← modperf · analyzed mods

ARTRIX Weapons Pack

Workshop 3746728197 · mod updated 2026-10-02 · analyzed 2026-10-03 07:04 UTC · history · 400 script files

Stall risks
1 pattern

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
3 by design

3 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.

Structural footprint 1.1
A
3 by design
Heavier than 72% of 328 scripted mods analyzed.

0.0145% of each server frame at 100 players (0.145 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 51% of this mod's structural load. 0.145 ms/s in all.

34%Every-frame hooks · 34%
2 hooks · 0.05 ms/s
51%Per-player hooks · 51%
1 hook · 0.074 ms/s
14%Event hooks · 14%
14 hooks · 0.021 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
Every-frame hooksrun every server frame 2 hooks 0.05 ms/s 34% DayZPlayerCameraIronsights.OnUpdate
Per-player hooksrun about 30 times a second for each player 1 hook 0.074 ms/s 51% DayZPlayerImplement.HandleWeapons
Event hooksrun when something happens: an inventory move, a hit, an action 14 hooks 0.021 ms/s 14% ItemBase.EEItemAttached, ItemBase.EEItemDetached, ItemBase.OnInventoryEnter and 6 more
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.OnInit

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

3 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

By design
Leaf class · DayZPlayerCameraIronsights
DayZPlayerCameraIronsights replaced on 1 method · 2 overrides

OnUpdate

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classDayZPlayerCameraIronsights
2 locationsThePerception_Attachments.pbo::Scripts\4_World\DayZPlayerCameraIronsights.c:4
ThePerception_Attachments.pbo::Scripts\4_World\DayZPlayerCameraIronsights.c:17
By design
Another mod's class · A6_OpticBase_HPVO
A6_OpticBase_HPVO replaced on 1 method · 1 override

InitAttachmentsSlotsToCheck

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classA6_OpticBase_HPVO
1 locationWeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:63

