← modperf · analyzed mods

ARTRIX Server Pack

Workshop 3732952177 · mod updated 2026-10-03 · analyzed 2026-10-03 07:00 UTC · history · 1407 script files

Stall risks
2 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
20 to review

20 chain breaks on base classes or persisted data. 76 more are whole-class replacements of specific classes.

Structural footprint 1.1
B
20 to review
Heavier than 98% of 328 scripted mods analyzed.

0.272% of each server frame at 100 players (2.716 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 9 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • 41 mods
    0.1 to 0.22 ms/s · grade A
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • This mod
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 88% of this mod's structural load. 2.716 ms/s in all.

Every-frame hooks · 5.5%
6 hooks · 0.15 ms/s
Per-player hooks · 5.5%
2 hooks · 0.15 ms/s
Event hooks · 1.2%
79 hooks · 0.034 ms/s
Lifecycle hooks · <0.1%
50 hooks · 0.0001 ms/s
88%Repeating timers · 88%
17 timers · 2.4 ms/s
Every-frame hooksrun every server frame 6 hooks 0.15 ms/s 5.5% DayZGame.OnUpdate, DayZSpectator.EOnFrame, MissionServer.OnUpdate and 3 more
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 5.5% PlayerBase.CommandHandler, PlayerBase.OnScheduledTick
Event hooksrun when something happens: an inventory move, a hit, an action 79 hooks 0.034 ms/s 1.2% ItemBase.EEItemLocationChanged, ItemBase.OnInventoryEnter, ItemBase.OnInventoryExit and 58 more
Lifecycle hooksrun when an entity is created, loaded or deleted 50 hooks 0.0001 ms/s <0.1% BoatScript.OnStoreLoad, CarScript.OnStoreLoad, Dogtag_Base.AfterStoreLoad and 21 more
Repeating timersstay in the timer queue, which is walked every frame 17 timers 2.4 ms/s 88% 10 × every 1 s, 3 × every 100 ms, 2 × every 20 ms and 2 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

96 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every BoatScript (5 vanilla subclasses)
BoatScript.EEOnCECreate

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any BoatScript.

Defined_Scripts.pbo::Scripts\4_World\Boats.c:3
Review
Base class · every Clothing (903 vanilla subclasses)
Clothing.UpdateNVGStatus

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Clothing.

Defined_Scripts.pbo::Scripts\4_World\Entities\Clothing_Base.c:3
Review
Base class · every DayZGame
DayZGame.SetServerMarkers

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

KOTH.pbo::Scripts\3_Game\3rdParty\VPP.c:48
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.OnSprintEnd

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:6
Review
Base class · every DayZPlayerImplement (4 vanilla subclasses)
DayZPlayerImplement.OnSprintStart

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZPlayerImplement.

Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:4
Review
Base class · every Edible_Base (123 vanilla subclasses)
Edible_Base.OnConsume

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Edible_Base.

Defined_Scripts.pbo::Scripts\4_World\Entities\Edible_Base.c:3
Review
Base class · every Hologram
Hologram.EvaluateCollision

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any Hologram.

Defined_Scripts.pbo::Scripts\4_World\Hologram.c:13
Review
Base class · every MissionBase (5 vanilla subclasses)
MissionBase.UpdateDummyScheduler

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionBase.

Defined_Scripts.pbo::Scripts\5_Mission\Tick.c:3
Review
Base class · every MissionServer
MissionServer.HandleBody

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:28
Review
Base class · every MissionServer
MissionServer.RandomArtillery

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

Defined_Scripts.pbo::Scripts\5_Mission\Tick.c:10
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.BrokenLegForceProne

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:161
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.FreezeCheck

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\temp.c:26
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnCommandSwimFinish

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:78
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnCommandSwimStart

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:47
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.OnReceivedHit

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\Aimpunch\playerbase.c:6
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.PreloadDecayTexture

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Invisible_mod.pbo::Scripts\4_World\playerbase.c:54
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.QueueAddGlassesEffect

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

OverlayRemover.pbo::scripts\4_World\OverlayRemover\PlayerBase.c:3
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetActionsRemoteTarget

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:15
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetRestrainPrelocked

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:125
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.SetRestrained

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:140
By design
Leaf class · LogoutMenu
LogoutMenu replaced on 9 methods · 9 overrides

Cancel · Exit · Hide · SetLogoutTime · SetTime · Show · Update · UpdateInfo · UpdateTime

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLogoutMenu
9 locationsLayout.pbo::scripts\5_Mission\gui\logoutmenu.c:286
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:271
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:190
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:227
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:233
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:184
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:218
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:253
Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:240
By design
Leaf class · LoadingScreen
LoadingScreen replaced on 6 methods · 6 overrides

EndLoading · Hide · SetStatus · SetTitle · Show · ShowEx

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLoadingScreen
6 locationsLayout.pbo::scripts\3_Game\LoadingScreen.c:100
Layout.pbo::scripts\3_Game\LoadingScreen.c:115
Layout.pbo::scripts\3_Game\LoadingScreen.c:89
Layout.pbo::scripts\3_Game\LoadingScreen.c:84
Layout.pbo::scripts\3_Game\LoadingScreen.c:38
Layout.pbo::scripts\3_Game\LoadingScreen.c:94
By design
Leaf class · LoginQueueBase
LoginQueueBase replaced on 5 methods · 5 overrides

Hide · Leave · SetPosition · Show · Update

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLoginQueueBase
5 locationsLayout.pbo::scripts\3_Game\LoginQueueBase.c:99
Layout.pbo::scripts\3_Game\LoginQueueBase.c:120
Layout.pbo::scripts\3_Game\LoginQueueBase.c:105
Layout.pbo::scripts\3_Game\LoginQueueBase.c:93
Layout.pbo::scripts\3_Game\LoginQueueBase.c:63
By design
5 leaf classes
5 classes replaced on 1 method · 5 overrides

SetIntensity

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

5 classesChemlightLight, FlashlightLight, HeadtorchLight, PistollightLight, UniversallightLight
5 locationsDefined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\PointLightBase\ChemlightLight.c:30
Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\FlashlightLight.c:39
Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\HeadtorchLight.c:42
Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\PistollightLight.c:36
Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\UniversallightLight.c:36
By design
2 leaf classes
2 classes replaced on 2 methods · 4 overrides

Do · Init

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesCraftFireplace, CraftSplint
4 locationsMedicals.pbo::scripts\4_world\craftfireplace.c:89
Medicals.pbo::scripts\4_world\craftfireplace.c:3
Medicals.pbo::scripts\4_world\craftsplint.c:95
Medicals.pbo::scripts\4_world\craftsplint.c:3
By design
Another mod's class · LB_Elevator_Mission
LB_Elevator_Mission replaced on 4 methods · 4 overrides

OnCreditCardDataReceived · OnCreditCardPinChange · OnInviteReceived · OnItemInInventoryChanged

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_Elevator_Mission
4 locationsLBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\System\LB_Elevator_Mission.c:3
LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\System\LB_Elevator_Mission.c:9
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
By design
2 leaf classes
2 classes replaced on 2 methods · 4 overrides

OnExecuteClient · OnExecuteServer

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesActionTurnOffWeaponFlashlight, ActionTurnOnWeaponFlashlight
4 locationsReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:96
ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:90
ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:56
ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:50
By design
Leaf class · Chat
Chat replaced on 3 methods · 3 overrides

Add · AddInternal · Init

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classChat
3 locationsLBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
By design
Another mod's class · ExpansionQuestModule
ExpansionQuestModule replaced on 3 methods · 3 overrides

CreateMarkerClient · RemoveMarkersClient · RequestOpenQuestMenuCB

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classExpansionQuestModule
3 locationsLBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
Defined_Scripts.pbo::Scripts\4_World\Defined_QuietQuestCompletion\DEF_QuietQuestCompletion.c:4
By design
Leaf class · StaminaHandler
StaminaHandler replaced on 3 methods · 3 overrides

DepleteStamina · SetStamina · Update

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classStaminaHandler
3 locationsDefined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:79
Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:33
Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:3
By design
3 leaf classes
3 classes replaced on 1 method · 3 overrides

Update

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

3 classesEnvironment, HeatComfortAnimHandler, RainProcurementHandler
3 locationsDefined_Scripts.pbo::Scripts\4_World\temp.c:12
Defined_Scripts.pbo::Scripts\4_World\temp.c:5
Defined_Scripts.pbo::Scripts\4_World\temp.c:19
By design
Leaf class · AreaExposureMdfr
AreaExposureMdfr replaced on 2 methods · 2 overrides

ApplyAgentsToBleedingSources · BleedingSourceCreateCheck

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classAreaExposureMdfr
2 locationsDefined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_AreaExposure.c:3
Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_AreaExposure.c:46
By design
Leaf class · FillGasMask_Filter
FillGasMask_Filter replaced on 1 method · 2 overrides

Do

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classFillGasMask_Filter
2 locationsDefined_Scripts.pbo::Scripts\4_World\Classes\Recipes\fillgasmask_filter.c:3
Defined_Scripts.pbo::Scripts\4_World\fillgasmask_filter.c:3
By design
Leaf class · WoodBase
WoodBase replaced on 2 methods · 2 overrides

GetMaterialAndQuantityMap · GetMaterialAndQuantityMapEx

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWoodBase
2 locationsDefined_Scripts.pbo::Scripts\4_World\woodbase.c:63
Defined_Scripts.pbo::Scripts\4_World\woodbase.c:75
By design
2 leaf classes
2 classes replaced on 1 method · 2 overrides

LBSetVehicle

Only these classes are affected. Matters only if another mod in your stack patches the same classes.

2 classesBoatHud, CarHud
2 locationsLBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
By design
Leaf class · GameplayEffectWidgets
GameplayEffectWidgets replaced on 1 method · 1 override

AddActiveEffects

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classGameplayEffectWidgets
1 locationOverlayRemover.pbo::scripts\5_Mission\OverlayRemover\gameplayeffectwidgets.c:4
By design
Leaf class · ServerBrowserMenuNew
ServerBrowserMenuNew replaced on 1 method · 1 override

ColorHighlight

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classServerBrowserMenuNew
1 locationLayout.pbo::scripts\5_Mission\gui\serverselect.c:121
By design
Leaf class · DayZSpectator
DayZSpectator replaced on 1 method · 1 override

EOnFrame

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZSpectator
1 locationDefined_Scripts.pbo::Scripts\4_World\DayZSpectator.c:14
By design
Leaf class · ImpactMaterials
ImpactMaterials replaced on 1 method · 1 override

EvaluateImpactEffectEx

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classImpactMaterials
1 locationDefined_Scripts.pbo::Scripts\3_Game\ImpactEffects.c:138
By design
Leaf class · DayZPlayerImplementJumpClimb
DayZPlayerImplementJumpClimb replaced on 1 method · 1 override

Jump

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerImplementJumpClimb
1 locationDefined_Scripts.pbo::Scripts\4_World\Entities\DefinedHigherJump.c:7
By design
Leaf class · Land_Underground_Entrance
Land_Underground_Entrance replaced on 1 method · 1 override

OnDoorStateChangedServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLand_Underground_Entrance
1 locationDefined_Scripts.pbo::Scripts\4_World\Entities\EnochBunker.c:20
By design
Leaf class · ActionBuildPart
ActionBuildPart replaced on 1 method · 1 override

OnFinishProgressServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionBuildPart
1 locationDefined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:83
By design
Another mod's class · LB_Elevator_World
LB_Elevator_World replaced on 1 method · 1 override

OnGroupRenamed

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_Elevator_World
1 locationLBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_Elevator_World.c:21
By design
Family · PlantBase and its 6 vanilla subclasses
PlantBase replaced on 1 method · 1 override

OnStoreSaveCustom

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPlantBase
1 locationDefined_Scripts.pbo::Scripts\4_World\PlantBase.c:99
By design
Leaf class · ContaminationStage2Mdfr
ContaminationStage2Mdfr replaced on 1 method · 1 override

OnTick

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classContaminationStage2Mdfr
1 locationDefined_Scripts.pbo::Scripts\4_World\Classes\contamination2.c:58
By design
Another mod's class · SimpleCinematicsModule
SimpleCinematicsModule replaced on 1 method · 1 override

OnUpdate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classSimpleCinematicsModule
1 locationDefined_Scripts.pbo::Scripts\5_Mission\SimpleCinemeticsModule.c:4
By design
Leaf class · PunchedCard
PunchedCard replaced on 1 method · 1 override

OnUse

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classPunchedCard
1 locationDefined_Scripts.pbo::Scripts\4_World\Entities\PunchedCard.c:10
By design
Leaf class · Land_Underground_EntranceBase
Land_Underground_EntranceBase replaced on 1 method · 1 override

OpenServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLand_Underground_EntranceBase
1 locationDefined_Scripts.pbo::Scripts\4_World\Entities\EnochBunker.c:3
By design
Leaf class · VicinityItemManager
VicinityItemManager replaced on 1 method · 1 override

RefreshVicinityItems

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classVicinityItemManager
1 locationViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\vicinityitemmanager.c:11
By design
Leaf class · WorldLighting
WorldLighting replaced on 1 method · 1 override

SetGlobalLighting

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWorldLighting
1 locationDefined_Scripts.pbo::Scripts\3_Game\WorldLighting.c:10
By design
Another mod's class · LB_RobATMOverlay
LB_RobATMOverlay replaced on 1 method · 1 override

ShowUI

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_RobATMOverlay
1 locationDefined_Scripts.pbo::Scripts\5_Mission\LB_RobATMOverlay.c:5
By design
Another mod's class · LB_ATM_Position_Entry
LB_ATM_Position_Entry replaced on 1 method · 1 override

StartRobATM

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classLB_ATM_Position_Entry
1 locationDefined_Scripts.pbo::Scripts\4_World\LB_ATM_Position_Entry.c:2
By design
Family · WorldData and its 4 vanilla subclasses
WorldData replaced on 1 method · 1 override

UpdateBaseEnvTemperature

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classWorldData
1 locationDefined_Scripts.pbo::Scripts\3_Game\Tick.c:3
By design
Leaf class · QuickBarBase
QuickBarBase replaced on 1 method · 1 override

updateSlotsCount

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classQuickBarBase
1 locationDefined_Scripts.pbo::Scripts\4_World\QuickBarBase.c:3

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

CommandHandler on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnScheduledTick on PlayerBase
about 30× per player per second
no I/O, timers or RPC
OnUpdate × 2 classes
every server frame
no I/O, timers or RPC
CommandHandler on ZombieBase
every frame, per active instance
no I/O, timers or RPC
EOnFrame on DayZSpectator
every frame, per active instance
no I/O, timers or RPC replaces vanilla
OnUpdate on SimpleCinematicsModule
every server frame
no I/O, timers or RPC replaces vanilla
TickScheduler on MissionServer
every server frame
world scan
EEItemLocationChanged × 2 classes
every inventory move
no I/O, timers or RPC
EEItemAttached on SurvivorBase
every inventory move
no I/O, timers or RPC
EEItemDetached on SurvivorBase
every inventory move
no I/O, timers or RPC
OnInventoryEnter on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
SetActions × 30 classes
per event
no I/O, timers or RPC
ActionCondition × 5 classes
per event
no I/O, timers or RPC replaces vanilla
ActionCondition × 4 classes
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized × 4 classes
per event
no I/O, timers or RPC
ActionCondition × 3 classes
per event
no I/O, timers or RPC
OnRPC × 3 classes
per event
no I/O, timers or RPC
CanPutInCargo on RA_BodyBag
per event
no I/O, timers or RPC replaces vanilla
CanReceiveAttachment on ItemBase
per event
no I/O, timers or RPC replaces vanilla
CanReceiveItemIntoCargo on AmmoBox
per event
no I/O, timers or RPC
CanReceiveItemIntoHands on PlayerBase
per event
no I/O, timers or RPC super() on some paths
EEHitBy on PlayerBase
per event
no I/O, timers or RPC
OnRPC on DayZGame
per event
no I/O, timers or RPC super() on some paths
OnRPC on ItemBase
per event
RPC send

