.0744 |
AR_SG_Masks_Respirator_base.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
AR_SG_Masks_Respirator_base.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
AR_SG_Masks_GasMask_base.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
AR_SG_Masks_GasMask_base.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemAttached | T2 | 130.0 | measured | 0.0032 |
PlayerBase.EEItemDetached | T2 | 130.0 | measured | 0.0032 |
AR_SG_Masks_Arafatka_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Masks_Arafatka_Buff_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Masks_Arafatka_Scarf_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Masks_Bandana_Mask_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Hats_Bandana_Brow_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Hats_Bandana_Head_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Tops_Tactical_Jacket_hide_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Tops_Tactical_Jacket_hoodclose_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Tops_Tactical_Jacket_hoodup_base.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ActionToggleNVG.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
Vest_Base.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
CodeLock.SetActions | T2 | 8.0 | placeholder | 0.0002 |
Screwdriver.SetActions | T2 | 8.0 | placeholder | 0.0002 |
PlayerBase.CanReceiveAttachment | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
ItemBase.SetActions | T2 | 8.0 | placeholder | 0.0002 |
AR_SG_Masks_Respirator_base.EEInit | T3 | 0.1 | placeholder | 0.0000 |
AR_SG_Masks_GasMask_base.EEInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.004 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
AR_ClothingPack.pbo
AR_SG_Headset_ComtacrequiredVersion 0.1 — requiresDZ_CharactersAR_SG_Backpacks_BannyrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BackpacksAR_SG_Backpacks_LightrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BackpacksAR_SG_Backpacks_RetrorequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BackpacksAR_SG_Backpacks_TacticalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BackpacksAR_SG_Belts_BannyrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BeltsAR_ClothingPackrequiredVersion 0.1 — requiresDZ_Data,DZ_CharactersAR_SG_Glasses_AviatorrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlassesAR_SG_Glasses_ClassicrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlassesAR_SG_Glasses_TacticalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlassesAR_SG_Glasses_CombatrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlassesAR_SG_Gloves_CombatrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlovesAR_SG_Gloves_LeatherrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlovesAR_SG_Gloves_MilitaryrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlovesAR_SG_Gloves_ShortrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlovesAR_SG_Gloves_TacticalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_GlovesAR_SG_Hats_BaseballCaprequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_BeretrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_CowboyrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_FieldCaprequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_ShortBeanierequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_TacticalBoonierequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Hats_WarmBeanierequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_HeadgearAR_SG_Masks_1HolesrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_2HolesrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_3HolesrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_ArafatkarequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_Arafatka_BuffrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_Arafatka_ScarfrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_BandanarequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_BuffrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_GasMaskrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_MedicalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Masks_RespiratorrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Characters_MasksAR_SG_Masks_TacticalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_MasksAR_SG_Pants_CargorequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Pants_G3requiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Pants_GorkarequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Pants_JeansrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Pants_TacticalrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Pants_CShortsrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_PantsAR_SG_Boots_MilitaryrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_ShoesAR_SG_Boots_WorkingrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_ShoesAR_SG_Boots_SneakersHightrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_ShoesAR_SG_Tops_Zip_HoodierequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Bomber_JacketrequiredVersion 0.1 — requiresDZ_Data,DZ_CharactersAR_SG_Tops_Field_JacketrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Gorka_JacketrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Tactical_JacketrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Combat_ShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Hawaii_ShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_RolledUp_ShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Tactical_ShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Classic_TShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Tops_Tucked_TShirtrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_TopsAR_SG_Vests_WolfrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_VestsAR_SG_Vests_DownrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_Vests
AR_ClothingPack_Scripts.pbo
AR_ClothingPackrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters
CATA_Clothing.pbo
CATA_ClothingrequiredVersion 0.1 — requiresDZ_CharactersCATA_Characters_BackpacksrequiredVersion 0.1 — requiresDZ_Data,DZ_Gear_Containers,DZ_Characters_BackpacksCATA_PEENBACKPACK_BaserequiredVersion 0.1 — requiresDZ_DataCATA_Characters_BeltsrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_Belts,DZ_DataCATA_Characters_HeadgearrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters_HeadgearCATA_Characters_VestsrequiredVersion 0.1 — requiresDZ_Characters_Vests,DZ_Weapons_Magazines,DZ_Gear_Medical,DZ_Gear_Tools,DZ_Gear_Drinks,DZ_Data
CATA_Clothing_2.pbo
CATA_Clothing_2requiredVersion 0.1 — no requiredAddonsCATA_Characters_GlovesrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters_GlovesCATA_Characters_MasksrequiredVersion 0.1 — requiresDZ_Characters_Masks,DZ_DataCATA_Clothing_OtherrequiredVersion 0.1 — requiresDZ_Characters,DZ_Characters_BackpacksCATA_Characters_PantsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters_PantsCATA_Characters_ShoesrequiredVersion 0.1 — requiresDZ_Characters_Shoes,DZ_DataCATA_Characters_TopsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters_Tops
DrippySneakers.pbo
DrippySneakersrequiredVersion 0.1 — no requiredAddonsDrippySneakers_DatarequiredVersion 0.1 — requiresDZ_Characters_Shoes,DZ_Data
pitstop2_stuff.pbo