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
OnUpdate on DayZPlayerCameraIronsights
every server frame
no I/O, timers or RPC replaces vanilla
EEItemAttached × 2 classes
every inventory move
no I/O, timers or RPC
EEItemDetached × 2 classes
every inventory move
no I/O, timers or RPC
OnInventoryEnter on ItemBase
every inventory move
no I/O, timers or RPC
OnInventoryExit on ItemBase
every inventory move
no I/O, timers or RPC
CanReceiveAttachment on Weapon_Base
per event
no I/O, timers or RPC super() on some paths
OnVariablesSynchronized on DayZPlayerImplement
per event
no I/O, timers or RPC
SetActions on Weapon_Base
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 100 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
A6_OpticBase.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:7
A6_OpticBase_HPVO.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:44
A6_OpticBase_HPVO.InitAttachmentsSlotsToCheck — yes ✗ none WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:63
ACOGOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:84
ACOGOptic_6x.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:121
ActionConstructor.RegisterActions — yes ✓ OpticScripts.pbo::Scripts\4_world\Classes\UserActionComponent\ActionConstructor.c:3
ActionConstructor.RegisterActions — yes ✓ ThePerception_Attachments.pbo::Scripts\4_World\ActionSwitchOptic.c:3
ActionConstructor.RegisterActions — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Classes\UserActionComponent\ActionConstructor.c:2
ActionEmptyMagazine.OnExecuteServer — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_ItemBase\Defined_Magazines.c:42
ActionLoadMagazine.OnExecuteServer — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_ItemBase\Defined_Magazines.c:32
ActionLoadMagazineQuick.OnExecuteServer — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_ItemBase\Defined_Magazines.c:52
BUISOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:269
DayZPlayerCameraIronsights.OnUpdate T0 yes ✗ none ThePerception_Attachments.pbo::Scripts\4_World\DayZPlayerCameraIronsights.c:4
DayZPlayerCameraIronsights.OnUpdate T0 yes ✗ none ThePerception_Attachments.pbo::Scripts\4_World\DayZPlayerCameraIronsights.c:17
DayZPlayerCameraOptics.OnActivate — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCameraOptics.c:3
DayZPlayerImplement.OnSprintStart — yes conditional A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:20
DayZPlayerImplement.OnSprintEnd — yes conditional A6_Client.pbo::Scripts\4_World\Entities\DayZPlayerImplement.c:33
DayZPlayerImplement.OnVariablesSynchronized T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:14
DayZPlayerImplement.HandleWeapons T1 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
DayZPlayerImplement.ExitSights — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:132
DayZPlayerImplement.SwitchOptics — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:151
DayZPlayerImplement.IsShootingFromCamera — yes ✗ none A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:190
DayZPlayerImplementAiming.OnRaiseBegin — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplementAiming.c:5
DayZPlayerImplementAiming.CalculateWeight — yes conditional WeaponScripts.pbo::WeaponScripts\4_world\Entities\DayZPlayerImplementAiming.c:11
ExpansionMarketMenu.UpdatePreview — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\ExpansionMarket\ExpansionMarketMenu.c:16
HuntingOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:421
InspectMenuNew.SetItem — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\InspectMenuNew.c:3
ItemBase.EEItemAttached T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:22
ItemBase.EEItemDetached T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:45
ItemBase.OnInventoryEnter T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:68
ItemBase.OnInventoryExit T2 yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\ItemBase.c:80
ItemManager.PrepareTooltip — yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\ItemManager.c:83
KashtanOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:348
KazuarOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:375
KobraOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:339
M4_CarryHandleOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:306
M4_T3NRDSOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:195
M68Optic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:158
MagazineStorage.EEOnDamageCalculated — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\ItemBase\Magazine\MagazineStorage.c:3
MissionGameplay.OnMissionStart T3 yes ✓ A6_Client.pbo::Scripts\5_Mission\Mission\MissionGameplay.c:34
MissionServer.OnInit T3 yes ✓ A6_Client.pbo::Scripts\5_Mission\Mission\MissionServer.c:5
MissionServer.OnInit T3 yes ✓ A6_Gunplay.pbo::Scripts\5_Mission\mission\MissionServer.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ AmmunitionExpansion.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ BlackoutScripts.pbo::4_World\Attachments\Animations.c:4
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_Modded\Defined_AnimRegister.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_Modded\Defined_AnimRegister.c:11
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ M200Black.pbo::Scripts\WeaponAnimations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ M200Black.pbo::Scripts\WeaponAnimations.c:10
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ThePerception_Attachments.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ ThePerception_Firearms.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ThePerception_Firearms.pbo::Scripts\4_World\Animations.c:30