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 780 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionActivateTrap.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:3
ActionActivateTrap.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionActivateTrap.c:20
ActionAddCarCover.ActionCondition T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\DefinedBoatCover.c:361
ActionAddCarCover.OnFinishProgressClient — yes conditional Defined_Scripts.pbo::Scripts\4_World\DefinedBoatCover.c:386
ActionAddCarCover.OnFinishProgressServer — yes conditional Defined_Scripts.pbo::Scripts\4_World\DefinedBoatCover.c:393
ActionArmExplosive.SetupAction — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:3
ActionArmExplosive.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionArmExplosive.c:20
ActionAttachCodeLockToFence.ActionCondition T2 yes conditional Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\ActionAttachCodeLockToFence.c:3
ActionBase.Can — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:4
ActionBase.IsInReach — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionBase.c:16
ActionBuildPart.OnActionInfoUpdate — yes conditional Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:20
ActionBuildPart.ActionCondition T2 yes conditional Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:42
ActionBuildPart.OnFinishProgressServer — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:83
ActionBuildPart.ActionConditionContinue — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:108
ActionBuildPart.GetAdminLogMessage — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\ActionBuildPart.c:174
ActionBuildPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPart.c:4
ActionBuildPartSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionBuildPartSwitch.c:4
ActionConstructor.RegisterActions — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Classes\UserActionComponent\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ CarePackage.pbo::Scripts\4_World\Entities\Airdrop_MilitaryCrate.c:3
ActionConstructor.RegisterActions — yes ✓ CarePackage.pbo::Scripts\4_World\Entities\CarePackageSmoke.c:74
ActionConstructor.RegisterActions — yes ✓ Defined_Assets.pbo::Scripts\4_World\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Defined_Keyroom.pbo::Scripts\4_World\Actions\DKRUnlockAction.c:62
ActionConstructor.RegisterActions — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Classes\UserActionsComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ Defined_StaticContainers.pbo::Scripts\4_World\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ HackingTabletMod.pbo::Scripts\4_world\Classes\UserActionComponent\ActionConstructor.c:2
ActionConstructor.RegisterActions — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LBmaster_UtilityWorkbenches.pbo::scripts\4_World\LBmaster_UtilityWorkbenches\Action\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ LoggingTools_Client_2.10.0.pbo::scripts\4_World\LoggingTools\actions\ActionController.c:3
ActionConstructor.RegisterActions — yes ✓ Medicals.pbo::scripts\4_world\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ NoP_Missions_Scripts.pbo::Scripts\4_World\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ RF_MININGFARM_CL.pbo::scripts\4_world\Classes\UserActionsComponents\Actions\ActionConstructorModded.c:3
ActionConstructor.RegisterActions — yes ✓ RFhelipad.pbo::scripts\4_World\ActionConstructor.c:4
ActionConsume.CanBeUsedInVehicle — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\ActionConsume.c:3
ActionDeployObject.MoveEntityToFinalPosition — yes ✓ Defined_Scripts.pbo::Scripts\4_World\TentPlacement.c:3
ActionDeployObject.SetupAction — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:3
ActionDeployObject.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDeployObject.c:23
ActionDeployObject.OnEndServer — yes conditional RF_MININGFARM_CL.pbo::scripts\4_world\Classes\Actions\Continuous\ActionDeployObjectModded.c:3
ActionDestroyBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyBBP.c:5
ActionDestroyPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDestroyPart.c:4
ActionDigGardenPlot.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDigGardenPlot.c:4
ActionDismantleBBP.OnFinishProgressServer — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Classes\UserActionsComponent\Actions\Continuous\ActionDismantleBBP.c:2
ActionDismantleBBP.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantleBBP.c:5
ActionDismantlePart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:4
ActionDismantlePart.DismantleCondition — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionDismantlePart.c:18
ActionDrainLiquid.ActionCondition T2 yes conditional Defined_StaticContainers.pbo::Scripts\4_World\Actions\actiondrainliquid.c:3
ActionFillBottleBaseCB.CreateActionComponent — yes ✓ Defined_StaticContainers.pbo::Scripts\4_World\Actions\actionfillbottlebasecb.c:3
ActionGiveSalineTarget.Can — yes conditional Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneActions.c:3
ActionInjectEpinephrineTarget.ActionCondition T2 no ✗ none Medicals.pbo::scripts\4_world\ActionInjectEpinephrineTarget.c:4
ActionInjectTarget.ActionCondition T2 no ✗ none Medicals.pbo::scripts\4_world\ActionInjectTarget.c:4
ActionLowerFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionLowerFlag.c:4
ActionManagerBase.ActionPossibilityCheck — yes conditional ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerbase.c:3
ActionManagerClient.HasPendingAction — yes ✗ none ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerclient.c:3
ActionManagerServer.HasPendingAction — yes ✗ none ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerserver.c:3
ActionManagerServer.StartDeliveredAction — yes conditional ViewInventoryAnimation.pbo::scripts\4_world\classes\useractioncomponents\actionmanagerserver.c:8
ActionMountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionMountBarbedWire.c:4
ActionOpenBarrel.GetText — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionOpenBarrel.c:5
ActionOpenBarrel.ActionCondition T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Action\ActionOpenBarrel.c:11
ActionOpenSwapWorkbench.ActionCondition T2 yes ✓ LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\ActionOpenSwapWorkbench.c:6
ActionPackTent.ActionCondition T2 yes ✗ none TENT_FIX.pbo::scripts\4_World\classes\UserActionsComponent\actions\interact\actionpacktent.c:3
ActionPackWorkbench.ActionCondition T2 yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ActionPackWorkbench.c:14
ActionPackWorkbench_.ActionCondition T2 yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ActionPackWorkbench.c:2
ActionPourLiquid.ActionCondition T2 yes conditional Defined_StaticContainers.pbo::Scripts\4_World\Actions\actionpourliquid.c:3
ActionRaiseFlag.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRaiseFlag.c:4
ActionRemoveCarCover.OnFinishProgressServer — yes conditional Defined_Scripts.pbo::Scripts\4_World\carcoverscript.c:221
ActionRepairPart.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionRepairPart.c:4
ActionTargets.ComputeUtility — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Actions\ActionTargets.c:3
ActionTargets.Update — yes ✓ TENT_FIX.pbo::scripts\4_World\classes\UserActionsComponent\ActionTargets.c:19
ActionTestBloodTarget.Can — yes conditional Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneActions.c:16
ActionTurnOffWeaponFlashlight.ActionCondition T2 yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:67
ActionTurnOffWeaponFlashlight.OnExecuteServer — yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:90
ActionTurnOffWeaponFlashlight.OnExecuteClient — yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:96
ActionTurnOnWeaponFlashlight.ActionCondition T2 yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:27
ActionTurnOnWeaponFlashlight.OnExecuteServer — yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:50
ActionTurnOnWeaponFlashlight.OnExecuteClient — yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Switchable_Base.c:56
ActionUnmountBarbedWire.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionUnmountBarbedWire.c:4
ActionWorldFlagActionSwitch.Can — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Action\ActionWorldFlagActionSwitch.c:4
AmmoBox.CanReceiveItemIntoCargo T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Containers\Containers.c:14
AmmoBox.CanSwapItemInCargo — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Containers\Containers.c:17
Animal_UrsusArctos.ResistContaminatedEffect — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\bears.c:3
AnimalBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\AnimalBase.c:9
AreaExposureMdfr.ApplyAgentsToBleedingSources — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_AreaExposure.c:3
AreaExposureMdfr.TransmitAgents — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_AreaExposure.c:26
AreaExposureMdfr.BleedingSourceCreateCheck — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_AreaExposure.c:46
Armband_ColorBase.SwitchItemSelectionTextureEx — no ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\Armband_Colorbase.c:4
AttachmentCategoriesContainer.LoadAttachmentCategoriesIcon — yes conditional EFT_Barters.pbo::scripts\5_mission\Slots\GUI\InventoryNew\Inherited\AttachmentCategoriesContainer.c:5
Attachments.InitAttachmentGrid — yes ✓ EFT_Barters.pbo::scripts\5_mission\Slots\GUI\InventoryNew\Inherited\Attachments.c:4
B_C4.ArmBreachingCharge — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Explosives.c:14
B_Improvised_C4.ArmBreachingCharge — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Explosives.c:3
Barrel_ColorBase.Open — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\ItemBase\Barrel_ColorBase.c:3
BaseBuildingBase.SetActions T2 yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase\BaseBuildingBase.c:7
BasicMapController.LoadClientMarkers — yes ✓ CarePackage.pbo::Scripts\3_Game\BasicMapController.c:4
BasicMapController.Init — yes ✓ KOTH.pbo::Scripts\3_Game\3rdParty\BasicMap.c:4
BBP_BASE.OnPartBuiltServer — yes ✓ Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\BBP_BASE.c:4
BBP_BASE.CanDisplayAttachmentCategory — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\BBP_Base\BBP_BASE.c:3
BBP_BASE.IsPlayerInside — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\BBP_Base\BBP_BASE.c:88
BBP_BASE.EEOnDamageCalculated — yes conditional Defined_Scripts.pbo::Scripts\4_World\RPGRaiding\DefinedBBPRPGRaid.c:74
BBP_Concrete_Brick_Pile.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:54
BBP_Mortar_Mix.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:64
BleedingSourcesManagerBase.AttemptAddBleedingSourceDirectly — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_BleedingSourcesManagerBase.c:3
BoatHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\BoatHud.c:3
BoatScript.EEOnCECreate — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Boats.c:3
BoatScript.OnStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\DefinedBoatCover.c:260
BoatScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\BoatScript.c:8
BrainDiseaseMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:3
BrainDiseaseMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:7
CAContinuousQuantityLiquidTransfer.Setup — yes ✓ Defined_StaticContainers.pbo::Scripts\4_World\Actions\CAContinuousQuantityLiquidTransfer.c:3
Canteen.EEOnCECreate — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Cholera.c:17
Canteen.EEOnCECreate — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Water.c:3
CarCoverBase.LockInv — yes ✓ Defined_Scripts.pbo::Scripts\4_World\DefinedBoatCover.c:148
CargoContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:2
CargoContainer.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\CargoContainer.c:5
CarHud.LBSetVehicle — yes ✗ none LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\CarHud.c:3
CarScript.OnStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\carcoverscript.c:4
CarScript.OnContact — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\CarScript.c:3
CarScript.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Vehicles\CarScript.c:8
Chainsaw.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\Switchable_Base\Chainsaw.c:15
Chainsaw.OnWorkStart — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\Switchable_Base\Chainsaw.c:26
Chainsaw.OnWorkStop — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\Switchable_Base\Chainsaw.c:40
Chat.Init — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:28
Chat.Add — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:147
Chat.AddInternal — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\Chat.c:288
ChatInputMenu.Init — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:10
ChatInputMenu.OnMouseWheel — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:77
ChatInputMenu.OnShow — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:85
ChatInputMenu.OnHide — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:96
ChatInputMenu.UpdateChannel — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:106
ChatLine.Set — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:48
ChatLine.SetColour — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatLine.c:109
ChemlightLight.SetIntensity — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\PointLightBase\ChemlightLight.c:30
CholeraMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:15
CholeraMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:19
CleanWeapon.Do — yes conditional Defined_Scripts.pbo::Scripts\4_World\Recipes\DefinedWeaponCleaningPristine.c:3
ClosableContainer.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:2
ClosableContainer.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ClosableContainer.c:6
Clothing.CanPutInCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:2
Clothing.CanReceiveItemIntoCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:15
Clothing.CanLoadItemIntoCargoClothingConditions — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Clothing_Base.c:18
Clothing.UpdateNVGStatus — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\Clothing_Base.c:3
CodeLock.NewUnlockServer — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLock.c:3
CodeLock.SetActions T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLock.c:14
CodeLockServerRPC.OpenTarget — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Codelock\CodeLockServerRPC.c:3
CommonColdMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:51
CommonColdMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:56
Construction.IsColliding — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\Construction.c:3
Construction.IsCollidingEx — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\Construction.c:8
Construction.CanBuildPart — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Construction\Construction.c:22
ConstructionBoxTrigger.IsColliding — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BaseBuilding\Construction.c:16
ContainerWithCargo.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:2
ContainerWithCargo.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:6
ContainerWithCargo.LockCargo — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:12
ContainerWithCargo.IsVisible — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargo.c:20
ContainerWithCargoAndAttachments.IsDisplayable — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:2
ContainerWithCargoAndAttachments.Open — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:6
ContainerWithCargoAndAttachments.HideCargo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\ContainerWithCargoAndAttachments.c:12
ContaminationStage2Mdfr.OnTick — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\contamination2.c:58
CraftArmbandFlag.CanDo — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftArmbandFlag.c:4
CraftFireplace.Init — yes ✗ none Medicals.pbo::scripts\4_world\craftfireplace.c:3
CraftFireplace.CanDo — yes ✗ none Medicals.pbo::scripts\4_world\craftfireplace.c:76
CraftFireplace.Do — yes ✗ none Medicals.pbo::scripts\4_world\craftfireplace.c:89
CraftRag.CanDo — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Recipe\CraftRag.c:4
CraftSplint.Init — yes ✗ none Medicals.pbo::scripts\4_world\craftsplint.c:3
CraftSplint.CanDo — yes ✗ none Medicals.pbo::scripts\4_world\craftsplint.c:64
CraftSplint.Do — yes ✗ none Medicals.pbo::scripts\4_world\craftsplint.c:95
DayZGame.Connect — yes conditional ANVI.pbo::scripts\3_game\dayzgame.c:12
DayZGame.DisconnectSessionScript — yes ✓ ANVI.pbo::scripts\3_game\dayzgame.c:25
DayZGame.OnRPC T2 yes conditional DefinedAutoSkinSwapBench.pbo::Scripts\3_Game\DEF_SkinRPC.c:15
DayZGame.SetMissionPath — yes ✓ Defined_Scripts.pbo::Scripts\3_Game\BountyMod\gameplay.c:6
DayZGame.OnInitialize — yes ✓ Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:3
DayZGame.getBBPBuildTime — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:29
DayZGame.GetBBPRaidTime — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:47
DayZGame.GetBBPRaidToolDamage — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:60
DayZGame.GetBBPBuildTools — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:79
DayZGame.GetBBPDismantleTools — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:87
DayZGame.GetBBPRaidToolsT1 — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:95
DayZGame.GetBBPRaidToolsT2 — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:103
DayZGame.GetBBPRaidToolsT3 — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\DayZGame.c:111
DayZGame.FirearmEffects — yes ✓ Defined_Scripts.pbo::Scripts\3_Game\RPGRaiding\DefinedRPGImpactDispatcher.c:6
DayZGame.SetServerMarkers — yes ✗ none KOTH.pbo::Scripts\3_Game\3rdParty\VPP.c:48
DayZGame.OnRPCLB — yes conditional LBSwapBenchGate.pbo::scripts\3_Game\LBSwapBenchGate\DayZGame.c:11
DayZGame.OnUpdate T0 no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:43
DayZGame.OnRPC T2 no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:102
DayZGame.SetLoadState — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:133
DayZGame.OnEvent — no ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\DayZGame.c:141
DayZGame.OnRPC T2 yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:136
DayZGame.OnUpdate T0 no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:264
DayZGame.OnKeyPress — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:291
DayZGame.OnKeyRelease — no ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:312
DayZGame.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\DayZGame.c:377
DayZGame.OnUpdate T0 yes ✓ Layout.pbo::scripts\3_Game\LayoutNativeDialog.c:8
DayZGame.DeferredInit — yes ✓ ViewInventoryAnimation.pbo::scripts\3_game\dayzgame.c:10
DayZPlayerCameraBase.SetNVPostprocess — yes conditional Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerCamera_Base.c:3
DayZPlayerImplement.OnSprintStart — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:4
DayZPlayerImplement.OnSprintEnd — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DayZPlayerImplements.c:6
DayZPlayerImplement.OnStepEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:87
DayZPlayerImplement.ProcessWeaponEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:95
DayZPlayerImplement.ProcessSoundEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:103
DayZPlayerImplement.ProcessAttachmentEvent — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:111
DayZPlayerImplementAiming.ProcessAimFilters — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\DayZPlayerImplementAiming.c:18
DayZPlayerImplementFallDamage.HandleFallDamage — yes conditional Extraction.pbo::scripts\4_World\Entities\ManBase\DayZPlayerImplementFallDamage.c:3
DayZPlayerImplementJumpClimb.Jump — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DefinedHigherJump.c:7
DayZSpectator.EOnFrame T1 yes ✗ none Defined_Scripts.pbo::Scripts\4_World\DayZSpectator.c:14
Dogtag_Base.OnCarrierKilled — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:41
Dogtag_Base.DescriptionOverride — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:47
Dogtag_Base.OnVariablesSynchronized T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:75
Dogtag_Base.GetDogtagSaveVersion — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:83
Dogtag_Base.OnStoreSave T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:88
Dogtag_Base.OnStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:98
