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PDA Messages/Notifications/Killfeed - Stalker Style

This is a S.T.A.L.K.E.R style PDA notification system for DayZ, which adds in-game PDA chatter and a killfeed for more immersion and to make the world feel more alive. Features: - Random PDA messages from various characters appear during gameplay - Paired messages that create conversations between characters with a follow-up delay - Scheduled messages trigger at set times after server start (e.g. emission warnings,… (more)

This is a S.T.A.L.K.E.R style PDA notification system for DayZ, which adds in-game PDA chatter and a killfeed for more immersion and to make the world feel more alive. Features: - Random PDA messages from various characters appear during gameplay - Paired messages that create conversations between characters with a follow-up delay - Scheduled messages trigger at set times after server start (e.g. emission warnings, server restart warnings, etc.) - Notifications sync across all connected clients (everyone sees the same message at the same time) - Includes over 500 unique messages from 102 different people - Custom character icons display alongside each message - Stalker PDA sound plays when notification appears - All messages are configurable via a JSON file on the server - A message for when a player dies which also shows the cause (Killfeed) Installation: Add to the -mod= parameter in your server start bat file, no need to put it in -serverMod= Configuration: Upon the initial server startup with this mod loaded, two json configs will be created in a folder called 'WG_PDA_Notifications' within the server profiles folder This folder will contain the two active json configs and two more folders that contain up to 10 backups of each type. A backup is only made when the active configs are edited I tried to set the most immersive default settings, however they are customisable! What can be customised? "displayDurationSeconds": 15, - How long the notification stays on screen in seconds "timeBetweenMessageMin": 300, - Minimum time between notifications in seconds "timeBetweenMessageMax": 600, - Maximum time between notifications in seconds "pairChancePercent": 35, - Chance for 'paired' messages to appear instead of singles "singlesEnabled": 1, - 0 or 1 to disable or enable this message type "pairsEnabled": 1, - 0 or 1 to disable or enable this message type "scheduledEnabled": 1, - 0 or 1 to disable or enable this message type "soundEnabled": 1, - 0 or 1 to disable or enable the notification sound "debugLogging": 1, - 0 or 1 to disable or enable debug messages to client and server logs "senderName": "", - Name of whoever/whatever is sending the message. Can also be left blank "iconPath": "", - Path to edds file of the sender image "message": "", - Contents of the message from the sender "nameColor": "", - Colour of the name text in ARGB format "messageColor": "" - Colour of the message text in ARGB format -For the paired messages: "delaySeconds": 2 - How long before the second message will appear after the first message. Best done when the other message is still on display so it is contextual. -For scheduled messages: "delaySeconds": 60 - Time in seconds after a server restart for this message to appear. This message type will only appear once per server restart. *Killfeed Settings* "deathNotification": 1, - 0 or 1 to disable or enable this message type "deathDisplayDurationSeconds": 30, - How long the notification stays on screen in seconds "deathSenderName": "", - Name of whoever/whatever is sending the message. Can also be left blank "deathIcon": "", - Path to edds file of the death message image "deathNameColor": "", - Colour of the name text in ARGB format "deathMsgColor": "", Colour of the message text in ARGB format "deathMessages": - Custom general message as backup if a specific one fails "deathMessagesPlayer" - Custom message for when a player kills another player "deathMessagesCreature" - Custom message for when a player dies to zombies/animals/mutants "deathMessagesSelf" - Custom message for when a player kills themself "deathMessagesBledOut" - Custom message for when a player dies from blood loss "deathMessagesStarvation" - Custom message for when a player dies of starvation "deathMessagesDehydration" - Custom message for when a player dies of dehydration *Important* [Player Name] must be in the killfeed messages, this is how it shows up the player na

Workshop 3734849951

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

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