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ ThePerception_Firearms.pbo::Scripts\4_World\Animations.c:53
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ToxicNade.pbo::Scripts\4_World\toxicgrenades\Anims.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:2
ModItemRegisterCallbacks.RegisterPistol — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:151
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:166
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ManBase\DayZPlayer\DayZPlayerCfgBase.c:264
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ ZVS_optics.pbo::scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ pitstop_weapons.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterPistol — yes ✓ pitstop_weapons.pbo::Scripts\4_World\Animations.c:28
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ pitstop_weapons.pbo::Scripts\4_World\Animations.c:37
ModItemRegisterCallbacks.RegisterTwoHanded — yes ✓ pitstop_weapons.pbo::Scripts\4_World\Animations.c:62
ModItemRegisterCallbacks.CustomBoneRemapping — yes ✓ pitstop_weapons.pbo::Scripts\4_World\Animations.c:71
ModItemRegisterCallbacks.RegisterFireArms — yes ✓ pitstop_weapons2.pbo::Scripts\4_World\Animations.c:3
ModItemRegisterCallbacks.RegisterOneHanded — yes ✓ pitstop_weapons2.pbo::Scripts\4_World\Animations.c:17
PlayerBase.HideClothing — yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\ManBase\DayZPlayer\Playerbase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ A6_Gunplay.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Attachments\AR_9mmConversionKit.c:5
PluginRecipesManagerBase.RegisterRecipies — yes ✓ BlackoutScripts.pbo::4_World\Attachments\GlockConversionKit.c:5
PluginRecipesManagerBase.RegisterRecipies — yes ✓ OpticScripts.pbo::Scripts\4_world\Plugins\PluginsBase\PluginRecipesManagerBase.c:3
PropertyModifiers.UpdateModifiers — yes conditional A6_Gunplay.pbo::Scripts\4_world\Classes\PropertyModifiers.c:8
PropertyModifiers.UpdateModifiers — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Classes\PropertyModifiers.c:4
PSO11Optic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:357
PSO1Optic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:366
QuickBarBase.updateSlotsCount — yes conditional A6_Client.pbo::Scripts\4_World\Classes\QuickBarBase.c:15
RecoilBase.GetRecoilModifier — yes ✗ none WeaponScripts.pbo::WeaponScripts\4_world\Classes\RecoilBase\RecoilBase.c:2
ReflexOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:232
St_O_NVLongRangeOptic.CanPutAsAttachment — yes ✓ StDayzPack_Scripts.pbo::scripts\4_World\StWeaponPack_Optic.c:3
St_O_OKP7.CanPutAsAttachment — yes ✓ StDayzPack_Scripts.pbo::scripts\4_World\StWeaponPack_Optic.c:16
St_O_PN23Optic.CanPutAsAttachment — yes ✓ StDayzPack_Scripts.pbo::scripts\4_World\StWeaponPack_Optic.c:29
St_O_PVS4Optic.CanPutAsAttachment — yes ✓ StDayzPack_Scripts.pbo::scripts\4_World\StWeaponPack_Optic.c:42
StarlightOptic.CanPutAsAttachment — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\ItemOpticsModdedCompat.c:388
UniversalLight.InitAttachmentsSlotsToCheck — yes ✓ BlackoutScripts.pbo::4_World\Attachments\moddedUniversalLight.c:3
UniversalLight.CanPutAsAttachment — yes conditional StDayzPack_Scripts.pbo::scripts\4_World\StWeaponPack_Universallight.c:21
UniversalLight.InitAttachmentsSlotsToCheck — yes ✓ ThePerception_Firearms.pbo::Scripts\4_World\Weapons\M60.c:54
UniversalLight.CanPutAsAttachment — yes conditional pitstop_weapons.pbo::Scripts\4_World\Attachments\moddedUniversalLight.c:3
Weapon_Base.EEOnDamageCalculated — yes conditional A6_Gunplay.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheMan.c:3
Weapon_Base.CanReceiveAttachment T2 yes conditional BlackoutScripts.pbo::4_World\Attachments\BananIsTheManButForSuppressors.c:3
Weapon_Base.EEFired — yes ✓ Defined_Firearms_Scripts.pbo::4_World\Defined_Modded\Defined_Modded_WeaponBase.c:3
Weapon_Base.SetActions T2 yes ✓ OpticScripts.pbo::Scripts\4_world\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.SetActions T2 yes ✓ ThePerception_Attachments.pbo::Scripts\4_World\Weapon_Base.c:3
Weapon_Base.SetActions T2 yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\Firearms\Weapon_Base.c:3
Weapon_Base.EEItemAttached T2 yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\Firearms\Weapon_Base.c:41
Weapon_Base.EEItemDetached T2 yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\Firearms\Weapon_Base.c:56
Weapon_Base.CanReceiveAttachment T2 yes conditional WeaponScripts.pbo::WeaponScripts\4_world\Entities\Firearms\Weapon_Base.c:80
Weapon_Base.OnMovedInsideCargo — yes ✓ WeaponScripts.pbo::WeaponScripts\4_world\Entities\Firearms\Weapon_Base.c:86
Weapon_Base.CanReceiveAttachment T2 yes conditional pitstop_weapons.pbo::Scripts\4_World\Weapons\moddedWeaponBase.c:3
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
DayZPlayerCameraIronsights.OnUpdateT0 1000.0measured0.0248
DayZPlayerCameraIronsights.OnUpdateT0 1000.0measured0.0248
ItemBase.EEItemAttachedT2 130.0measured0.0032
ItemBase.EEItemDetachedT2 130.0measured0.0032
ItemBase.OnInventoryEnterT2 130.0measured0.0032
ItemBase.OnInventoryExitT2 130.0measured0.0032
Weapon_Base.EEItemAttachedT2 130.0measured0.0032
Weapon_Base.EEItemDetachedT2 130.0measured0.0032
DayZPlayerImplement.OnVariablesSynchronizedT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
Weapon_Base.SetActionsT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
Weapon_Base.CanReceiveAttachmentT2 8.0placeholder0.0002
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Includes 0.002 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