PITSTOP2_Stuff_Clothing_6Sh118requiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_Stuff_Clothing_AirJordan1requiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_AltynHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_ApocalypticHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_AVSTCVrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_DCSVestsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_Stuff_Clothing_DevTacHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_BHEGasmaskrequiredVersion 0.1 — requiresDZ_DataPITSTOP2_GhillierequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_GhostGlovesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_GunSlingrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_CamonetHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_IOTVGen4requiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_KevlarHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_KnifeSheathrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_Stuff_Clothing_LouboutinShoesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_MechanixGlovesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_MilitaryVisorrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_Stuff_Clothing_YeezyrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_OutlanderBackpackrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_OutlanderHelmetrequiredVersion 0.1 — requiresDZ_DataPITSTOP2_OutlanderPantsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_PioneerBackpackrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_PlagueDoctorMaskrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_PouchesrequiredVersion 0.1 — requiresDZ_DataPITSTOP2_RolledSleevesShirtrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_RysHelmetrequiredVersion 0.1 — requiresPITSTOP2_AltynHelmetPITSTOP2_SlickLBTrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_SOCOMBeltrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_SpecOpsHelmetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_SteampunkMaskrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_TimberlandsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_USECGearrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_VanillaRetexturesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_WandererPantsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP2_WinterJacketrequiredVersion 0.1 — requiresDZ_Characterspitstop2_stuffrequiredVersion 0.1 — requiresDZ_DataPITSTOP2_GPNVGrequiredVersion 0.1 — requiresDZ_Characters_Glasses,DZ_Gear_Optics
pitstop3_clothing.pbo
PITSTOP3_TakedownBackpackrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_Scriptspitstop3_clothingrequiredVersion 0.1 — no requiredAddonspitstop3_clothing_Helmets_CaimanrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Helmets_ExfilrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Masks_ShemagsrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Shoes_DiorB23requiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Shoes_OffWhiteOffCourtrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Tops_GhillierequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_CPCGErequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_CPCMod2requiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_SSPFrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_JSFrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_TacTecrequiredVersion 0.1 — requiresDZ_Characterspitstop3_clothing_Vests_TBASrequiredVersion 0.1 — requiresDZ_Characters
pitstop_stuff.pbo
PITSTOP_AirForce1requiredVersion 0.1 — requiresDZ_CharactersPITSTOP_BackwardsBaseballCaprequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_CampingBackpackrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_DemonMaskrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_FleecedHoodrequiredVersion 0.1 — requiresDZ_DataPITSTOP_TacComsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_HuntressGlovesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_HuntressJacketrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_HuntressPantsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_HuntressShoesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_JCPVestrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_KanyeGlassesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_LongCoatrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_PilotJacketrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_AdminSetrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_ScarfrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SneakersrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SOCOMBackpackrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SOCOMHelmetrequiredVersion 0.1 — requiresDZ_DataPITSTOP_SOCOMJacketrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SOCOMPantsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SOCOMVestrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SpecOpsBootsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SpecOpsGlovesrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SpecOpsPantsrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_SpecOpsVestrequiredVersion 0.1 — requiresDZ_CharactersPITSTOP_YeezyV2requiredVersion 0.1 — requiresDZ_Characterspitstop_stuffrequiredVersion 0.1 — requiresDZ_Data
sk_casual.pbo
sk_casualrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_casualrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_chvk.pbo
sk_chvkrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssr_techrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_fs.pbo
sk_fsrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_fsrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_goat.pbo
sk_goatrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_goatrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_groku.pbo
sk_grokurequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_groku1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_kato.pbo
sk_katorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_katorequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_labubu.pbo
sk_labuburequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_labuburequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_mio.pbo
sk_miorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_mio1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_morte.pbo
sk_miorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_morte1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_olympia.pbo
sk_olympiarequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_olrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_pain.pbo
sk_painrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_painrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_raptum.pbo
sk_raptumrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_raptum1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_rtks.pbo
sk_rtksrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_rtksrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_sacai.pbo
sk_sacairequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_sacairequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_sekario.pbo
sk_sekariorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_sekariorequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_shadow.pbo
sk_shadowrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_shadowrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_sirena.pbo
sk_sirenarequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_sirena1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_snygg.pbo
sk_snyggrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_snygg1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_street_warrior.pbo
sk_street_warriorrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_shadowrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_striker.pbo
sk_strikerrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_strikerrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_sw_v2.pbo
sk_sw_v2requiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_sw_v2requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_taladro.pbo
sk_taladrorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_taladrorequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_tech.pbo
sk_techrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssr_techrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_track.pbo
sk_trackrequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_track_mfrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_verano.pbo
sk_veranorequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_verano1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
sk_yaka.pbo
sk_yakarequiredVersion 0.1 — requiresDZ_Characters,DZ_Data,DZ_scriptssk_yaka1requiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts
census 1.1 · findings 1.1 · hash ba34fb1e28e83faf