← modperf · analyzed mods

Banov UFOCrash CFTools Bolt-on

This mod adds the ability to spawn UFO crash events via CFtools as well as adds a marker for UFO crashes on the CFtools map for Banov. It adds 2 unique and configurable events - UFO Crash and Elite UFO Crash that do not inherit loot from the economy file so there is an added .json config file in the Profiles folder in your server directory called EDZ_UFOCrash. In here you can decide what entities spawn with the… (more)

This mod adds the ability to spawn UFO crash events via CFtools as well as adds a marker for UFO crashes on the CFtools map for Banov. It adds 2 unique and configurable events - UFO Crash and Elite UFO Crash that do not inherit loot from the economy file so there is an added .json config file in the Profiles folder in your server directory called EDZ_UFOCrash. In here you can decide what entities spawn with the crash sites, change the amounts of enemies and modify the loot and chances. Added to the latest update is the ability to add a 3rd Crash Event which triggers the natural UFO crash in Banov with an Alien Pod, the loot for which is derived from the normal pod .json that is part of Banov. Please note this mod does not change the workings of the Banov map or change the naturally spawning UFO events in any way - this purely adds a way to add manual event spawns via CFTools only. Free, Open Source, take it, repack it, modify it, do as you please! SERVER SIDE MOD ONLY!!! Requires Banov map and Gamelabs linked to a CFTools account Currently includes a normal Alien Crash Event and an Elite Version - both configurable. Works with new Banov map update 09/06/2026

Workshop 3740651968

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.