Dogtag_Base.AfterStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:132
Dogtag_Base.OnRPCRead — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:140
Dogtag_Base.OnRPCWrite — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Dogtag_Base.c:160
DogtagReplaceLambda.OnCopyProperties — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Dogtags\DefinedDogtagReplaceAdapter.c:3
EatingVoiceOverrideBase.SelectSoundID — yes conditional Defined_Scripts.pbo::Scripts\4_World\Classes\SoundEvents\DefinedEatingVoiceGuard.c:4
Edible_Base.CanProcessDecay — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase\Edible_Base.c:10
Edible_Base.OnConsume — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\Edible_Base.c:3
Environment.Update — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\temp.c:12
ExpansionQuest.OnQuestObjectivesComplete — yes conditional Defined_Scripts.pbo::Scripts\4_World\Defined_QuietQuestCompletion\DEF_QuietQuestCompletion.c:14
ExpansionQuestHUD.GetUpdateTickRate — yes ✗ none Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:8
ExpansionQuestHUD.Expansion_Update — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:13
ExpansionQuestHUD.GetLayoutFile — yes ✗ none Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:30
ExpansionQuestHUDDeliveryEntry.GetLayoutFile — yes ✗ none Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:176
ExpansionQuestHUDDeliveryEntry.SetView — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:181
ExpansionQuestHUDEntry.GetLayoutFile — yes ✗ none Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:38
ExpansionQuestHUDEntry.SetEntry — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:43
ExpansionQuestHUDObjective.GetLayoutFile — yes ✗ none Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:62
ExpansionQuestHUDObjective.SetEntryObjective — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:67
ExpansionQuestHUDObjective.Expansion_Update — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutExpansionQuestHUD.c:73
ExpansionQuestMenu.SetQuests — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Defined_QuestRotation\DEF_QuestMenuCooldownTime.c:9
ExpansionQuestModule.CreateQuestInstance — yes conditional Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_GroupQuestPersistence.c:3
ExpansionQuestModule.OnMissionStart T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_QuestRotation.c:32
ExpansionQuestModule.OnMissionFinish T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_QuestRotation.c:44
ExpansionQuestModule.InitClientQuests — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_QuestRotation.c:52
ExpansionQuestModule.SendClientQuestConfigs — yes conditional Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_QuestRotation.c:79
ExpansionQuestModule.RequestOpenQuestMenuCB — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Defined_QuietQuestCompletion\DEF_QuietQuestCompletion.c:4
ExpansionQuestModule.HasQuestMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:4
ExpansionQuestModule.CreateMarkerClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:8
ExpansionQuestModule.RemoveMarkersClient — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\OtherMods\ExpansionQuestModule.c:23
ExpansionTraderAIBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderAIBase.c:15
ExpansionTraderNPCBase.AddAutoMarker — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\System\Automarker\Entities\PlayerBase\ExpansionTraderNPCBase.c:14
FarmingHoe.CanMakeGardenplot — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:67
FarmingHoe.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:72
FeverMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:39
FeverMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:43
FieldShovel.CanMakeGardenplot — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:19
FieldShovel.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:24
FillGasMask_Filter.Do — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\Recipes\fillgasmask_filter.c:3
FillGasMask_Filter.Do — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\fillgasmask_filter.c:3
FirefighterAxe.IsMeleeFinisher — yes ✗ none RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:7
FirefighterAxe.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:12
FlashlightLight.SetIntensity — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\FlashlightLight.c:39
FOG_FlightSuit_ColorBase.OnWasAttached — yes ✓ FOG_MOD_Modded.pbo::Scripts\4_World\FOG_FlightSuit.c:3
FOG_Helmet_Base.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\FOG_Helmet_Base.c:3
GameplayEffectWidgets.InitLayouts — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Mission\GameplayEffectWidgets\GameplayEffectWidgets.c:3
GameplayEffectWidgets.InitWidgetSets — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Mission\GameplayEffectWidgets\GameplayEffectWidgets.c:9
GameplayEffectWidgets.AddActiveEffects — yes ✗ none OverlayRemover.pbo::scripts\5_Mission\OverlayRemover\gameplayeffectwidgets.c:4
Hacksaw.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Hacksaw.c:3
Hacksaw.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\hacksaw.c:3
Hacksaw.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:22
HandEventBase.ReadFromContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:5
HandEventBase.WriteToContext — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\System\HandEventBase.c:10
HandSaw.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Handsaw.c:3
HandSaw.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\Inventory_Base\Remove_InventBase.c:18
HandsContainer.ElectricityIcon — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsContainer.c:7
HandsHeader.UpdateInterval — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\HandsHeader.c:10
Hatchet.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:35
HDSN_ActionArmBreachingCharge.OnEndServer — yes conditional Defined_Scripts.pbo::Scripts\4_World\C4RaidSchedule\DefinedC4ChargeSchedule.c:51
HDSN_BreachingChargeBase.ArmBreachingCharge — yes conditional Defined_Scripts.pbo::Scripts\4_World\C4RaidSchedule\DefinedC4ChargeSchedule.c:3
HDSN_BreachingChargeBase.ExplodeBreachingCharge — yes conditional Defined_Scripts.pbo::Scripts\4_World\C4RaidSchedule\DefinedC4ChargeSchedule.c:14
HDSN_BreachingChargeBase.OnVariablesSynchronized T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\C4RaidSchedule\DefinedC4ChargeSchedule.c:35
HeadtorchLight.SetIntensity — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\HeadtorchLight.c:42
HeartAttackMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:116
HeartAttackMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:121
HeatComfortAnimHandler.Update — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\temp.c:5
HemolyticReactionMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:129
HemolyticReactionMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:134
Hologram.UpdateHologram — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:2
Hologram.GetProjectionName — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:15
Hologram.EvaluateCollision — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:23
Hologram.RefreshVisual — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:32
Hologram.IsFloating — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:60
Hologram.SetProjectionPosition — yes conditional A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:67
Hologram.GetProjectionEntityPosition — yes ✗ none A6_Base_Storage.pbo::BaseScripts\4_world\Classes\Hologram.c:90
Hologram.UpdateHologram — yes conditional Defined_Scripts.pbo::Scripts\4_World\Hologram.c:3
Hologram.EvaluateCollision — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Hologram.c:13
Hologram.ProjectionBasedOnParent — yes conditional IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign01_Holo.c:3
Hologram.PlaceEntity — yes ✗ none IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign01_Holo.c:16
Hologram.EvaluateCollision — yes conditional IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign01_Holo.c:35
Hologram.ProjectionBasedOnParent — yes conditional IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign02_Holo.c:3
Hologram.PlaceEntity — yes ✗ none IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign02_Holo.c:16
Hologram.EvaluateCollision — yes conditional IllegalBase_Signs.pbo::scripts\4_World\Holo\GC_Illegal_Base_Sign02_Holo.c:35
Hologram.GetProjectionName — yes conditional LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\System\Hologram.c:3
Hologram.PlaceEntity — yes conditional LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\System\Hologram.c:11
Hologram.GetProjectionName — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:3
Hologram.PlaceEntity — yes conditional LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\Hologram.c:11
Hologram.GetProjectionName — yes conditional LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:6
Hologram.PlaceEntity — yes conditional LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:15
Hologram.UpdateHologram — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\Hologram.c:22
Hologram.GetProjectionName — yes conditional LBmaster_UtilityWorkbenches.pbo::scripts\4_World\LBmaster_UtilityWorkbenches\System\Hologram.c:3
Hologram.PlaceEntity — yes conditional LBmaster_UtilityWorkbenches.pbo::scripts\4_World\LBmaster_UtilityWorkbenches\System\Hologram.c:11
HungerSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:135
Iceaxe.CanMakeGardenplot — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:3
Iceaxe.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:8
ImpactMaterials.EvaluateImpactEffectEx — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\ImpactEffects.c:138
InfluenzaMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:64
InfluenzaMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:69
IngameHud.ShowVehicleInfo — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:5
IngameHud.Update — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\IngameHud.c:24
IngameHud.Init — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutCompactHotbar.c:5
IngameHud.Update — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutCompactHotbar.c:21
IngameHud.InitBadgesAndNotifiers — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutPercentageHud.IngameHud.c:11
IngameHud.DisplayTendencyNormal — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutPercentageHud.IngameHud.c:32
IngameHud.DisplayTendencyTemp — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutPercentageHud.IngameHud.c:45
IngameHud.Init — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutPercentageHud.IngameHud.c:86
IngameHud.Update — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutPercentageHud.IngameHud.c:188
IngameHudVisibility.Init — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutHiddenPlayerStatus.c:4
IngameHudVisibility.UpdateVisibility — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutHiddenPlayerStatus.c:14
InGameMenu.Init — yes ✗ none Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:12
InGameMenu.OnClick — yes ✓ Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:67
InGameMenu.OnClick_Respawn — yes conditional Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:93
InGameMenu.OnModalResult — yes conditional Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:113
InGameMenu.ColorHighlight — yes ✗ none Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:157
InGameMenu.ButtonSetText — yes ✗ none Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:166
InGameMenu.UpdateGUI — yes ✗ none Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:179
InGameMenu.SetServerInfoVisibility — yes ✗ none Layout.pbo::scripts\5_Mission\gui\ingamemenu.c:212
InventoryGrid.SetGridSize — yes ✓ Layout.pbo::scripts\3_Game\LayoutCompactHotbar.InventoryGrid.c:58
InventoryGrid.GenerateQuickBarBackgroundTiles — yes conditional Layout.pbo::scripts\3_Game\LayoutCompactHotbar.InventoryGrid.c:90
InventoryGrid.AddItem — yes ✓ Layout.pbo::scripts\3_Game\LayoutCompactHotbar.InventoryGrid.c:139
InventoryGrid.RefreshQuickbarItemVariables — yes ✓ Layout.pbo::scripts\3_Game\LayoutCompactHotbar.InventoryGrid.c:183
InventoryGrid.RemoveItem — yes ✓ Layout.pbo::scripts\3_Game\LayoutCompactHotbar.InventoryGrid.c:189
InventoryMenu.OnShow — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\InventoryMenu.c:3
InventoryMenu.OnShow — yes ✓ Layout.pbo::scripts\5_Mission\gui\inventorymenu.c:3
InventoryQuickbar.GetQuickbarItemColor — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutCompactHotbar.c:36
ItemBase.SetActions T2 yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ItemBase.c:14
ItemBase.DamageItemInCargo — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase.c:3
ItemBase.CanReceiveAttachment T2 yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase.c:7
ItemBase.CanLoadAttachment — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase.c:12
ItemBase.SetActions T2 yes ✓ Defined_StaticContainers.pbo::Scripts\4_World\ItemBase.c:2
ItemBase.EEItemLocationChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:9
ItemBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ItemBase.c:20
ItemBase.OnInventoryExit T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:10
ItemBase.OnInventoryEnter T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase.c:15
ItemBase.OnVariablesSynchronized T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\ItemBase.c:55
ItemBase.EEItemLocationChanged T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\ItemBase.c:116
ItemBase.SetActions T2 yes ✓ LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\Entities\ItemBase.c:3
ItemBase.SetActions T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:13
ItemBase.OnRPC T2 yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:36
ItemBase.GetDisplayName — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\Entities\ItemBase.c:50
ItemBase.CanBeCombined — yes conditional Medicals.pbo::scripts\4_world\Combining.c:3
Land_Underground_Entrance.OnDoorStateChangedServer — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\EnochBunker.c:20
Land_Underground_EntranceBase.OpenServer — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\EnochBunker.c:3
LB_ATM_Playerbase.IsBankingAvailable — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_ATM_Playerbase.c:3
LB_ATM_Playerbase.GetATMMoney — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_ATM_Playerbase.c:7
LB_ATM_Playerbase.AddATMMoney — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_ATM_Playerbase.c:12
LB_ATM_Playerbase.AddableATMMoney — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_ATM_Playerbase.c:18
LB_ATM_Playerbase.RemoveATMMoney — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_ATM_Playerbase.c:23
LB_ATM_Position_Entry.StartRobATM — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\LB_ATM_Position_Entry.c:2
LB_Elevator_Mission.OnGroupChanged — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:3
LB_Elevator_Mission.OnItemInInventoryChanged — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:23
LB_Elevator_Mission.OnInviteReceived — yes ✗ none LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\System\LB_Elevator_Mission.c:36
LB_Elevator_Mission.OnCreditCardDataReceived — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\System\LB_Elevator_Mission.c:3
LB_Elevator_Mission.OnCreditCardPinChange — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\System\LB_Elevator_Mission.c:9
LB_Elevator_Mission.OnGroupChanged — yes ✓ LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\System\LB_Elevator_Mission.c:17
LB_Elevator_Mission.CanAccessTerritoryFlag — yes ✗ none LBmaster_ItemRestrictions.pbo::scripts\5_Mission\LBmaster_ItemRestrictions\System\LB_Elevator_Mission.c:5
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_Elevator_World.c:3
LB_Elevator_World.OnGroupDeleted — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_Elevator_World.c:17
LB_Elevator_World.OnGroupRenamed — yes ✗ none LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\LB_Elevator_World.c:21
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\LB_Elevator_World.c:3
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\LB_Elevator_World.c:3
LB_Elevator_World.AddAdminPlacedItem — yes ✓ LBmaster_UtilityWorkbenches.pbo::scripts\4_World\LBmaster_UtilityWorkbenches\System\LB_Elevator_World.c:3
LB_RobATMOverlay.ShowUI — yes ✗ none Defined_Scripts.pbo::Scripts\5_Mission\LB_RobATMOverlay.c:5
LBAdminMenuFrame_PlayerInfo.SendRPC — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\LBmaster\DefinedSinglePlayerTeleport.c:3
LBAdminMenuFrame_TeleportPos.OnClick — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\LBmaster\DefinedSinglePlayerTeleport.c:21
LBAdminMenuFrame_TeleportPos.ConfirmTeleportSelectedPlayers — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\LBmaster\DefinedSinglePlayerTeleport.c:36
LBGroup.OnLoadServer — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Struct\LBGroup.c:8
LBGroup.WriteGroupToCtx — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Struct\LBGroup.c:54
LBGroup.ReadGroupFromCtx — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Struct\LBGroup.c:60
LBGroup.OnRPCClient — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Struct\LBGroup.c:71
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v1\LBGroupUI.c:4
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:4
LBGroupUI.AddCustomMarkers — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\PVEZ\LBGroupUI.c:31
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Care-Package-v2\LBGroupUI.c:5
LBGroupUI.AddCustomMarkersOnMapOpen — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\OtherMods\Groups-RadiationZone-Markers\LBGroupUI.c:4
LBGroupUI.CreateCustomPages — yes ✓ LBmaster_ItemRestrictions.pbo::scripts\5_Mission\LBmaster_ItemRestrictions\GUI\Menu\LBGroupUI.c:4
LBMenuManager.OpenMenuRemote — yes ✓ LBSwapBenchGate.pbo::scripts\3_Game\LBSwapBenchGate\LBMenuManager.c:8
LBS_SleepingBag_Base.OnDamageDestroyed — yes ✓ Defined_Scripts.pbo::Scripts\4_World\SleepingBag\LBS_SleepingBag_Base.c:3
LoadingScreen.Show — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:38
LoadingScreen.SetTitle — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:84
LoadingScreen.SetStatus — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:89
LoadingScreen.ShowEx — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:94
LoadingScreen.EndLoading — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:100
LoadingScreen.IsLoading — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:110
LoadingScreen.Hide — yes ✗ none Layout.pbo::scripts\3_Game\LoadingScreen.c:115
LoginQueueBase.Init — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:28
LoginQueueBase.Update — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:63
LoginQueueBase.OnClick — yes conditional Layout.pbo::scripts\3_Game\LoginQueueBase.c:74
LoginQueueBase.Show — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:93
LoginQueueBase.Hide — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:99
LoginQueueBase.SetPosition — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:105
LoginQueueBase.IsStatic — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:115
LoginQueueBase.Leave — yes ✗ none Layout.pbo::scripts\3_Game\LoginQueueBase.c:120
LoginScreenBase.OnMouseEnter — yes ✓ Layout.pbo::scripts\3_Game\LayoutConnectionButtons.c:65
LoginScreenBase.OnMouseLeave — yes ✓ Layout.pbo::scripts\3_Game\LayoutConnectionButtons.c:73
LoginTimeBase.Init — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:27
LoginTimeBase.Update — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:44
LoginTimeBase.Show — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:56
LoginTimeBase.Hide — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:62
LoginTimeBase.SetTime — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:68
LoginTimeBase.SetStatus — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:97
LoginTimeBase.SetRespawn — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:103
LoginTimeBase.IsStatic — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:108
LoginTimeBase.IsRespawn — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:113
LoginTimeBase.Leave — yes ✗ none Layout.pbo::scripts\3_Game\LoginTimeBase.c:118
LogoutMenu.Init — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:36
LogoutMenu.OnClick — yes ✓ Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:88
LogoutMenu.OnMouseEnter — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:128
