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StalkerEmission2.0

Welcome to Stalker Emission2.0!!! This mod expands StalkerEmission with S.T.A.L.K.E.R. / Anomaly-style blowout atmosphere: black fog walls, raven omens, thunder, strong wind, shelter checks, and exposure damage. Main Features • Raven Omen Before an emission, large numbers of ravens will appear, accompanied by distant 3D raven calls to create a sense of pressure and impending danger. • Directional Emission… (more)

Welcome to Stalker Emission2.0!!! This mod expands StalkerEmission with S.T.A.L.K.E.R. / Anomaly-style blowout atmosphere: black fog walls, raven omens, thunder, strong wind, shelter checks, and exposure damage. Main Features • Raven Omen Before an emission, large numbers of ravens will appear, accompanied by distant 3D raven calls to create a sense of pressure and impending danger. • Directional Emission Presentation The emission visuals will move toward the player based on the configured anomaly field center direction, instead of appearing from a random direction. • Black Fog Wall and Storm Front During the warning phase, a distant black fog wall will appear. Later, during the active emission phase, advancing shockwaves and storm particles will appear. • Strong Winds, Lightning, and Environmental Pressure During an emission, there will be localized storm effects based on the anomaly field center direction, including storm particles, thunder, lightning, sound effects, camera feedback, and optional native strong wind effects. • Real Emission Threat During an emission, players who are not inside valid shelter will gradually accumulate exposure and may suffer shock, unconsciousness, or fatal damage depending on the server configuration. • Expansion AI Support Expansion AI uses the same shelter and exposure damage logic, but currently will not actively search for buildings. • Directional Raycast Shelter Detection Shelter detection does not only check whether there is cover above the player’s head. It also checks whether the impact line coming from the anomaly field center direction is blocked by a valid building or structure. Shelter System • Modded Building Compatibility Completed Expansion, BaseBuildingPlus, and other modded structures can participate in shelter detection, depending on collision, raycast layers, and configuration. • Configurable Shelter Lists Server administrators can use ShelterAllowlist / ShelterDenylist to adjust shelter candidates by exact class name; full rules are in the included admin notes. Exposure Heartbeat and Vignette Pulses A heartbeat fades in as soon as exposure begins, rising to 140 and 170 BPM at approximately 3 and 5 seconds with default settings, accompanied by a subtle double pulse at the screen edges. Continuous tinnitus is quieter and the one-shot hit tone is disabled. Server admins can independently enable tinnitus and heartbeat and adjust their volumes through JSON; both are enabled by default and muted while unconscious. Muting the heartbeat keeps the visual pulse. Set EmissionExposureMaxDarkness to 0 to disable the exposure vignette and its pulse. Automatic Underground Shelter Players and Expansion AI can gain shelter when their heads are sufficiently below real terrain and an upward terrain check confirms overhead cover. UndergroundShelterMinDepth defaults to 0.5 metres. Open entrances, open pits, and basements made only from building models still need to pass the building checks or use a manual shelter zone. Special Emission-Protection Equipment Admins can configure special direct-slot equipment that blocks emission damage while not counting as shelter; Anabiotic Tablets classname is BlowTablets. Emission Exposure Exclusion Zones EmissionExposureExclusionZones can define circular areas where exposure does not build up, exposure damage is prevented, and a separate shield icon is shown. HUD Icon Position Offsets Servers can move the shelter and exclusion-zone HUD icons through ShelterHudOffsetX/Y and ExclusionZoneHudOffsetX/Y; this only changes UI position. Radio-Gated Russian Voice Alerts When RequireRadioForRussianVoiceAlerts = 1, Russian voice alerts require an open receiving radio tuned to the configured frequency,

Workshop 3745458573

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 12 live servers in the crawl publish it.

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