A6_Client.pbo

  • A6_CLIENT requiredVersion 0.1 — requires DZ_Scripts

A6_Gunplay.pbo

  • A6_Gunplay requiredVersion 0.1 — requires DZ_Data, A6_Client
  • A6_AimingSounds requiredVersion 0.1 — requires DZ_Data
  • A6_WeaponRepairKit requiredVersion 0.1 — requires DZ_Data

Ammo.pbo

  • A6_Ammo requiredVersion 0.1 — requires DZ_Data

AmmunitionExpansion.pbo

  • AE_Ammunition_127x99 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_338 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AE_Ammunition_408 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Ammunition
  • AmmunitionExpansion requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

AnimatedWeapons_Modded.pbo

  • DaysBefore_Weapons_AutomaticRifles_Groza_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Supports
  • AnimatedWeapons_Weapons_Modded requiredVersion 0.1 —
    requires 13 addons DZ_Data, DZ_Scripts, DZ_Weapons_Ammunition, DZ_Weapons_Firearms, DZ_Weapons_Firearms_M249Para, DZ_Weapons_Launchers, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Supports, DZ_Pistols_DE, DZ_Pistols_Glock, DZ_Pistols_Magnum
  • AnimatedWeapons_Weapons_Launchers_RPG_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Ammunition, DZ_Weapons_Firearms, DZ_Weapons_Launchers, AnimatedWeapons_Weapons, AnimatedWeapons_Weapons_Launchers_RPG
  • AnimatedWeapons_Weapons_MachineGuns_M249_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Scripts, DZ_Weapons_Firearms_M249Para
  • JD_Weapons_Shotguns_Model1887_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • JD_Weapons_Shotguns_SerbuShorty_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Weapons
  • JD_Weapons_SubMachineGuns_EVO_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • JD_Weapons_SubMachineGuns_MP7_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • JD_Weapons_SubMachineGuns_MP9_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, AnimatedWeapons_Weapons
  • JD_Weapons_SubMachineGuns_P90_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • JD_Weapons_SubMachineGuns_Tec9_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

Attachments.pbo

  • A6_Attachments requiredVersion 0.1 — requires DZ_Data

BlackoutAttachments.pbo

  • Blackout_Weapons_Attachments requiredVersion 0.1 — requires DZ_Data
  • BO_Set07Suppressors requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Muzzles

BlackoutScripts.pbo

  • Blackout_Weapons_Scripts requiredVersion 0.1 — requires DZ_Data

Defined_Ammunition.pbo

  • Defined_Ammunition — requires DZ_Data
  • Defined_Ammo_127x55AP requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_127x55AP requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_300BLK requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_338Lapua requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_408 requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_57x28mm requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_50BMG requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_Ammo_57x28mm requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, Defined_AmmoBox_Universal
  • Defined_AmmoBox_Universal requiredVersion 0.1 — requires DZ_Weapons_Ammunition, DZ_Weapons_Magazines

Defined_Attachments.pbo

  • Defined_Attachments — requires DZ_Data, DZ_Weapons_Magazines
  • Defined_Compensator_Vulkan requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, A6_Muzzles
  • Defined_ForeGrip_FABDefense requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, A6_Grips
  • Defined_Optic_Aimpoint_CompM4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics, DZ_Scripts, A6_OpticScripts, A6_Optics
  • Defined_Suppressor_IPI requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles

Defined_Automatics.pbo

  • Defined_Automatics — requires DZ_Data
  • Defined_Vulkan requiredVersion 0.1 —
    requires 13 addons DZ_Data, DZ_Weapons_Firearms, A6_Ammo, A6_AK, DZ_Weapons_Firearms_AKM, A6_WeaponScripts, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Sounds_Effects, Defined_Attachments, Defined_Ammunition

Defined_DMRs.pbo

  • Defined_DMRs — requires DZ_Data
  • Defined_VSSK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Sounds_Effects, Defined_Attachments, Defined_Ammunition

Defined_Firearms_Scripts.pbo

  • Defined_Firearms_Scripts requiredVersion 0.2 — requires DZ_Data, DZ_Scripts

Explosives.pbo

  • DZ_Weapons_Explosives_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Explosives, DZ_Gear_Traps

LMGs.pbo

  • A6_LMGs requiredVersion 0.1 — requires DZ_Data
  • A6_FNEvolys_Sounds requiredVersion 0.1 — requires DZ_Data
  • M249_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_M60E4_Sounds requiredVersion 0.1 — requires DZ_Data
  • PKM_Sounds requiredVersion 0.1 — requires DZ_Data
  • PKP_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_RPK_Sounds requiredVersion 0.1 — requires DZ_Data