LogoutMenu.OnMouseLeave — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:134
LogoutMenu.Show — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:184
LogoutMenu.Hide — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:190
LogoutMenu.OnKeyDown — yes ✓ Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:196
LogoutMenu.Update — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:218
LogoutMenu.SetLogoutTime — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:227
LogoutMenu.SetTime — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:233
LogoutMenu.UpdateTime — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:240
LogoutMenu.UpdateInfo — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:253
LogoutMenu.Exit — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:271
LogoutMenu.Cancel — yes ✗ none Layout.pbo::scripts\5_Mission\gui\logoutmenu.c:286
MainMenu.Init — yes ✗ none Layout.pbo::scripts\5_Mission\gui\mainmenu.c:10
MainMenu.OnClick — yes conditional Layout.pbo::scripts\5_Mission\gui\mainmenu.c:98
MainMenu.OnChangeCharacter — yes ✗ none Layout.pbo::scripts\5_Mission\gui\mainmenu.c:130
MainMenu.ColorHighlight — yes ✗ none Layout.pbo::scripts\5_Mission\gui\mainmenu.c:170
MainMenu.ButtonSetText — yes ✗ none Layout.pbo::scripts\5_Mission\gui\mainmenu.c:184
MetalPlate.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:104
Mich2001Helmet.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\Mich2001Helmet.c:3
MiningFarm.EEInit T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\DefinedMiningFarmRestrictions.c:3
MiningFarm_kit.OnPlacementComplete — yes ✓ Defined_Scripts.pbo::Scripts\4_World\DefinedMiningFarmRestrictions.c:19
MissionBase.CreateScriptedMenu — yes conditional ANVI.pbo::scripts\5_mission\missionbase.c:7
MissionBase.UpdateDummyScheduler — yes ✗ none Defined_Scripts.pbo::Scripts\5_Mission\Tick.c:3
MissionGameplay.OnMissionStart T3 yes ✓ A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\MissionGameplay.c:5
MissionGameplay.OnMissionFinish T3 yes ✓ CarePackage.pbo::Scripts\5_Mission\MissionGameplay.c:7
MissionGameplay.OnMissionFinish T3 yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:25
MissionGameplay.OnInit T3 yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:31
MissionGameplay.OnInit T3 yes ✓ Defined_Keyroom.pbo::Scripts\5_Mission\MissionGameplay.c:3
MissionGameplay.OnMissionFinish T3 yes ✓ Defined_Keyroom.pbo::Scripts\5_Mission\MissionGameplay.c:10
MissionGameplay.OnMissionStart T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\BountyMod\Mission\MissionGameplay.c:13
MissionGameplay.OnUpdate T0 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\BountyMod\Mission\MissionGameplay.c:21
MissionGameplay.OnKeyPress — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Logger\KTInput.c:153
MissionGameplay.OnKeyRelease — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Logger\KTInput.c:160
MissionGameplay.OnPlayerRespawned — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\MissionGameplay.c:31
MissionGameplay.OnEvent — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\MissionGameplay.c:63
MissionGameplay.OnUpdate T0 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\MissionGameplay.c:93
MissionGameplay.OnUpdate T0 yes ✓ EarPlugs.pbo::scripts\5_Mission\MissionGameplay.c:5
MissionGameplay.OnMissionStart T3 yes ✓ HackingTabletMod.pbo::Scripts\5_mission\mission\MissionGameplay.c:5
MissionGameplay.OnKeyPress — yes ✓ HeliCrashMissions.pbo::5_Mission\Init_Crash.c:26
MissionGameplay.OnUpdate T0 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionGameplay.c:5
MissionGameplay.OnMissionFinish T3 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionGameplay.c:13
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\Mission\MissionGameplay.c:100
MissionGameplay.CloseAllMenus — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionGameplay.c:24
MissionGameplay.OnInitLB — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:46
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:145
MissionGameplay.OnPlayerRespawned — yes ✓ LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:341
MissionGameplay.OnKeyPress — yes ✓ LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\Mission\missionGameplay.c:10
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\missionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\5_Mission\LBmaster_ItemRestrictions\Mission\MissionGameplay.c:7
MissionGameplay.OnInitLB — yes ✓ LBmaster_Killfeed.pbo::scripts\5_Mission\LBmaster_Killfeed\mission\missionGameplay.c:3
MissionGameplay.OnUpdate T0 yes ✓ LBmaster_Killfeed.pbo::scripts\5_Mission\LBmaster_Killfeed\mission\missionGameplay.c:12
MissionGameplay.OnInitLB — yes ✓ LBmaster_SkinSystem.pbo::scripts\5_Mission\LBmaster_SkinSystem\Mission\MissionGameplay.c:3
MissionGameplay.OnInit T3 yes ✓ OverlayRemover.pbo::scripts\5_Mission\OverlayRemover\MissionGameplay.c:5
MissionGameplay.OnMissionStart T3 yes ✓ OverlayRemover.pbo::scripts\5_Mission\OverlayRemover\MissionGameplay.c:14
MissionServer.OnInit T3 yes ✓ A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\MissionServer.c:2
MissionServer.OnInit T3 yes ✓ ANVI.pbo::scripts\5_mission\missionserver.c:8
MissionServer.OnMissionFinish T3 yes ✓ CarePackage.pbo::Scripts\5_Mission\CarePackageLBMission.c:3
MissionServer.OnInit T3 yes ✓ CarePackage.pbo::Scripts\5_Mission\MissionServer.c:12
MissionServer.OnMissionFinish T3 yes ✓ CarePackage.pbo::Scripts\5_Mission\MissionServer.c:59
MissionServer.TickScheduler T0 yes ✓ CarePackage.pbo::Scripts\5_Mission\MissionServer.c:69
MissionServer.OnInit T3 yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:3
MissionServer.OnMissionFinish T3 yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:9
MissionServer.InvokeOnConnect T3 yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:15
MissionServer.OnInit T3 yes ✓ Defined_Keyroom.pbo::Scripts\5_Mission\MissionServer.c:3
MissionServer.OnMissionFinish T3 yes ✓ Defined_Keyroom.pbo::Scripts\5_Mission\MissionServer.c:9
MissionServer.InvokeOnConnect T3 yes ✓ Defined_Keyroom.pbo::Scripts\5_Mission\MissionServer.c:26
MissionServer.GLActionRegisterHook — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Bounty.c:32
MissionServer.InvokeOnDisconnect T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\BountyMod\Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\C4RaidSchedule\DefinedC4RaidScheduleMission.c:3
MissionServer.OnUpdate T0 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\C4RaidSchedule\DefinedC4RaidScheduleMission.c:9
MissionServer.Expansion_OnQuestCompletion — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Defined_WipePass\DEF_WipePassAutoChain.c:3
MissionServer.OnMissionFinish T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Defined_WipePass\DEF_WipePassAutoChain.c:53
MissionServer.OnMissionFinish T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Logger\Mission.c:10
MissionServer.OnInit T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:5
MissionServer.HandleBody — yes ✗ none Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:28
MissionServer.OnClientDisconnectedEvent T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:61
MissionServer.PlayerDisconnected T3 yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\Mission\MissionServer.c:70
MissionServer.RandomArtillery — yes ✗ none Defined_Scripts.pbo::Scripts\5_Mission\Tick.c:10
MissionServer.OnInit T3 yes ✓ HackingTabletMod.pbo::Scripts\5_mission\mission\MissionServer.c:2
MissionServer.OnClientNewEvent T3 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionServer.c:5
MissionServer.OnClientReadyEvent T3 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionServer.c:14
MissionServer.OnInit T3 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionServer.c:26
MissionServer.OnMissionFinish T3 yes ✓ KOTH.pbo::Scripts\5_Mission\MissionServer.c:41
MissionServer.InvokeOnConnect T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:86
MissionServer.PlayerDisconnected T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:101
MissionServer.OnEvent — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:114
MissionServer.OnClientNewEvent T3 yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\Mission\MissionServer.c:135
MissionServer.OnInitLB — yes ✓ LBmaster_Groups_ATM.pbo::scripts\5_Mission\LBmaster_Groups_ATM\Mission\missionServer.c:5
MissionServer.OnInitLB — yes ✓ LBmaster_HoverLoot.pbo::scripts\5_Mission\LBmaster_HoverLoot\Mission\MissionServer.c:3
MissionServer.OnInit T3 yes ✓ LoggingTools_Client_2.10.0.pbo::scripts\5_Mission\_modded\mission\missionserver.c:5
MissionServer.OnInit T3 yes ✓ NoP_Missions_Scripts.pbo::Scripts\5_Mission\NoP_CrateMarkerMission.c:5
MissionServer.OnMissionFinish T3 yes ✓ NoP_Missions_Scripts.pbo::Scripts\5_Mission\NoP_CrateMarkerMission.c:41
MissionServer.OnInit T3 yes ✓ OverlayRemover.pbo::scripts\5_Mission\OverlayRemover\MissionServer.c:5
MissionServer.OnInit T3 yes ✓ ServerTest.pbo::scripts\5_Mission\MissionServer.c:34
MissionServer.OnInit T3 yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\mission\missionserver.c:3
ModifiersManager.Init — yes ✓ Medicals.pbo::scripts\4_world\ModifiersManager.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:2
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Backpacks.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Defined_Assets.pbo::Scripts\4_World\Animation.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Defined_Assets.pbo::Scripts\4_World\Animation.c:38
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ Defined_Assets.pbo::Scripts\4_World\Animation.c:44
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Defined_Assets.pbo::Scripts\4_World\AnimRegisterIK.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Defined_Characters.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Animations\DefinedSniperAnimationProfiles.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ EFT_Barters.pbo::scripts\4_world\animation.c:4
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ EFT_Barters.pbo::scripts\4_world\animation.c:29
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Headgear.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Invisible_mod.pbo::Scripts\4_World\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Invisible_mod.pbo::Scripts\4_World\WeaponAnimations.c:10
ModItemRegisterCallbacks.RegisterRestrained — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ LBmaster_RaidAlert.pbo::scripts\4_World\LBmaster_RaidAlert\System\ModItemRegisterCallbacks.c:9
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LBmaster_SkinSystem.pbo::scripts\4_World\LBmaster_SkinSystem\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\System\ModItemRegisterCallbacks.c:9
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ LBmaster_UtilityWorkbenches.pbo::scripts\4_World\LBmaster_UtilityWorkbenches\System\ModItemRegisterCallbacks.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Medicals.pbo::scripts\4_world\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ RF_MININGFARM_CL.pbo::scripts\4_world\Animations\Animation.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ RF_MININGFARM_CL.pbo::scripts\4_world\Animations\Animation.c:15
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ RF_MININGFARM_CL.pbo::scripts\4_world\Animations\Animation.c:23
ModItemRegisterCallbacks.RegisterHeavy — yes ✓ RFhelipad.pbo::scripts\4_World\helipad_kit.c:3
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ SetComplete.pbo::scripts\4_World\animation.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ SetComplete.pbo::scripts\4_World\animation.c:9
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ ThePerception_Clothing.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ThePerception_Clothing.pbo::Scripts\4_World\Animations.c:12
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ Vests.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Vests.pbo::Scripts\4_World\Animations.c:11
Nail.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:74
NVGHeadstrap.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\ItemBase\NVGHeadstrap.c:3
NVGoggles.GetCurrentNVType — yes ✓ Defined_Scripts.pbo::Scripts\4_World\NVG\NVGoggles.c:3
ObjectTemperatureState.GetStateData — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\objecttemperaturestatedata.c:7
OptionsMenu.Init — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenu.c:57
OptionsMenu.Apply — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenu.c:67
OptionsMenuGame.IsChanged — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuGame.c:90
OptionsMenuGame.Apply — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuGame.c:98
OptionsMenuGame.Revert — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuGame.c:134
OptionsMenuGame.SetToDefaults — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuGame.c:146
OptionsMenuGame.UpdateFOVOption — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuGame.c:163
OptionsMenuGame.IsChanged — yes conditional Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:29
OptionsMenuGame.Apply — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:37
OptionsMenuGame.Revert — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:50
OptionsMenuGame.SetToDefaults — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:57
OptionsMenuGame.SetOptions — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:64
OptionsMenuGame.FillTextMap — yes ✓ Layout.pbo::scripts\5_Mission\gui\LayoutDeathScreenOptions.c:71
OptionsMenuGame.Apply — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:43
OptionsMenuGame.IsChanged — yes conditional ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:57
OptionsMenuGame.Revert — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:71
OptionsMenuGame.SetOptions — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:86
OptionsMenuGame.FillTextMap — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\newui\options\optionsmenugame.c:100
OptionsMenuVideo.OnVisibilityChanged — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuVideo.c:36
OptionsMenuVideo.OnObjectVisibilityChanged — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuVideo.c:48
OptionsMenuVideo.RefreshCustom — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuVideo.c:60
OptionsMenuVideo.Revert — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuVideo.c:66
OptionsMenuVideo.SetToDefaults — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\NewUI\Options\OptionsMenuVideo.c:76
Paper.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\PaperBlueprint\Paper.c:3
Pickaxe.CanMakeGardenplot — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:51
Pickaxe.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:56
Pickaxe.CanMakeGardenplot — yes ✗ none RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:46
Pickaxe.IsMeleeFinisher — yes ✗ none RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:51
Pickaxe.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:56
PistollightLight.SetIntensity — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\PistollightLight.c:36
PlantBase.OnStoreLoadCustom — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlantBase.c:3
PlantBase.OnStoreSaveCustom — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlantBase.c:99
PlayerBase.OnReceivedHit — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Aimpunch\playerbase.c:6
PlayerBase.EEKilled T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BountyMod\Entities\ManBase\PlayerBase.c:133
PlayerBase.OnStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BountyMod\Entities\ManBase\PlayerBase.c:203
PlayerBase.OnStoreSave T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BountyMod\Entities\ManBase\PlayerBase.c:214
PlayerBase.OnConnect — yes ✓ Defined_Scripts.pbo::Scripts\4_World\BountyMod\Entities\ManBase\PlayerBase.c:224
PlayerBase.HandleView — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DefinedPlayerEyeFocus.c:3
PlayerBase.OnEnterSafeZone — yes ✓ Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneGrace.c:5
PlayerBase.OnExitZone — yes ✓ Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneGrace.c:30
PlayerBase.OnLeftSafeZone — yes ✓ Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneGrace.c:46
PlayerBase.HandleView — yes ✓ Defined_Scripts.pbo::Scripts\4_World\ExpansionSafezone\DefinedExpansionSafezoneGrace.c:69
PlayerBase.OnPlayerLoaded — yes ✓ Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:3
PlayerBase.EEHitBy T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:9
PlayerBase.SetActionsRemoteTarget — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:15
PlayerBase.CanSpawnBreathVaporEffect — yes conditional Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:35
PlayerBase.OnCommandSwimStart — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:47
PlayerBase.OnCommandSwimFinish — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:78
PlayerBase.OnCommandVehicleStart — yes ✓ Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:91
PlayerBase.OnCommandVehicleFinish — yes ✓ Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:104
PlayerBase.CanReceiveItemIntoHands T2 yes conditional Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:116
PlayerBase.SetRestrainPrelocked — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:125
PlayerBase.SetRestrained — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:140
PlayerBase.CanBeTargetedByAI — yes ✓ Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:154
PlayerBase.BrokenLegForceProne — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:161
PlayerBase.EEOnDamageCalculated — yes conditional Defined_Scripts.pbo::Scripts\4_World\PlayerBase.c:167
PlayerBase.FreezeCheck — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\temp.c:26
PlayerBase.Init — yes ✓ Extraction.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:7
PlayerBase.EEHitBy T2 yes ✓ Extraction.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:73
PlayerBase.OnScheduledTick T1 no ✓ Fairfight_Client.pbo::Scripts\4_World\ManBase\PlayerBase.c:6
PlayerBase.SpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:33
PlayerBase.CanSpawnBreathVaporEffect — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:41
PlayerBase.PreloadDecayTexture — yes ✗ none Invisible_mod.pbo::Scripts\4_World\playerbase.c:54
PlayerBase.CanBeTargetedByAI — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:68
PlayerBase.OnRPC T2 yes ✓ KOTH.pbo::Scripts\4_World\PlayerBase.c:7
PlayerBase.EEKilled T3 yes ✓ KOTH.pbo::Scripts\4_World\PlayerBase.c:38
PlayerBase.Init — yes ✓ LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\PlayerBase.c:11
PlayerBase.OnConnect — yes ✓ LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\PlayerBase.c:16
PlayerBase.OnScheduledTick T1 yes ✓ LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\PlayerBase.c:21
PlayerBase.SetLBGroup — yes ✓ LBSwapBenchGate.pbo::scripts\4_World\LBSwapBenchGate\PlayerBase.c:33
PlayerBase.Init — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:18
PlayerBase.GetDeltaT — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:74
PlayerBase.IsRestrained — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:91
PlayerBase.CameraHandler — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:97
PlayerBase.OnSelectPlayer — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:103
PlayerBase.EOnPostFrame T1 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:114
PlayerBase.GetActions — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:123
PlayerBase.ProcessSoundEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:129
PlayerBase.ProcessAttachmentEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:134
PlayerBase.ProcessWeaponEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:139
PlayerBase.SpawnBreathVaporEffect — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:143
PlayerBase.OnRPC T2 no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:148
PlayerBase.OnVariablesSynchronized T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:182
PlayerBase.OnStepEvent — no conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:212
PlayerBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:217
PlayerBase.HandleView — no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\PlayerBase.c:223
PlayerBase.SetActions T2 yes ✓ LBmaster_Core.pbo::scripts\4_World\LBmaster_Core\Entities\PlayerBase.c:20
PlayerBase.IsTargetInActiveRefresherRange — yes ✗ none LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:30
