MutatedMods Lasers
Mutated Lasers MutatedLasers adds a hotkey-driven laser sight and flashlight attachment system for both rifles and pistols. Features - Combined laser sight + flashlight in one attachment - Rifle and pistol variants - 3 Different models, ANPEQ10, ANPEQ15 and SureFire(TrueFire) - 16 laser color variants - Hotkey-controlled laser and flashlight toggles - Flashlight modes: standard and strobe - Laser modes: single beam… (more)
Mutated Lasers MutatedLasers adds a hotkey-driven laser sight and flashlight attachment system for both rifles and pistols. Features - Combined laser sight + flashlight in one attachment - Rifle and pistol variants - 3 Different models, ANPEQ10, ANPEQ15 and SureFire(TrueFire) - 16 laser color variants - Hotkey-controlled laser and flashlight toggles - Flashlight modes: standard and strobe - Laser modes: single beam or tri-beam - Adjustable laser dot/beam size - Adjustable laser brightness - Adjustable flashlight brightness - Adjustable flashlight beam width - Automatic laser sighting option - Manual laser zeroing/offset control when automatic sighting is disabled - Optional IR-style beam behavior so beams are only visible through working NVGs - Uses standard weapon flashlight slots - Can enable/disable the Strobe on the Flashlight - Can enable/disable Tactical Mode which makes it so only when you aim up the lights show Player Controls Default controls can be changed in Options > Controls > Keybinding > MutatedLasers. - L = Toggle flashlight - B = Toggle laser - Arrow Keys Left/Right/Up/Down = Manual laser adjustment (If Autosighting is disabled) - Numpad 0 = Cycle laser aim step (If Autosighting is disabled) - Numpad 4 = Cycle flashlight beam width - Numpad 5 = Cycle laser dot/beam size - Numpad 7 = Cycle flashlight brightness - Numpad 8 = Cycle laser brightness - Numpad 9 = Toggle single beam / tri-beam Notes - Flashlight cycle: ON > STROBE > OFF (When disabled ON > OFF) - Manual laser adjustment only works when automatic laser sighting is disabled by the server - If beam visibility is disabled by the server, laser beams become NVG-only - Laser colors are separate item variants, not an in-game color cycle - Slight 'BUG' with some scopes and the laser dot not always being visible at long ranges - Bug with Pistol Lasers at the moment and will be fixed in laser version - Now compatible with Delta Weapons. Files The types.xml, cfgeconomycore.xml and mutatedlasers_classnames.txt are inside the @MutatedLasers folder. Repacking Repacking is now allowed only as a repack. No editing without permission https://discord.gg/QUMzJ6jbX6 Mutated Mods Discord to report any bugs or issues. FoX's Den Partnered Discord.
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