M200Black.pbo

  • TP_Ammunition_408 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • M200Black requiredVersion 0.1 — requires DZ_Data
  • TP_M200_Admin requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Characters
  • M200Black_Sounds requiredVersion 0.1 — requires DZ_Data

OpticScripts.pbo

  • A6_AcogOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_AimpointCompM4Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_BarskaOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_BaseOpticClasses requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_CollimatorOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_OpticScripts requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, A6_Optics, A6_CLIENT
  • A6_DocterOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_ElcanSpecterOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_EoTechHWS512_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_EoTechOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_HAMR_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_HensoldtFF_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_LeupoldMark6Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_LeupoldOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_MatchProOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_MRDMount requiredVersion 0.1 — requires DZ_Data
  • A6_MRS_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_NFATACRF1_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_NXSOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_RAZOR_AMG_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_RMROptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SchmidtBenderPMII_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerBravo4Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeo0_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeo2_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • SigSauerRomeo5Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerRomeoXLOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_SigSauerTango6T requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_Spitfire_Optic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexRazor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VortexRazorGenII requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_VuduOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_XTRIOptic requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics

Optics.pbo

  • A6_Optics requiredVersion 0.1 — requires DZ_Data

Pistols.pbo

  • A6_Pistols requiredVersion 0.1 — requires DZ_Data
  • DesertEagle_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_FiveSeven_Sounds requiredVersion 0.1 — requires DZ_Data

Rifles.pbo

  • A6_PSG1_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AK50_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • A6_AN94_Sounds requiredVersion 0.1 — requires DZ_Data
  • AR10_Sounds requiredVersion 0.1 — requires DZ_Data
  • ASH12_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • A6_Beowulf_Sounds requiredVersion 0.1 — requires DZ_Data, DZ_Sounds_Effects
  • A6_Rifles requiredVersion 0.1 — requires DZ_Data
  • HKG36_Sounds requiredVersion 0.1 — requires DZ_Data
  • M4SBR_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_MCXSpear_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_MK12_Sounds requiredVersion 0.1 — requires DZ_Data
  • MK18_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_SA58_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_SCARH_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_Rifle_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_GenericAR_Sounds requiredVersion 0.1 — requires DZ_Data

SMGs.pbo

  • A6_9A91_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AUGPara_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_SMGs requiredVersion 0.1 — requires DZ_Data
  • HoneyBadger_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_MP5SD_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_MP7A2_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_P90_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_Vector_Sounds requiredVersion 0.1 — requires DZ_Data

Shotguns.pbo

  • AA12_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_Shotguns requiredVersion 0.1 — requires DZ_Data
  • Mossberg590_Sounds requiredVersion 0.1 — requires DZ_Data
  • MP153_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_SuppressedShotgun_Sounds requiredVersion 0.1 — requires DZ_Data

Snipers.pbo

  • Alligator_Sounds requiredVersion 0.1 — requires DZ_Data
  • AR50A1_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AS50_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AWM_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AX50_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_AX_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_Snipers requiredVersion 0.1 — requires DZ_Data
  • A6_DVL10_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_GM6Lynx_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_M200_Sounds requiredVersion 0.1 — requires DZ_Data
  • M24_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_M24A3_Sounds requiredVersion 0.1 — requires DZ_Data
  • M300_Sounds requiredVersion 0.1 — requires DZ_Data
  • M82_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_MK18_Mjolnir_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_SRSA2_SOUNDS requiredVersion 0.1 — requires DZ_Sounds_Effects, DZ_Data, DZ_Weapons_Firearms
  • A6_T5000_Sounds requiredVersion 0.1 — requires DZ_Data
  • A6_TheFix_Sounds requiredVersion 0.1 — requires DZ_Data
  • VSSK_Sounds requiredVersion 0.1 — requires DZ_Data

StDayzPack.pbo

  • DZ_Weapons_St_CoveredSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • DZ_Weapons_St_NATOSUP requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • DZ_Weapons_Muzzles_St_PBS4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • DZ_Weapons_Muzzles_St_RusSuppressor requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • StDayzPack requiredVersion 0.1 — requires DZ_Data