PlayerBase.OnVariablesSynchronized T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:44
PlayerBase.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:162
PlayerBase.SetActionsRemoteTarget — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:202
PlayerBase.SetActions T2 yes ✓ LBmaster_Groups_ATM.pbo::scripts\4_World\LBmaster_Groups_ATM\Entities\PlayerBase.c:18
PlayerBase.SetActions T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\PlayerBase.c:3
PlayerBase.OnRPC T2 yes ✓ LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Entities\PlayerBase.c:25
PlayerBase.SetActions T2 yes ✓ LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Entities\PlayerBase.c:3
PlayerBase.EEHitBy T2 yes ✓ Layout.pbo::scripts\4_World\LayoutDeathDetails.PlayerBase.c:18
PlayerBase.EEKilled T3 yes ✓ Layout.pbo::scripts\4_World\LayoutDeathDetails.PlayerBase.c:32
PlayerBase.OnRPC T2 yes ✓ Layout.pbo::scripts\4_World\LayoutDeathDetails.PlayerBase.c:180
PlayerBase.ShowDeadScreen — yes ✓ Layout.pbo::scripts\4_World\LayoutDeathDetails.PlayerBase.c:206
PlayerBase.OnRPC T2 yes ✓ LoggingTools_Client_2.10.0.pbo::scripts\4_World\_modded\entities\PlayerBase.c:23
PlayerBase.QueueAddGlassesEffect — yes ✗ none OverlayRemover.pbo::scripts\4_World\OverlayRemover\PlayerBase.c:3
PlayerBase.OnConnect — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:5
PlayerBase.OnRPC T2 no ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:13
PlayerBase.OnSelectPlayer — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:28
PlayerBase.CommandHandler T1 yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
PlayerBase.OnInputUserDataProcess — yes ✓ ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:52
PlayerContainer.SetPlayer — yes ✓ LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\PlayerContainer.c:3
PlayerPreview.RefreshPlayerPreview — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\PlayerPreview.c:7
PlayerPreview.UpdateInterval — yes ✓ Defined_Scripts.pbo::Scripts\5_Mission\GUI\PlayerPreview.c:13
PlayerPreview.UpdateInterval — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Inventory\PlayerPreview.c:20
PlayerPreview.UpdateInterval — yes ✓ ViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\playerpreview.c:5
PlayerSoundEventHandler.PlayRequestEx — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:146
PlayerSoundEventHandler.PlayRequestEx — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundEventHandler.c:3
PlayerSoundManagerClient.Update — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\PlayerSoundManagerClient.c:5
Pliers.SetActions T2 yes ✓ RFhelipad.pbo::scripts\4_World\DismantlingTools.c:11
PluginRecipesManager.RegisterRecipies — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Plugins\PluginBase\PluginRecipesManager.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ A6_Base_Storage.pbo::BaseScripts\4_world\Plugins\PluginBase\PluginRecipesManagerBase.c:2
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Defined_Assets.pbo::Scripts\4_World\CraftHeavy.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Defined_Assets.pbo::Scripts\4_World\CraftHomemade.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Defined_Assets.pbo::Scripts\4_World\CraftRockets.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Defined_Assets.pbo::Scripts\4_World\RegisterRecipes.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ RF_MININGFARM_CL.pbo::scripts\4_world\Classes\Recieps\PluginRecipesManagerBaseModded.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ ThePerception_Clothing.pbo::Scripts\4_World\RegisterPonchoRecipe.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ ThePerception_Custom_Gear.pbo::Scripts\4_world\GearRecipes\6B43\RegisterRecipes.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ ThePerception_Custom_Gear.pbo::Scripts\4_world\GearRecipes\USArmyHelmet2\RegisterRecipes.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ Vests.pbo::Scripts\4_World\Recipes\RegisterRecipes.c:3
PluginRepairing.CanRepairToPristine — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Plugins\PluginBase\PluginRepairing.c:3
PluginRepairing.CanBeRepairedToPristine — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Plugins\PluginBase\PluginRepairing.c:8
PluginRepairing.CanRepair — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Plugins\PluginBase\PluginRepairing.c:13
PluginRepairing.Repair — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Plugins\PluginBase\PluginRepairing.c:38
PluginTransmissionAgents.InjectAgentWithPlayerDose — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\GasMaskOnly\JGM_PluginTransmissionAgents.c:3
PoisoningMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:142
PoisoningMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:147
PPERequester_CameraNV.SetNVMode — yes ✓ Defined_Scripts.pbo::Scripts\3_Game\DefinedNVProfiles.c:67
PPERequesterBase.Start — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\PPEffects\PPERequesterBase.c:3
PPERequesterBase.Stop — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\PPEffects\PPERequesterBase.c:11
PunchedCard.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\PunchedCard.c:3
PunchedCard.OnUse — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\PunchedCard.c:10
PurifyWater.Init — yes ✓ Defined_StaticContainers.pbo::Scripts\4_World\Actions\PurifyWater.c:3
QuickBarBase.updateSlotsCount — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\QuickBarBase.c:3
RA_BodyBag.CanPutInCargo T2 yes ✗ none Defined_Scripts.pbo::Scripts\4_World\BodyBag\RA_BodyBag.c:3
RainProcurementHandler.Update — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\temp.c:19
RecipeBase.CheckRecipe — yes conditional LBmaster_ItemRestrictions.pbo::scripts\4_World\LBmaster_ItemRestrictions\Recipe\RecipeBase.c:3
SalmonellaMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:27
SalmonellaMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:31
Screwdriver.SetActions T2 yes ✓ RFhelipad.pbo::scripts\4_World\DismantlingTools.c:3
ServerBrowserMenuNew.Init — yes ✗ none Layout.pbo::scripts\5_Mission\gui\serverselect.c:19
ServerBrowserMenuNew.GetSelectedTab — yes ✗ none Layout.pbo::scripts\5_Mission\gui\serverselect.c:75
ServerBrowserMenuNew.OnClick — yes ✗ none Layout.pbo::scripts\5_Mission\gui\serverselect.c:93
ServerBrowserMenuNew.ColorHighlight — yes ✗ none Layout.pbo::scripts\5_Mission\gui\serverselect.c:121
ServerBrowserMenuNew.OnShow — yes ✓ Layout.pbo::scripts\5_Mission\gui\serverselect.c:135
ServerBrowserMenuNew.OnHide — yes ✓ Layout.pbo::scripts\5_Mission\gui\serverselect.c:141
ServerMarkersCache.GetCachedArray — yes ✓ KOTH.pbo::Scripts\3_Game\3rdParty\VPP.c:26
Shovel.CanMakeGardenplot — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:35
Shovel.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\DisablePlots.c:40
SimpleCinematicsModule.OnUpdate T0 yes ✗ none Defined_Scripts.pbo::Scripts\5_Mission\SimpleCinemeticsModule.c:4
SizeToChild.OnWidgetScriptInit — yes ✓ LBmaster_AdminTools.pbo::scripts\3_Game\LBmaster_AdminTools\GUI\SizeToChild.c:14
SledgeHammer.IsMeleeFinisher — yes ✗ none RaidingTools.pbo::Scripts\4_World\Entities\Itembase\Inventory_Base\Remove_InventBase.c:3
SledgeHammer.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\Inventory_Base\Remove_InventBase.c:8
StaminaHandler.Update — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:3
StaminaHandler.SetStamina — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:33
StaminaHandler.GetStamina — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:44
StaminaHandler.GetStaminaNormalized — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:49
StaminaHandler.GetSyncedStamina — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:54
StaminaHandler.GetSyncedStaminaNormalized — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:59
StaminaHandler.GetStaminaCap — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:64
StaminaHandler.HasEnoughStaminaFor — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:69
StaminaHandler.HasEnoughStaminaToStart — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:74
StaminaHandler.DepleteStamina — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:79
StaminaHandler.GetDepletionMultiplier — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:91
StaminaHandler.GetRecoveryMultiplier — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\StaminaHandler.c:96
StaminaHandler.RecalculateDepletionMultiplier — yes conditional LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\System\StaminaHandler.c:14
SurvivorBase.EEItemAttached T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\SurvivorBase.c:8
SurvivorBase.EEItemDetached T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\SurvivorBase.c:14
SwapWorkbenchGUI.OnDataReceived — yes ✓ DefinedAutoSkinSwapBench.pbo::Scripts\5_Mission\DEF_MissionServer.c:40
TentBase.EEOnDamageCalculated — yes ✗ none Defined_Config.pbo::Scripts\4_World\TentBase.c:3
TerritoryFlag.OnRPC T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:32
TerritoryFlag.FindAttachmentBySlotName — yes conditional LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:42
TerritoryFlag.OnPartDismantledServer — yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:48
TerritoryFlag.OnStoreSave T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:75
TerritoryFlag.OnStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:80
TerritoryFlag.AfterStoreLoad T3 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:109
TerritoryFlag.SetActions T2 yes ✓ LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\ItemBase\TerritoryFlag.c:177
TerritoryFlag.IsLBBagReady — yes ✗ none LBmaster_Spawnsystem.pbo::scripts\4_World\LBmaster_Spawnsystem\Entities\ItemBase\TerritoryFlag.c:3
TerritoryFlag.SetActions T2 yes ✓ LoggingTools_Client_2.10.0.pbo::scripts\4_World\_modded\entities\TerritoryFlag.c:3
ThirstSoundHandlerClient.PlaySound — yes conditional Invisible_mod.pbo::Scripts\4_World\playerbase.c:124
TransferValues.Init — yes conditional Layout.pbo::scripts\4_World\LayoutPercentageHud.TransferValues.c:25
TransferValues.CheckValues — yes conditional Layout.pbo::scripts\4_World\LayoutPercentageHud.TransferValues.c:52
TransferValues.SendInitValues — yes conditional Layout.pbo::scripts\4_World\LayoutPercentageHud.TransferValues.c:124
TransferValues.ReceiveValue — yes ✓ Layout.pbo::scripts\4_World\LayoutPercentageHud.TransferValues.c:146
UnconsciousnessMdfr.ActivateCondition — yes ✓ Medicals.pbo::scripts\4_world\UnconsciousnessMdfr.c:4
UniversallightLight.SetIntensity — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\ScriptedLightBase\SpotLightBase\UniversallightLight.c:36
VicinityItemManager.AddVicinityItems — yes conditional A6_Base_Storage.pbo::BaseScripts\5_mission\GUI\InventoryNew\VicinityItemManager.c:2
VicinityItemManager.RefreshVicinityItems — yes conditional LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:3
VicinityItemManager.ExcludeFromContainer_Phase1 — yes ✓ LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Hud\VicinityItemManager.c:107
VicinityItemManager.GetVicinityItems — yes conditional LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\Inventory\VicinityItemManager.c:5
VicinityItemManager.RefreshVicinityItems — yes ✗ none ViewInventoryAnimation.pbo::scripts\5_mission\gui\inventorynew\vicinityitemmanager.c:11
VicinitySlotsContainer.DoubleClick — yes conditional Defined_Scripts.pbo::Scripts\5_Mission\GUI\VicinitySlotsContainer.c:3
WaterBottle.EEOnCECreate — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Cholera.c:4
WaterBottle.EEOnCECreate — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Water.c:11
Weapon_Base.EEFired — yes ✓ Defined_Scripts.pbo::Scripts\4_World\Entities\Weapon_Base.c:3
Weapon_Base.EEFired — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:5
Weapon_Base.JamCheck — yes ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\Weapon_Base.c:19
Weapon_Base.LiftWeaponCheck — yes ✗ none ReduceWeaponLift.pbo::Scripts\4_World\Weapon_Base.c:3
WetMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:155
WetMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:160
WoodAxe.IsMeleeFinisher — yes ✗ none RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:69
WoodAxe.SetActions T2 yes ✓ RaidingTools.pbo::Scripts\4_World\Entities\Itembase\RemoveRaiding.c:74
WoodBase.GetAmountOfDrops — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\woodbase.c:3
WoodBase.GetAmountOfDropsEx — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\woodbase.c:33
WoodBase.GetMaterialAndQuantityMap — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\woodbase.c:63
WoodBase.GetMaterialAndQuantityMapEx — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\woodbase.c:75
WoodenLog.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:84
WoodenPlank.SetActions T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\BBP_InvBuild\Player\PlayerBase.c:94
WoodenPlank.EEInit T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\WoodProcessing\DefinedPlankStacks.c:3
WoodenPlank.AfterStoreLoad T3 yes ✓ Defined_Scripts.pbo::Scripts\4_World\WoodProcessing\DefinedPlankStacks.c:9
WoodenPlank.EEItemLocationChanged T2 yes ✓ Defined_Scripts.pbo::Scripts\4_World\WoodProcessing\DefinedPlankStacks.c:23
WorldData.UpdateBaseEnvTemperature — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\Tick.c:3
WorldLighting.SetGlobalLighting — yes ✗ none Defined_Scripts.pbo::Scripts\3_Game\WorldLighting.c:10
WoundInfectionMdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:77
WoundInfectionMdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:82
WoundInfectStage1Mdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:90
WoundInfectStage1Mdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:95
WoundInfectStage2Mdfr.ActivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:103
WoundInfectStage2Mdfr.DeactivateCondition — yes ✗ none Defined_Scripts.pbo::Scripts\4_World\Classes\DisableDiseases.c:108
ZombieBase.CommandHandler T1 yes ✓ Defined_Scripts.pbo::Scripts\4_World\AI\zombie.c:6
ZombieBase.EEHealthLevelChanged T2 no ✓ LBmaster_AdminTools.pbo::scripts\4_World\LBmaster_AdminTools\Entities\ZombieBase.c:8
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
PlayerBase.OnScheduledTickT1 3000.0measured0.0744
PlayerBase.CommandHandlerT1 3000.0measured0.0744
MissionServer.TickSchedulerT0 1000.0measured0.0248
ZombieBase.CommandHandlerT1 1000.0placeholder0.0248
DayZSpectator.EOnFrameT1 1000.0placeholder0.0248
MissionServer.OnUpdateT0 1000.0measured0.0248
SimpleCinematicsModule.OnUpdateT0 1000.0measured0.0248
DayZGame.OnUpdateT0 1000.0measured0.0248
SurvivorBase.EEItemAttachedT2 130.0measured0.0032
SurvivorBase.EEItemDetachedT2 130.0measured0.0032
WoodenPlank.EEItemLocationChangedT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.EEItemLocationChangedT2 130.0measured0.0032
CodeLock.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
AmmoBox.CanReceiveItemIntoCargoT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
ActionPackWorkbench_.ActionConditionT2 8.0placeholder0.0002
ActionPackWorkbench.ActionConditionT2 8.0placeholder0.0002
ActionAttachCodeLockToFence.ActionConditionT2 8.0placeholder0.0002
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
BBP_Concrete_Brick_Pile.SetActionsT2 8.0placeholder0.0002
BBP_Mortar_Mix.SetActionsT2 8.0placeholder0.0002
Nail.SetActionsT2 8.0placeholder0.0002
WoodenLog.SetActionsT2 8.0placeholder0.0002
WoodenPlank.SetActionsT2 8.0placeholder0.0002
MetalPlate.SetActionsT2 8.0placeholder0.0002
RA_BodyBag.CanPutInCargoT2 8.0placeholder0.0002
HDSN_BreachingChargeBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
ActionAddCarCover.ActionConditionT2 8.0placeholder0.0002
Iceaxe.SetActionsT2 8.0placeholder0.0002
FieldShovel.SetActionsT2 8.0placeholder0.0002
Shovel.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
FarmingHoe.SetActionsT2 8.0placeholder0.0002
Dogtag_Base.OnVariablesSynchronizedT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
ItemBase.CanReceiveAttachmentT2 8.0placeholder0.0002
FOG_Helmet_Base.SetActionsT2 8.0placeholder0.0002
Mich2001Helmet.SetActionsT2 8.0placeholder0.0002
NVGHeadstrap.SetActionsT2 8.0placeholder0.0002
Chainsaw.SetActionsT2 8.0placeholder0.0002
PunchedCard.SetActionsT2 8.0placeholder0.0002
Paper.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.CanReceiveItemIntoHandsT2 8.0placeholder0.0002
ActionDrainLiquid.ActionConditionT2 8.0placeholder0.0002
ActionPourLiquid.ActionConditionT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ActionOpenSwapWorkbench.ActionConditionT2 8.0placeholder0.0002
BaseBuildingBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
DayZGame.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.SetActionsT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
ActionOpenBarrel.ActionConditionT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.SetActionsT2 8.0placeholder0.0002
ItemBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.SetActionsT2 8.0placeholder0.0002
PlayerBase.EEHitByT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
PlayerBase.OnRPCT2 8.0placeholder0.0002
TerritoryFlag.SetActionsT2 8.0placeholder0.0002
Screwdriver.SetActionsT2 8.0placeholder0.0002
Pliers.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
SledgeHammer.SetActionsT2 8.0placeholder0.0002
HandSaw.SetActionsT2 8.0placeholder0.0002
FirefighterAxe.SetActionsT2 8.0placeholder0.0002
Hacksaw.SetActionsT2 8.0placeholder0.0002
Hatchet.SetActionsT2 8.0placeholder0.0002
Pickaxe.SetActionsT2 8.0placeholder0.0002
WoodAxe.SetActionsT2 8.0placeholder0.0002
ActionTurnOnWeaponFlashlight.ActionConditionT2 8.0placeholder0.0002
ActionTurnOffWeaponFlashlight.ActionConditionT2 8.0placeholder0.0002
ActionPackTent.ActionConditionT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.OnStoreLoadT3 0.1placeholder0.0000
PlayerBase.OnStoreSaveT3 0.1placeholder0.0000
CarScript.OnStoreLoadT3 0.1placeholder0.0000
ExpansionQuestModule.OnMissionStartT3 0.1placeholder0.0000
ExpansionQuestModule.OnMissionFinishT3 0.1placeholder0.0000
BoatScript.OnStoreLoadT3 0.1placeholder0.0000
MiningFarm.EEInitT3 0.1placeholder0.0000
Dogtag_Base.OnStoreSaveT3 0.1placeholder0.0000
Dogtag_Base.OnStoreLoadT3 0.1placeholder0.0000
Dogtag_Base.AfterStoreLoadT3 0.1placeholder0.0000
WoodenPlank.EEInitT3 0.1placeholder0.0000
WoodenPlank.AfterStoreLoadT3 0.1placeholder0.0000
MissionServer.InvokeOnDisconnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnClientDisconnectedEventT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
MissionServer.OnClientReadyEventT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.PlayerDisconnectedT3 0.1placeholder0.0000
MissionServer.OnClientNewEventT3 0.1placeholder0.0000
TerritoryFlag.OnStoreSaveT3 0.1placeholder0.0000
TerritoryFlag.OnStoreLoadT3 0.1placeholder0.0000
TerritoryFlag.AfterStoreLoadT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
200.1400 0.001240EarPlugs.pbo::scripts\5_Mission\EarplugsWidget.c:56
200.1400 0.001240LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\Chat\ChatInputMenu.c:92
500.1400 0.000496Layout.pbo::scripts\4_World\LayoutDeathDetails.PlayerBase.c:297
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\MapMarker\LBMapMarkerManager.c:23
1000.1400 0.000248LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:411
1000.1400 0.000248LBmaster_Groups.pbo::scripts\4_World\LBmaster_Groups\Entities\PlayerBase.c:22
10000.1400 0.000025Defined_Scripts.pbo::Scripts\4_World\BountyMod\Entities\ManBase\PlayerBase.c:45
10000.1400 0.000025Defined_Scripts.pbo::Scripts\4_World\Defined_QuestRotation\DEF_QuestRotation.c:41
10000.1400 0.000025Extraction.pbo::scripts\4_World\TutorialExtractionSystem\TutorialExtractionMenu.c:32
10000.1400 0.000025Extraction.pbo::scripts\4_World\TutorialExtractionSystem\TutorialExtractionZoneHandler.c:32
10000.1400 0.000025LBmaster_AdminTools.pbo::scripts\5_Mission\LBmaster_AdminTools\GUI\Menu\LBAdminMenuMain.c:30
10000.1400 0.000025LBmaster_Core.pbo::scripts\5_Mission\LBmaster_Core\GUI\AdminMenu\ErrorLogAdminMenu.c:18
10000.1400 0.000025LBmaster_Core.pbo::scripts\3_Game\LBmaster_Core\GUI\Menu\LBPlayerSelectorDialog.c:19
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\GUI\Menu\LBGroupUI.c:410
10000.1400 0.000025LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:31
10000.1400 0.000025LBmaster_Spawnsystem.pbo::scripts\5_Mission\LBmaster_Spawnsystem\GUI\Menu\SpawnSelectMenu.c:54
600000.1400 0.000000LBmaster_Groups.pbo::scripts\5_Mission\LBmaster_Groups\mission\missionGameplay.c:32

