KM_WaterWell
KM WaterWell Build your water supply. Keep it maintained. Test before you drink. Build a working water well for your DayZ base using familiar tools and materials. Optional maintenance, dry-out and water-quality systems support both KM wells and vanilla map wells, with separate server settings. WHAT'S INCLUDED Craftable wells with physical, stage-by-stage construction. Drink directly, wash bloody hands and fill… (more)
KM WaterWell Build your water supply. Keep it maintained. Test before you drink. Build a working water well for your DayZ base using familiar tools and materials. Optional maintenance, dry-out and water-quality systems support both KM wells and vanilla map wells, with separate server settings. WHAT'S INCLUDED Craftable wells with physical, stage-by-stage construction. Drink directly, wash bloody hands and fill compatible containers. Hammer or hand repairs, with prompts showing missing materials. Optional dry-out, usage limits and refill timers. Support for blue and yellow vanilla map pumps. Separate illness chances for KM and vanilla wells. Water testing, purification tablets and optional bottle contamination. Individual well state, treatment persistence and server-side JSON settings. CRAFTING & CONSTRUCTION Craft a Water Well Kit using 1 Large Stone + 10 Wooden Planks. Place it on suitable ground, attach materials and build each stage. Site → Foundation → Lower Wall → Upper Wall → Pillars → Roof → Working Well Foundation: 2 Logs + 6 Large Stones. Tool: Shovel. Lower Wall: 1 Log + 5 Planks + 10 Nails + 6 Large Stones. Upper Wall: 1 Log + 5 Planks + 10 Nails + 6 Large Stones. Pillars: 2 Logs + 10 Planks + 25 Nails. Roof: 2 Logs + 10 Planks + 15 Nails + 4 Metal Sheets. All stages after the foundation use a Hammer. REPAIRS & DRY WELLS When enabled, broken wells need the configured stones, planks and nails before repair. Adjust material costs, repair times, hammer damage and hand-repair stamina use. Set uses before breaking, repairs before becoming worn and the chance of drawing water from a worn well. Dry-out settings control usage limits, refill delays and whether hand washing counts towards usage. Each well tracks its own condition independently. WATER QUALITY & TREATMENT Set separate IllnessChancePercent values from 0–100 for KM and vanilla wells. Enable Cholera exposure from drinking or optional contaminated container fills. Location overrides give selected vanilla wells their own risk. Hold a Water Test Kit and aim at a well to check its configured illness risk and remaining treatment time. Each successful test consumes one use. Hold vanilla Purification Tablets and aim at a well to treat it. The default is 1 tablet for 1 hour; both are configurable. Treatment protects direct drinking and new fills from this mod's Cholera system. Remaining treatment persists and pauses while the server is offline. Well treatment does not cure sick players or clean previously collected water. Use DayZ's normal tablet interaction to purify existing containers. Illness and bottle contamination are off by default. Testing and tablet treatment are enabled by default. SERVER CONFIGURATION & ADMIN TOOLS Files are generated under your server profile/KM_WaterWell/: General.json — general settings and admin access. KMWell.json — custom-well placement, maintenance and water quality. VanillaWell.json — map-well settings and location overrides. VanillaWellStates.json and WellTreatments.json — saved state. Backups/ — migration backups. Legacy KM_WaterWell_Config.json settings migrate while preserving the original file. Vanilla repair, dry-out and illness systems are off by default. Optional admin tools provide inspect, refill, repair and reset actions. Enable EnableAdminWellControls, add Steam IDs to AdminSteamIDs in General.json, then reconnect. Aim at a well with empty hands. Admin changes are logged. INSTALLATION & SETUP Load @KM
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