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PMAEventManager

PMA Event Manager Automated server event system for DayZ. Spawn World Bosses, zombie hordes, AI squads, and custom encounters — fully configurable through an in-game admin GUI. No restart required. Features Event System World Boss & Normal Events — Two event types: World Boss spawns all entities immediately for intense fights, Normal events support trigger-on-entry where entities only spawn when a player enters the… (more)

PMA Event Manager Automated server event system for DayZ. Spawn World Bosses, zombie hordes, AI squads, and custom encounters — fully configurable through an in-game admin GUI. No restart required. Features Event System World Boss & Normal Events — Two event types: World Boss spawns all entities immediately for intense fights, Normal events support trigger-on-entry where entities only spawn when a player enters the zone. Multi-Wave Spawning — Split entities across multiple waves with configurable delays between them. Each wave must be cleared before the next one begins. Entity Support — Spawn Zombies, Animals, and eAI (Expansion AI) soldiers with full loadout customization. Mix and match different entity types within the same event. Alternate Locations — Set up to 6 different spawn positions per event. The system randomly picks one each time, keeping events unpredictable for players. Event Zones — Each event has a circular play area with configurable radius. Only players inside the circle can participate and deal damage. Auto-Scheduling — Events run on a timer with configurable intervals (hours). Restrict them to specific hours of the day or days of the week — no admin intervention needed. Arena Buildings — Spawn structures and fortifications at the event location to create custom arenas. Buildings appear when the event starts and are cleaned up when it ends. Visual Effects — Fog particles, smoke grenades, and atmospheric point lights to give each event a unique atmosphere. Toggle effects per event. Reward Statue — When all waves are cleared, a lootable statue spawns at the event center. Configure reward items with individual drop chances (0-100%) per event. Admin GUI (In-Game) Visual Editor — Create, edit, and delete events entirely in-game. No config files to manually edit. Everything is saved as JSON on the server automatically. Interactive Map — Click on the map to place events and visually see the event zone circle. Drag to pan, scroll to zoom. Supports adding alternate locations visually. Tabbed Interface — Organized into General, Schedule, Entities, and Rewards tabs so you can configure every aspect of an event without clutter. Force Start / Stop — Instantly trigger or cancel any event with a button press. Useful for testing setups or running manual events. Notification Editor — Customize the title and description text that players see when an event starts, ends, or completes. Party & Leaderboard Management — View all parties, kick members, delete parties, and configure leaderboard rewards directly from the admin panel. Keybind: Ctrl+Z — Opens the admin menu. Only works for players whose Steam64 UID is listed in the admin file. Leaderboard & Stats Per-Event Kill Tracking — Every kill inside an event zone is tracked in real-time. A top 10 leaderboard is displayed to all players during the event. Persistent Global Stats — Player stats (total kills, events completed) are saved permanently and survive server restarts. Rank Rewards — Configure item rewards for 1st, 2nd, and 3rd place players. Players can claim their reward once per leaderboard cycle. Auto-Reset — Leaderboard resets on a configurable interval (default: 7 days). Unclaimed rewards remain available until the next reset. Event History — Stores the last 20 completed events showing event name, timestamp, and the top 3 winners with their kill counts. Party / Team System Create Parties — Players can form teams at a configurable in-game currency cost. Party names are limited to 24 characters. Team Management — Invite online players, accept or decline invit

Workshop 3714064775

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.