Includes 0.064 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

A6_Base_Storage.pbo

  • A6_ArmorRack requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_BaseClasses requiredVersion 0.1 — requires DZ_Data
  • A6_BaseKitBoxes requiredVersion 0.1 — requires DZ_Data
  • A6_GreenHouse requiredVersion 0.01 — requires DZ_Data, DZ_Gear_Cultivation, A6_BaseKitBoxes
  • A6_Safe_Big requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MedicalCabinet requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MilitaryStorageCrate requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_MilitaryLocker requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Proxies requiredVersion 0.1 — requires DZ_Gear_Medical, DZ_Gear_Cooking, DZ_Weapons_Melee_Blade, DZ_Gear_Tools, DZ_Weapons_Melee, DZ_Gear_Crafting, DZ_Gear_Books, DZ_Gear_Containers, DZ_Vehicles_Wheeled
  • A6_Refrigerator requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Rifle_Safes requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Gunracks requiredVersion 0.1 — requires A6_BaseClasses, A6_BaseKitBoxes
  • A6_Base_Storage_Sounds requiredVersion 0.1 — requires DZ_Sounds_Effects
  • A6_Vault requiredVersion 0.1 — requires DZ_Gear_Camping
  • A6_Base_Storage — requires DZ_Data, DZ_Characters, DZ_Gear_Tools, DZ_Scripts
  • A6_Base_Storage_Expansion_Market_Previews requiredVersion 0.1 — requires DZ_Data

A6_Base_Storage_Modded.pbo

  • A6_Base_Storage_Modded requiredVersion 0.1 —
    requires 15 addons DZ_Data, DZ_Weapons_Optics, A6_Base_Storage, A6_BaseKitBoxes, A6_BaseClasses, A6_Gunracks, A6_MedicalCabinet, A6_MilitaryLocker, A6_Refrigerator, A6_Rifle_Safes, A6_Vault, A6_MilitaryStorageCrate, A6_Safe_Big, A6_GreenHouse, A6_ArmorRack

ANVI.pbo

  • ANVI — requires DZ_Scripts, DZ_Data

Air_Balloon.pbo

  • Air_Balloon requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Characters

Animations.pbo

  • Defined_Animations requiredVersion 0.1 — requires DZ_Data

Backpacks.pbo

  • TP_Characters_Backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks

Belts.pbo

  • TP_Belts requiredVersion 0.1 — requires DZ_Data, DZ_Characters_Belts

BetterGrip.pbo

  • BetterGrip requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

BuilderItems.pbo

  • BuilderItems_Billboards requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Bridges requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems — no requiredAddons
  • BuilderItems_Furniture requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Furniture
  • BuilderItems_Garbage requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • BuilderItems_Industrial requiredVersion 0.1 — requires DZ_Data
  • BuilderItems_Bliss_Industrial requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Military requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Imp requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Military_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Military
  • BuilderItems_Bliss_Military requiredVersion 0.1 — requires DZ_Structures_Bliss_Military
  • BuilderItems_Misc requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Panels requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Parts requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Plants requiredVersion 0.1 — requires DZ_Data, DZ_Plants
  • BuilderItemsBliss_Plants requiredVersion 0.1 — requires DZ_Plants_Bliss
  • BuilderItems_Rail requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Rail
  • BuilderItems_Bliss_Rail requiredVersion 0.1 — requires DZ_Structures_Bliss_Rail
  • BuilderItems_Residential requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Residential
  • BuilderItems_Bliss_Residential requiredVersion 0.1 — requires DZ_Structures_Bliss_Residential
  • BuilderItems_Bliss_Roads requiredVersion 0.1 — requires DZ_Structures_Bliss_Roads
  • BuilderItems_Rocks requiredVersion 0.1 — requires DZ_Data, DZ_Rocks
  • BuilderItemsBliss_Rocks requiredVersion 0.1 — requires DZ_Rocks_Bliss
  • BuilderItems_Ruins requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Ruins
  • BuilderItems_Bliss_Ruins requiredVersion 0.1 — requires DZ_Structures_Bliss_Ruins
  • BuilderItems_Sidewalks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Roads
  • BuilderItems_Bliss_Signs requiredVersion 0.1 — requires DZ_Structures_Bliss_Signs
  • BuilderItems_Specific requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Specific
  • BuilderItems_Bliss_Specific requiredVersion 0.1 — requires DZ_Structures_Bliss_Specific
  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_StaticItems requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Traffic requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs
  • BuilderItems_Items requiredVersion 0.1 — requires DZ_Data
  • BuilderItems_Walls requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Walls
  • BuilderItems_Bliss_Walls requiredVersion 0.1 — requires DZ_Structures_Bliss_Walls
  • BuilderItems_Whywouldanyoneusethese requiredVersion 0.1 — requires DZ_Data, DZ_Water
  • BuilderItems_Wrecks requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Wrecks

CSO.pbo

  • CSO requiredVersion 0.1 — requires DZ_Sounds_Effects
  • CSO_Weapons_freq requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_landing requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_landing requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_run requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_sprint requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_turn requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • CSO_Sounds_walk requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects

CS_Bank.pbo

  • CS_Bank — requires DZ_Data

CS_MapObjects.pbo

  • CS_Barrier_Block_1 — requires DZ_Data
  • Barrier_Block_2 — requires DZ_Data
  • CS_Barrier_Large — requires DZ_Data
  • CS_Bridge — requires DZ_Data
  • CS_Bunker2 — requires DZ_Data
  • CS_MapObjects — requires DZ_Data
  • CS_Fence — requires DZ_Data
  • CS_Tent — requires DZ_Data
  • CS_Tower — requires DZ_Data
  • CS_Trader — requires DZ_Data
  • CS_WallFlag — requires DZ_Data

CS_Modular_Cave.pbo

  • CS_Modular_Cave — requires DZ_Data

CS_Modular_Tunnel.pbo

  • CS_Modular_Tunnel — requires DZ_Data

CS_Walls.pbo

  • CS_Walls — requires DZ_Data
  • CS_Wall — requires DZ_Data
  • CS_Wall_Corner — requires DZ_Data
  • CS_Wall_Gate — requires DZ_Data
  • CS_Wall_Stairs_Left — requires DZ_Data
  • CS_Wall_Stairs_Right — requires DZ_Data

CarePackage.pbo

  • CarePackageV2 — requires DZ_Data, DZ_Weapons_Projectiles, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Pistols_Flaregun
  • CarePackageArmyParachute requiredVersion 0.1 — requires DZ_Data
  • Bastion_AirdropModel requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_Scripts, DZ_Gear_Containers, CarePackageArmyParachute, CarePackageMilitaryCrate
  • CarePackageMilitaryCrate requiredVersion 0.1 — requires DZ_Characters, DZ_Data, DZ_Scripts, DZ_Gear_Containers

CustomEmblemTags.pbo

  • Custom_Emblem_Tags requiredVersion 0.1 — requires DZ_Characters, DZ_Data
  • CustomEmblemTags requiredVersion 0.1 — no requiredAddons

DefinedAutoSkinSwapBench.pbo

  • DefinedAutoSkinSwapBench requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LBmaster_SkinSystem, Defined_Config

Defined_Assets.pbo

  • Defined_Assets_Banner requiredVersion 0.1 — requires DZ_Data
  • Barrel requiredVersion 0.1 — requires DZ_Data
  • Bed requiredVersion 0.1 — requires LBmaster_Spawnsystem
  • DEF_Extract_Signs_UniqueP3D requiredVersion 0.1 — requires DZ_Data, DZ_Structures_Signs, DZ_Structures, DZ_Structures_Furniture
  • Bitcoin requiredVersion 0.1 — requires DZ_Data
  • EFT_Carbonecase requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • Defined_Assets_Cardholder requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • CatStatue requiredVersion 0.1 — requires DZ_Data
  • Defined_Assets requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights, LBmaster_Spawnsystem
  • DefinedCoin requiredVersion 0.1 — requires DZ_Data
  • Drugs requiredVersion 0.1 — requires DZ_Data
  • DuffleBag requiredVersion 0.1 — requires DZ_Data
  • Explosives requiredVersion 0.1 — requires DZ_Data, HDSN_BreachingCharge
  • Defined_Assets_Explosives_Sounds — requires DZ_Data
  • Floppy requiredVersion 0.1 — requires DZ_Data
  • Floro_Lamp requiredVersion 0.1 — requires DZ_Data
  • GraphicsCard requiredVersion 0.1 — requires DZ_Data
  • IDCard requiredVersion 0.1 — requires DZ_Data, Dogtags_Gear
  • Junkbox requiredVersion 0.1 — requires DZ_Data
  • Defined_Assets_Keychain requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Keys requiredVersion 0.1 —
    requires 14 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Tools, DZ_Animals, DZ_Data, DZ_Scripts, DZ_Sounds_Effects, DZ_Weapons_Melee_Powered
  • LEDX requiredVersion 0.1 — requires DZ_Data
  • Buildings_LightFixtures requiredVersion 0.1 — requires DZ_Data
  • Matress requiredVersion 0.1 — requires LBmaster_Spawnsystem
  • MedicalBag requiredVersion 0.1 — requires DZ_Data
  • MedicalKit requiredVersion 0.1 — requires DZ_Data
  • Money requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • MoneyCase requiredVersion 0.1 — requires DZ_Data
  • Defined_Assets_NTBoard requiredVersion 0.1 — requires DZ_Data
  • Phone requiredVersion 0.1 — requires DZ_Data
  • Ring requiredVersion 0.1 — requires DZ_Data
  • Roler requiredVersion 0.1 — requires DZ_Characters
  • Securex requiredVersion 0.1 — requires DZ_Data
  • SSD requiredVersion 0.1 — requires DZ_Data
  • Stashes requiredVersion 0.1 — requires DZ_Data
  • Tetriz requiredVersion 0.1 — requires DZ_Data
  • Tools requiredVersion 0.1 — requires DZ_Data
  • Defined_Assets_Wallet requiredVersion 0.1 — requires DZ_Data
  • WeaponCase requiredVersion 0.1 — requires DZ_Data
  • WoodenCrate requiredVersion 0.1 — requires DZ_Data

