← modperf · analyzed mods

More Explosives 2.0

Fixed & Updated for DayZ 1.29 All credit to original version by Handsome Nipple, Xofa & Deadcraft https://steamcommunity.com/sharedfiles/filedetails/?id=2916864737 Changes: Fixed 1.29 launch crash — Renamed internal AmmoType variable to MOE_AmmoType to resolve conflict with new engine type name introduced in 1.29 Fixed entity damage multipliers not loading from config — Format string had wrong placeholder (%4… (more)

Fixed & Updated for DayZ 1.29 All credit to original version by Handsome Nipple, Xofa & Deadcraft https://steamcommunity.com/sharedfiles/filedetails/?id=2916864737 Changes: Fixed 1.29 launch crash — Renamed internal AmmoType variable to MOE_AmmoType to resolve conflict with new engine type name introduced in 1.29 Fixed entity damage multipliers not loading from config — Format string had wrong placeholder (%4 instead of %3), causing per-entity damage multipliers to always default to 1.0 Fixed syntax errors in utility functions — Removed stray parentheses in ProjectOnPlane, GetCurrentTime, and GetCurrentDate that could cause compile failures Fixed raid schedule time calculation — Bitwise AND was used instead of modulo when calculating time until next raid window, producing incorrect results Removed external blacklist/DRM check — Eliminated client-side HTTP call to GitHub on every connect (original author's repo) All changes are script-only. No config or model changes. I plan to add new features to the mod if it contiunes to be abandoned.

Workshop 3702585996

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 8 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.