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SF KOTH

SF KOTH - King of the Hill Event System SF KOTH is a configurable King of the Hill with a twist. This KOTH incorporates toggale Gas Zones, Fog Zones, Vehicle Bans, Stationary Punishments that are all toggable and configurable. Players must enter the active KOTH zone, fight for control, and hold the area long enough to raise the flag and complete the event. Once captured, the winning players are rewarded with… (more)

SF KOTH - King of the Hill Event System SF KOTH is a configurable King of the Hill with a twist. This KOTH incorporates toggale Gas Zones, Fog Zones, Vehicle Bans, Stationary Punishments that are all toggable and configurable. Players must enter the active KOTH zone, fight for control, and hold the area long enough to raise the flag and complete the event. Once captured, the winning players are rewarded with configurable loot crates. Disclaimer: Inspiration has been taken from other KOTH mods. I wanted a more varied KOTH. All code has been scripted by myself. Check out MZ_KOTH for another version that runs extremely well. Core Features Dynamic King of the Hill event system Configurable KOTH locations Warm-up phase with HUD countdown Active event notifications Reward crate spawning on completion Configurable loot categories and reward settings Zombie wave support Animal spawn support Fog hazard support Gas/contamination hazard support Vehicle ban event support Vehicle warning HUD with countdown Optional vehicle punishment settings Location-based controls for fog, gas, and vehicle access KOTH Capture System When a KOTH event starts, players must move into the active capture zone and remain inside the area to progress the flag. The more players inside the zone, the faster the capture can progress depending on server settings. If the zone is abandoned, capture progress can decay, forcing players to stay active and defend the point. Dynamic Event Phases SF KOTH supports a configurable warm-up phase before the active location is revealed. This gives players time to prepare before the fight begins. The mod also supports dynamic phase behaviour such as lockdown-style capture multipliers and progression-based event changes. Hazards and Punishments Server owners can enable or disable extra event hazards per location, including: Fog events Gas/contamination events Vehicle ban events Each KOTH location can control whether these systems are allowed, giving server owners full control over how dangerous each event area should be. Vehicle Ban System SF KOTH includes an optional vehicle ban system for KOTH zones. If vehicles are not allowed at a location, players can receive an on-screen warning with a countdown when entering the zone in a vehicle. Server owners can configure vehicle punishment behaviour, including engine shutdown and vehicle part damage. Rewards Reward crates can be configured per event, allowing server owners to create different levels of loot depending on the location or event setup. Loot can be organised into custom categories, giving full control over what can spawn inside completed KOTH rewards. Server Owner Configuration Most major systems are configurable through JSON settings, including: KOTH locations Capture radius Capture speed Required players Warm-up duration Reward crates Loot categories Zombie waves Animal spawns Fog hazards Gas hazards Vehicle ban behaviour Event notifications Cleanup settings Credits Credit to LootGoblin of Left to Die Servers for live testing this mod https://discord.gg/C9nVSqs7 Credit to Loko of Adrenaline AU for live testing this mod https://discord.gg/tqGqwVPx8 Donate If you would like to donate to support development of more mods: Paypal - Buy Me A Coffee Repacking You can repack this mod into your own server packs. All i request is that you credit the mod within your description. Discord For any Mod issues, feedback or suggestions head to my discord below and

Workshop 3726971390

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.