Defined_Characters.pbo

  • Defined_Characters requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights
  • InventoryRebalance_Backpacks requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Backpacks
  • InventoryRebalance requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights
  • InventoryRebalance_Helmets requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • InventoryRebalance_Pants requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Pants
  • InventoryRebalance_Tops requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Tops, Windstrideclothing
  • InventoryRebalance_Vests requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Defined_Characters_RSFFaceMask requiredVersion 0.1 — requires DZ_Characters
  • Defined_Characters_RSFJacket requiredVersion 0.1 — requires DZ_Characters
  • Defined_Characters_RSFPants requiredVersion 0.1 — requires DZ_Characters
  • Defined_Characters_TracksuitJacketCamo requiredVersion 0.1 — requires DZ_Characters
  • Defined_Characters_TracksuitPantsCamo requiredVersion 0.1 — requires DZ_Characters

Defined_Config.pbo

  • Defined_Config requiredVersion 0.1 —
    requires 18 addons CarCover, DZ_Scripts, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights, DZ_Weapons_Supports, DZ_Vehicles_Parts, BaseBuildingPlus, DayZExpansion_Vehicles_Data, DayZExpansion_Vehicles_Air_Merlin, DayZExpansion_Vehicles_Air_Mh6, DayZExpansion_Vehicles_Air_Uh1h

Defined_Keyroom.pbo

  • Defined_Keyroom requiredVersion 0.1 — requires RPC_Scripts, DZ_Data, DZ_Scripts, DZ_Sounds_Effects, Defined_Assets, Defined_StaticContainers_Scripts, NoP_Missions

Defined_NationalFlags.pbo

  • Defined_NationalFlags requiredVersion 0.1 — requires DZ_Gear_Camping

Defined_Overrides.pbo

  • Defined_Overrides requiredVersion 0.1 — requires DZ_Data
  • Defined_Overrides_Tools requiredVersion 0.1 — requires DZ_Data, DZ_Characters, LBmaster_Spawnsystem, DZ_Gear_Tools
  • Defined_Overrides_HighTier requiredVersion 0.1 —
    requires 13 addons DZ_Data, Bitcoin, EFT_Barters, Phone, Roler, Tetriz, Ring, CatStatue, SSD, Floppy, GraphicsCard, SecureX, LEDX

Defined_Particles.pbo

  • Defined_Particles requiredVersion 0.1 — requires DZ_Scripts, DZ_Data

Defined_Retextures.pbo

  • Defined_Retextures requiredVersion 0.1 —
    requires 28 addons DZ_Data, DZ_Gear_Containers, DZ_Characters, DZ_Gear_Consumables, DZ_Gear_Crafting, DZ_Weapons_Supports, DZ_Gear_Drinks, DZ_Characters_Backpacks, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Headgear, DZ_Characters_Belts, DZ_Characters_Masks, DZ_Gear_Camping, A6_M300, A6_MCX_Spear, A6_HoneyBadger, A6_MP7A2, A6_M24, A6_ACR, A6_AWM, A6_MilitaryStorageCrate, A6_BaseClasses, A6_BaseKitBoxes, FOG_MOD_Vests, FOG_MOD_Vests_CPC

Defined_Scripts.pbo

  • Defined_Scripts requiredVersion 0.1 —
    requires 36 addons DZ_Scripts, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights, Dogtags_Scripts, BaseBuildingPlus, RPC_Scripts, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Gear_Crafting, DZ_Animals, DZ_Sounds_Effects, DZ_Weapons_Melee_Powered, DZ_Weapons_Ammunition, DZ_Weapons_Firearms, DZ_Weapons_Launchers, AnimatedWeapons_Weapons, AnimatedWeapons_Weapons_Launchers_RPG, AnimatedWeapons_Scripts, Defined_Assets, A6_Base_Storage, LBmaster_Groups, LBmaster_AdminTools, LBmaster_ItemRestrictions, RF_MININGFARM_CL, FOG_MOD_Scripts, DayZExpansion_Core_Scripts, DayZExpansion_Quests_Scripts, Layout

Defined_StaticContainers.pbo

  • Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Defined_StaticContainers_Scripts requiredVersion 0.1 — requires DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Defined_StaticContainers_Dufflebag requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Metal_Medical_Box requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_MilitaryCrate requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Metal_Medical_Box requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Rubbermaid_Box requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Sounds_LootContainers requiredVersion 0.1 — requires DZ_Data, DZ_Vehicles_Wheeled, DZ_Sounds_Effects
  • Bastion_Assets_Defined_StaticContainers_SovietPC requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Static_Medicalbag requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Toolbox_Cart requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Weaponattachment_Case requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers_Weapon_Hardcase requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • Bastion_Assets_Defined_StaticContainers requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

EFT_Barters.pbo

  • EFT_Bronze_watch requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Chiken requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Cooler requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_CPU requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Diagset requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Document requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_GPhone requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_horse requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_LCD_worker requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Lion requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Military_board requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Modem requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Pile requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_PowerCord requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_powerSupply requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_RAM requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Raven requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_SecureUSB requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_toys requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_TualetPaper requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Videocassette requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical
  • EFT_Barters requiredVersion 0.1 —
    requires 42 addons DZ_Data, DZ_Scripts, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Belts, DZ_Characters_Backpacks, DZ_Characters_Heads, DZ_Gear_Optics, DZ_Gear_Tools, DZ_Radio, DZ_Gear_Food, DZ_Gear_Medical, DZ_Gear_Containers, DZ_Gear_Consumables, DZ_Gear_Cooking, DZ_Gear_Navigation, DZ_Gear_Drinks, DZ_Gear_Camping, DZ_Gear_Crafting, DZ_Animals, DZ_Weapons_Melee, DZ_Characters_Zombies, DZ_Weapons_Projectiles, DZ_Weapons_Magazines, DZ_Weapons_Firearms, DZ_Weapons_Explosives, DZ_Weapons_Ammunition, DZ_Weapons_Shotguns, DZ_Weapons_Archery, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Weapons_Muzzles, DZ_Weapons_Attachments_Data, DZ_Pistols, DZ_Structures, DZ_Vehicles_Parts, DZ_Vehicles_Wheeled, DZ_Sounds_Effects, DZ_Sounds_Weapons

EarPlugs.pbo

  • EarPlugs — requires DZ_Scripts, DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping, DZ_Gear_Food, DZ_Gear_Tools, DZ_Characters, DZ_Characters_Backpacks, DZ_Weapons_Lights, Defined_Scripts

Extraction.pbo

  • Defined_Extraction_Script requiredVersion 0.1 — requires DZ_Scripts, DZ_Data, JM_CF_Scripts, Layout

FOG_MOD_Modded.pbo

  • FOG_MOD_Clothes requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts, FOG_MOD_Clothes
  • FOG_MOD_Clothes requiredVersion 0.1 —
    requires 13 addons DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts, FOG_MOD_Clothes, FOG_MOD_Outfit_FlightSuit, FOG_MOD_Pants_FieldPants, FOG_MOD_Pants_FieldShorts, FOG_Pants_Crye_G3_Shit, FOG_Clothing_Pants_G99, FOG_Gorka_Pants_Shit, FOG_MTF_Pants_Shit, FOG_UFP_Pants_Shit
  • FOG_MOD_Clothes requiredVersion 0.1 —
    requires 28 addons DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts, FOG_MOD_Pants_ArcticPants, FOG_Shirt_ArcticJacket, FOG_511_Shirt_Shit, FOG_MOD_Shirt_ButtonUp, FOG_Cronen_Shirt_Shit, FOG_Crye_G3_Shirt_Shit, FOG_Enhanced_PCU_Shit, FOG_HeavyRiders_Jacket_Shit, FOG_HeavyRiders_Jacket_Shit, FOG_Hoodie_Jacket_Shit, FOG_Shirt_ISOF_Jacket_Shit, FOG_Shirt_Tactical_Coat_Shit, FOG_Shirt_Polo_Shit, FOG_Jacket_SoftShell_Shit, FOG_Tactical_Hoodie_Shit, FOG_Tshirt_Black_Shit, FOG_UFJ_Shirt_Shit, FOG_MOD_Shirts_G3Hoodie, FOG_Gorka_Jacket_Shit, FOG_Hooded_Parka_Shit, FOG_MOD_Shirt_L9Patagonia, FOG_MTF_Shirt_Shit, FOG_Tactical_Fleece_Shit, FOG_Shirts_Rugby
  • FOG_MOD_Modded requiredVersion 0.1 — requires DZ_Data
  • FOG_MOD_Data_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Scripts, FOG_MOD_Data
  • FOG_Data_Patches requiredVersion 0.1 — requires DZ_Data, FOG_Data_Patches
  • FOG_MOD_Slots requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Medical, DZ_Weapons_Melee, DZ_Weapons_Melee_Blade, DZ_Weapons_Explosives, FOG_MOD_Scripts, FOG_MOD_Slots
  • FOG_MOD_Gear_Modded requiredVersion 0.1 —
    requires 78 addons DZ_Data, DZ_Characters, DZ_Characters_Headgear, DZ_Scripts, FOG_MOD_Gear, FOG_Gear_Hands_WinterGloves, FOG_MOD_Shoes_ClimbingBoots, FOG_Masks_HalfMask, FOG_Helmet_MTEK_Flux, FOG_Bag_MRCommsBag, FOG_Bag_6SHTBag, FOG_Characters_Backpacks_Bergen, FOG_Bag_DrawBridge, FOG_Bag_F4Terminator_shit, FOG_Bag_MRASAP, FOG_Bag_BlackJack, FOG_Bag_SATL, FOG_Bag_SSOBag, FOG_Bag_Trizip, FOG_BISON_Belt, FOG_Ronin_Belt_Shit, FOG_MRB_Belt, FOG_MOD_Hands_FerroGloves, FOG_Tactical_Fingerless_Gloves_stuff, FOG_Gear_Hands_GunGloves, FOG_MOD_Headgear_Boonie, FOG_MOD_FleeceCap, FOG_COMTAC3_Headset_Stuff, FOG_M32_Headset_Stuff, FOG_Ronin_Hat_Stuff, FOG_MOD_SoftCap, FOG_MOD_WatchCap, FOG_Helmet_Accessories_Comtac3, FOG_Helmet_Accessories_Comtac4, FOG_Helmet_Accessories_AFCover, FOG_Helmet_Accessories_MTCover, FOG_Helmet_Accessories_MTMand, FOG_MOD_Acc_FC_Torus, FOG_Helmet_Accessories_HMTL, FOG_Helmet_Accessories_IR_Marker, FOG_Helmet_Accessories_MantaStrobe, FOG_Helmet_Accessories_MK1Pack, FOG_Helmet_Accessories_MOHOC, FOG_MOD_Headgear_AMP, FOG_Helmet_Accessories_RAC, FOG_Helmet_Accessories_SFCover, FOG_Helmet_Airframe_shit, FOG_Helmet_FAST_Bump_shit, FOG_Helmet_FASTMT_shit, FOG_Helmet_FAST_SF_shit, FOG_Helmet_Caimen, FOG_MOD_Helmet_HGU56, FOG_MOD_Helmet_MICH2000, FOG_Helmet_Exfil_shit, FOG_MOD_Mask_ArcteryxBalaclava, FOG_MOD_Masks_AVONM53, FOG_Ghost_Mask_New_Stuff, FOG_Knight_Mask_Stuff, FOG_Masks_M50Gasmask, FOG_Mustache_Stuff, FOG_Masks_OpscoreSOTR, FOG_Beards_Handlebar, FOG_MOD_BoltCutters, FOG_MOD_Glasses_ESS, FOG_MOD_GhillieSuit, FOG_Hooded_Cloak_Stuff, FOG_MOD_SniperHood, FOG_MOD_ZynCan, FOG_GPNVG_Tarzier_stuff, FOG_GPNVG_Elite_stuff, FOG_PVS31_stuff, FOG_MOD_PVS31A, FOG_MOD_NVG_UAPNVG, FOG_MOD_DEFCON_Shoes, FOG_Combat_HikingBoots_shit, FOG_Operator_Boots_shit, FOG_MOD_Shoes_Lerch, FOG_MOD_Boots_Zypher
  • FOG_MOD_Modded_Scripts requiredVersion 0.1 — requires DZ_Scripts, FOG_MOD_Scripts
  • FOG_MOD_Vests_Modded requiredVersion 0.1 —
    requires 22 addons DZ_Scripts, FOG_MOD_Scripts, FOG_MOD_Vests, FOG_Vest_AVS_stuff, FOG_MOD_Vests_CPC, FOG_Vest_FCPC_stuff, FOG_Vest_JPC_stuff, FOG_MOD_Vest_JPC2, FOG_Gear_Vest_DPC, FOG_Vest_SPC, FOG_Vest_Osprey_stuff, FOG_Vest_TacTec_stuff, FOG_Vest_Gen4_stuff, FOG_MOD_Vest_LBT6094, FOG_Gear_Vest_LV119, FOG_Gear_Vest_LVMBAV, FOG_Vest_MMAC_stuff, FOG_Gear_Vest_PACA, FOG_Vest_Thor, FOG_TV110T_Stuff, FOG_Gear_Vest_D3CRX, FOG_Gear_Vest_SSMK4

Fairfight_Client.pbo

  • Fairfight_Client requiredVersion 0.1 — requires DZ_Scripts

HackingTabletMod.pbo

  • A6_Hacking_Tablet requiredVersion 0.1 — requires DZ_Data
  • HackingTabletMod — requires DZ_Data, DZ_Scripts

Headgear.pbo

  • Headgear_AltynHelmet requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Masks, Slots, DZ_Characters, DZ_Data, DZ_Scripts
  • TP_Characters_Headgear requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Masks, Slots, DZ_Characters, DZ_Data, DZ_Scripts, InventoryRebalance_Helmets
  • TP_OakleyGlasses requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Masks, Slots, DZ_Characters, DZ_Data, DZ_Scripts
  • TP_TacticalGoggles requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Masks, Slots, DZ_Characters, DZ_Data, DZ_Scripts
  • Headgear_Maska1Sh requiredVersion 0.1 — requires DZ_Characters_Headgear, DZ_Characters_Masks, Slots, DZ_Characters, DZ_Data, DZ_Scripts
  • Slots requiredVersion 0.1 — requires DZ_Data
  • TP_USArmyHelmet_1 requiredVersion 0.1 — requires DZ_Data
  • TP_USArmyHelmet_2 requiredVersion 0.1 — requires DZ_Data

HeliCrashMissions.pbo

  • HeliCrashMissions requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Gear_Camping

IllegalBase_Signs.pbo

  • IllegalBase_Signs requiredVersion 0.1 — requires DZ_Data
  • Storage_Kits requiredVersion 0.1 — requires DZ_Data
  • AdminSigns requiredVersion 0.1 — requires DZ_Data

Invisible_mod.pbo

  • Admin_Clothes requiredVersion 0.1 —
    requires 13 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Data, DZ_Characters_Heads, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • B_Ammunition_408 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • F6_M200_Admin requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • M200Black_Sounds requiredVersion 0.1 — requires DZ_Data

ItemCollisionNerf.pbo

  • BuildAnywhere_itemnerf requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Vehicles_Wheeled, DZ_Structures_Residential

KOTH.pbo

  • KOTH_Flag requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Camping
  • KOTH requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, LBmaster_Groups, Layout, CarePackageV2, Bastion_AirdropModel

LBSwapBenchGate.pbo

  • LBSwapBenchGate requiredVersion 0.1 — requires DZ_Data, LBmaster_Core, LBmaster_SkinSystem, LBmaster_Groups

LBmaster_AdminTools.pbo

  • LBmaster_AdminTools requiredVersion 0.1 — requires LBmaster_Core
  • Admin_Tools_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Core.pbo

  • LBmaster_Core requiredVersion 0.1 — requires DZ_Data
  • LBmaster_Core_Map requiredVersion 0.1 — requires DZ_Data, DZ_Worlds_Chernarusplus_World, DZ_Worlds_Enoch, DZ_Worlds_Sakhal
  • Core_Version requiredVersion 1.0 — no requiredAddons

LBmaster_GroupDLCPlotpole.pbo

  • LBmaster_GroupDLCPlotpole requiredVersion 0.1 — no requiredAddons

LBmaster_Groups.pbo

  • LBmaster_Groups requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation, LBmaster_Core
  • Advanced_Groups_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Groups_ATM.pbo

  • LBmaster_Groups_ATM requiredVersion 0.1 — requires DZ_Scripts, LBmaster_Groups, DZ_Data, LBmaster_Core
  • Enhanced_Banking_Version requiredVersion 1.0 — no requiredAddons

LBmaster_HoverLoot.pbo

  • LBmaster_HoverLoot requiredVersion 0.1 — requires LBmaster_Core
  • Hover_Loot_Version requiredVersion 1.0 — no requiredAddons

LBmaster_ItemRestrictions.pbo

  • LBmaster_ItemRestrictions requiredVersion 0.1 — requires DZ_Data, LBmaster_Groups, LBmaster_Core
  • Enhanced_Item_Restrictions_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Killfeed.pbo

  • LBmaster_Killfeed requiredVersion 0.1 — requires DayZExpansion_Groups_Scripts, LBmaster_Groups, DZ_Data, LBmaster_Core
  • Killfeed_Version requiredVersion 1.0 — no requiredAddons

LBmaster_Leaderboard.pbo

  • LBmaster_Leaderboard requiredVersion 0.1 — requires DZ_Data, LBmaster_Core
  • Leaderboard_Version requiredVersion 1.0 — no requiredAddons

LBmaster_RaidAlert.pbo

  • LBmaster_RaidAlert requiredVersion 0.1 — requires DZ_Vehicles_Parts, DZ_Scripts, LBmaster_RaidAlert_Items
  • Raid_Alert_Version requiredVersion 1.0 — no requiredAddons

LBmaster_RaidAlert_Items.pbo

  • LBmaster_RaidAlert_Items requiredVersion 0.1 — requires DZ_Data

LBmaster_RepaintRepairItems.pbo

  • LBmaster_RepaintRepairItems requiredVersion 0.1 — requires DZ_Data
  • LBmaster_Repaint_Fix requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Pistols_CZ75, DZ_Characters_Vests, DZ_Pistols_FNX45

LBmaster_SkinSystem.pbo

  • LBmaster_SkinSystem requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables, DZ_Sounds_Effects, LBmaster_RepaintRepairItems, LBmaster_Core, LBmaster_Groups
  • Skin_System_Version requiredVersion 1.0 — no requiredAddons

LBmaster_SleepingBags.pbo

  • LBmaster_SleepingBags requiredVersion 0.1 — requires DZ_Data

LBmaster_Spawnsystem.pbo

  • LBmaster_Spawnsystem requiredVersion 0.1 — requires DZ_Data, LBmaster_SleepingBags, LBmaster_Core
  • Spawn_System_Version requiredVersion 1.0 — no requiredAddons

LBmaster_UtilityWorkbenches.pbo

  • LBmaster_UtilityWorkbenches requiredVersion 0.1 — requires DZ_Data, LBmaster_RepaintRepairItems, LBmaster_Core
  • Utility_Workbenches_Version requiredVersion 1.0 — no requiredAddons

Layout.pbo

  • Layout requiredVersion 0.1 — requires DZ_Data

LoggingTools_Client_2.10.0.pbo

  • LoggingTools_Client requiredVersion 0.1 — requires DZ_Scripts, DZ_Data

MM_MapAssets.pbo

  • MM_MapAssets_Cfg requiredVersion 0.1 — requires DZ_Data, DZ_Structures

MapIconFix_Original_Icons.pbo

  • VanillaPlusPlusIconFix requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Navigation

Medicals.pbo

  • Medicals requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Medical, FOG_MOD_Vests_Accessories, DZ_Scripts

MegaFoodPack.pbo

  • DZ_Gear_Food requiredVersion 0.1 — requires DZ_Data
  • DZ_Gear_Food requiredVersion 0.1 — requires DZ_Data
  • MegaFoodPack — requires DZ_Data, DZ_Characters, DZ_Gear_Tools

NoP_Missions.pbo

  • NoP_Missions requiredVersion 0.1 — requires DZ_Data
  • NoP_LockedCrate_Base requiredVersion 0.1 — requires DZ_Data

NoP_Missions_Scripts.pbo

  • NoP_Missions_Scripts requiredVersion 0.1 — requires DZ_Data

OverlayRemover.pbo

  • OverlayRemover requiredVersion 0.1 — requires DZ_Scripts

RF_MININGFARM_CL.pbo

  • RF_MININGFARM_CL requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests, DZ_Gear_Containers, DZ_Data
  • RF_MININGFARM_CL requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Gear_Containers, DZ_Sounds_Effects
  • RF_MININGFARM_CL requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests, DZ_Gear_Containers, DZ_Data
  • RF_MININGFARM_CL requiredVersion 0.1 — requires DZ_Characters, DZ_Gear_Containers, DZ_Data

RFhelipad.pbo

  • RFhelipad_kits requiredVersion 1 — requires DZ_Gear_Camping

RaidingTools.pbo

  • RaidingTools requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Melee, DZ_Gear_Tools

ReduceWeaponLift.pbo

  • ReduceWeaponLift — requires DZ_Data

SPBuilding.pbo

  • SPBuilding — requires DZ_Data

ServerTest.pbo

  • ServerTest requiredVersion 0.1 — requires DZ_Data

SetComplete.pbo

  • SetComplete requiredVersion 0.1 — requires DZ_Data
  • SCBallisticMask requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts

Sounds.pbo

  • Sounds — requires DZ_Data, DZ_Sounds_Effects

TENT_FIX.pbo

  • TENT_FIX__v_1_29_163451 — requires DZ_Data, DZ_Scripts

ThePerception_BuildingParts.pbo

  • ThePerception_BuildingParts requiredVersion 0.1 — requires DZ_Data
  • ThePerception_BuildingParts_Floor requiredVersion 0.1 — requires DZ_Data
  • ThePerception_BuildingParts_Walls requiredVersion 0.1 — requires DZ_Data

ThePerception_Clothing.pbo

  • TP_AirForce1 requiredVersion 0.1 — requires DZ_Characters
  • TP_AirJordan1 requiredVersion 0.1 — requires DZ_Characters
  • TP_PVPBackpack requiredVersion 0.1 — requires DZ_Characters
  • ThePerception_Clothing requiredVersion 0.1 — requires DZ_Data
  • TP_DemonMask requiredVersion 0.1 — requires DZ_Characters
  • TP_FleecedHood requiredVersion 0.1 — requires DZ_Data
  • TP_Ghillie requiredVersion 0.1 — requires DZ_Characters
  • TP_GhostGloves requiredVersion 0.1 — requires DZ_Characters
  • TP_Gorka4Jacket requiredVersion 0.1 — requires DZ_Data
  • TP_Gorka4Pants requiredVersion 0.1 — requires DZ_Data
  • TP_TacComs requiredVersion 0.1 — requires DZ_Characters
  • TP_Hoodie requiredVersion 0.1 — requires DZ_Characters
  • TP_Sneakers requiredVersion 0.1 — requires DZ_Characters
  • TP_KanyeGlasses requiredVersion 0.1 — requires DZ_Characters
  • TP_Lynx requiredVersion 0.1 — requires DZ_Characters
  • TP_MechanixGloves requiredVersion 0.1 — requires DZ_Characters
  • TP_MilitaryGloves requiredVersion 0.1 — requires DZ_Data, DZ_Characters, DZ_Scripts
  • TP_Yeezy2 requiredVersion 0.1 — requires DZ_Characters
  • TP_OutlanderBackpack requiredVersion 0.1 — requires DZ_Characters
  • TP_OutlanderPants requiredVersion 0.1 — requires DZ_Characters
  • TP_PilotJacket requiredVersion 0.1 — requires DZ_Characters
  • TP_PlagueDoctorMask requiredVersion 0.1 — requires DZ_Characters
  • TP_PlashTactical requiredVersion 0.1 — requires DZ_Characters
  • RA_Poncho requiredVersion 0.1 — requires DZ_Characters
  • TP_PVPJacket requiredVersion 0.1 — requires DZ_Characters
  • TP_PVPPants requiredVersion 0.1 — requires DZ_Characters
  • TP_RolledSleevesShirt requiredVersion 0.1 — requires DZ_Characters
  • TP_AdminSet requiredVersion 0.1 — requires DZ_Characters
  • TP_Scarf requiredVersion 0.1 — requires DZ_Characters
  • TP_Skeleton requiredVersion 0.1 — requires DZ_Data
  • TP_SniperMask requiredVersion 0.1 — requires DZ_Characters
  • TP_SpecOpsBoots requiredVersion 0.1 — requires DZ_Characters
  • TP_SteampunkMask requiredVersion 0.1 — requires DZ_Characters
  • TP_TacticalPants requiredVersion 0.1 — requires DZ_Characters
  • TP_TacticalShirt requiredVersion 0.1 — requires DZ_Characters
  • TP_Textile requiredVersion 0.1 — requires DZ_Characters
  • TP_Timberlands requiredVersion 0.1 — requires DZ_Characters
  • TP_USECGear requiredVersion 0.1 — requires DZ_Characters
  • TP_WandererPants requiredVersion 0.1 — requires DZ_Characters
  • TP_PVSBelt requiredVersion 0.1 — requires DZ_Characters
  • TP_WinterJacket requiredVersion 0.1 — requires DZ_Characters
  • TP_YeezyV2 requiredVersion 0.1 — requires DZ_Characters

ThePerception_Containers.pbo

  • ThePerception_Containers requiredVersion 0.1 — no requiredAddons
  • MilitaryCase requiredVersion 0.1 — requires DZ_Data
  • ThePerception_OpenableBase requiredVersion 0.1 — requires DZ_Data
  • SignLamp requiredVersion 0.1 — requires DZ_Data
  • Toolbox requiredVersion 0.1 — requires DZ_Data
  • WoodenChest requiredVersion 0.1 — requires DZ_Data

ThePerception_Custom_Gear.pbo

  • ThePerception_Custom_Gear — requires DZ_Data, DZ_Characters, DZ_Gear_Tools, DZ_Scripts
  • ThePerception_Custom_Gear_Gears requiredVersion 0.1 —
    requires 14 addons DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Gloves, DZ_Gear_Containers, DZ_Characters_Headgear, DZ_Characters_Glasses, DZ_Characters_Masks, DZ_Characters_Shoes, DZ_Characters_Vests, DZ_Gear_Tools, DZ_Gear_Camping, DZ_Data
  • ThePerception_GearSpraycans requiredVersion 0.1 — requires DZ_Data, DZ_Gear_Consumables
  • EfkaOG_MH6 requiredVersion 0.1 — requires HelicopterSIB_MH6

ThePerception_MilitaryGear.pbo

  • ThePerception_MilitaryGear requiredVersion 0.1 —
    requires 15 addons DZ_Gear_Containers, DZ_Characters, DZ_Gear_Consumables, DZ_Gear_Crafting, DZ_Weapons_Supports, DZ_Gear_Drinks, DZ_Characters_Backpacks, DZ_Characters_Tops, DZ_Characters_Vests, DZ_Characters_Pants, DZ_Characters_Shoes, DZ_Characters_Headgear, DZ_Characters_Belts, DZ_Characters_Masks, DZ_Gear_Camping

ThePerception_Objects.pbo

  • abandoned_house1 — requires DZ_Data
  • empty_building — requires DZ_Data
  • angel_statue requiredVersion 0.1 — requires DZ_Data
  • biohazard_props — requires DZ_Data
  • metal_container — requires DZ_Data
  • cabin requiredVersion 0.1 — requires DZ_Data
  • caravan_camper — requires DZ_Data
  • ThePerception_Objects requiredVersion 0.1 — requires DZ_Data
  • ThePerception_Tunnel_HermeticDoor requiredVersion 0.1 — requires DZ_Data
  • ThePerception_Tunnel_Entrance requiredVersion 0.1 — requires DZ_Data
  • LogCabin — requires DZ_Data
  • ThePercpetion_Subway requiredVersion 0.1 — requires DZ_Data
  • ThePerception_Tower requiredVersion 0.1 — requires DZ_Data
  • ThePerception_Tunnel requiredVersion 0.1 — requires DZ_Data
  • ThePerception_WindTurbine requiredVersion 0.1 — requires DZ_Data

TraderHat.pbo

  • TraderHat requiredVersion 0.1 — requires DZ_Characters

Vests.pbo

  • TP_6B43 requiredVersion 0.1 — requires DZ_Data, DZ_Characters
  • Bastion_Vests_ArmorPlate requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests, DZ_Data
  • Bastion_Vests requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests, DZ_Characters_Headgear, DZ_Data, InventoryRebalance_Vests, InventoryRebalance_Helmets
  • Bastion_Vests_DCSVest requiredVersion 0.1 — requires DZ_Characters, DZ_Characters_Vests, DZ_Data
  • DZ_Scripts_Overrides requiredVersion 0.1 — requires DZ_Data, DZ_Scripts
  • DZ_Weapons_Magazines_Overrides requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Magazines

ViewInventoryAnimation.pbo

  • ViewInventoryAnimation requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

Windstride_Retex.pbo

  • shd_Scripts requiredVersion 0.1 — no requiredAddons
  • Canvas_Backpack_Retex requiredVersion 0.1 — requires Canvas_Backpack
  • PMK_5A_Gas_Mask_Retex requiredVersion 0.1 — requires PMK_5A_Gas_Mask
  • Shemagh_Retex requiredVersion 0.1 — requires Assets_Shemagh
  • Winter_Parka_Retex requiredVersion 0.1 — requires Winter_Parka

dbo_surfaces.pbo

  • ZZDBO_Surfaces requiredVersion 0.1 — requires DZ_Data, DZ_Surfaces

ghillie.pbo

  • Ghillie_Retex requiredVersion 0.1 — requires DZ_Characters_Backpacks

parts.pbo

  • VanillaRoadPartsPack requiredVersion 0.1 — requires DZ_Data

russian_house.pbo

  • russian_house requiredVersion 0.1 — requires DZ_Data, DZ_Scripts

translate.pbo

  • RealNames —
    requires 18 addons DZ_Scripts, DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Supports, DZ_Weapons_Optics, DZ_Vehicles_Wheeled, DZ_Characters, DZ_Characters_Backpacks, DZ_Characters_Headgear, DZ_Characters_Belts, DZ_Characters_Glasses, DZ_Characters_Gloves, DZ_Characters_Masks, DZ_Characters_Pants, DZ_Characters_Tops, DZ_Characters_Vests

census 1.1 · findings 1.1 · hash 7309ab5515c5b38c