StDayzPack_Scripts.pbo

  • StScripts_WeaponPack requiredVersion 0.1 — no requiredAddons

ThePerception_Attachments.pbo

  • ThePerception_Attachments requiredVersion 0.1 — requires DZ_Data
  • TP_EOTechXPS requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TP_Hunting requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TP_ShortDot requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TP_SpecterDR requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TP_VortexRazor requiredVersion 0.1 — requires DZ_Weapons_Optics

ThePerception_Firearms.pbo

  • ThePerception_Firearms_Anzio requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, DZ_Weapons_Projectiles, A6_Ammunition_145x114
  • ThePerception_Firearms_APR308 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_127x99
  • ThePerception_Firearms_AR501 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Sounds_Effects, A6_Ammunition_127x99
  • ThePerception_Firearms_AXMK3 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_338
  • ThePerception_Firearms_AW50 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_127x99
  • ThePerception_Firearms_AWM requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Optics, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_338
  • ThePerception_Firearms_BFG50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_Ammunition_145x114
  • ThePerception_Firearms requiredVersion 0.1 — requires DZ_Data, Defined_Animations
  • ThePerception_Firearms_Delta5 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_408
  • ThePerception_Firearms_G36 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • ThePerception_Firearms_Hecate requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, DZ_Weapons_Projectiles, A6_Ammunition_338
  • ThePerception_Firearms_KSVK requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_127x99
  • ThePerception_Firearms_M249 requiredVersion 0.1 — requires DZ_Data
  • ThePerception_Firearms_M24 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • ThePerception_Firearms_M60 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • ThePerception_Firearms_M99 requiredVersion 0.1 — requires DZ_Weapons_Magazines, DZ_Weapons_Firearms, A6_Ammunition_145x114
  • ThePerception_Firearms_MCXSpear requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • ThePerception_Firearms_Mk12 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • ThePerception_Firearms_MRAD requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_338
  • ThePerception_Firearms_OSV96 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_127x99
  • ThePerception_Firearms_PKM requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects

ToxicNade.pbo

  • CustomNade requiredVersion 0.1 — requires DZ_Data, DZ_Scripts, DZ_Sounds_Effects

VanillaAdaptations_Modded.pbo

  • A6_Vanilla_Adaptations_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Shotguns, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, A6_WeaponScripts, A6_Ammo_Vanilla_Adaptations, A6_Ammunition_338

WeaponScripts.pbo

  • A6_Ammunition_127x99 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_127x55 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_145x114 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_277FURY requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_300 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_338 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_408 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_57x28 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_500SW requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_50AE requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_50Beo requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_545x39 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_556x45 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_68SPC requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_762x39 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_762x51 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_762x54 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_86BLK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammunition_9x19 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammo_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_Ammunition_46x30 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles
  • A6_Ammo_Vanilla_Adaptations requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Ammunition, DZ_Weapons_Projectiles, A6_Ammunition_338, A6_Ammunition_762x51
  • A6_Bayonets requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • A6_Bipod requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • A6_Buttstocks requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Scripts
  • A6_Attachment_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_Flashlights requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Grips requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Handguards requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • A6_Lasers requiredVersion 0.1 — requires DZ_Data
  • A6_OpticModded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • A6_Muzzles requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • A6_OpticMounts requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • A6_PistolGrips requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Supports
  • A6_Suppressors requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Muzzles
  • A6_WeaponScripts requiredVersion 0.1 —
    requires 12 addons DZ_Data, DZ_Scripts, A6_Ammo, A6_Attachments, A6_LMGs, A6_Pistols, A6_Rifles, A6_Shotguns, A6_SMGs, A6_Snipers, A6_Gunplay, A6_Client
  • A6_LMG_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_FNEvolys requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_M249 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_M60E4 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_PK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_PKM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_RPK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_500SW requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_M9 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Pistol_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_DesertEagle requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_FiveSeven requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_Glock requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_M1911 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_M1911Compact requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_MP9Pro requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_MPShield requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_P320 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_PX4 requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_RugerMarkIV requiredVersion 0.1 — requires DZ_Data, DZ_Pistols, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_ACR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_AK50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_AK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_AN94 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_AR10 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammunition_762x51
  • A6_AR15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_ASH12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_ASVAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_VSS
  • A6_Aug requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • A6_Beowulf requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_CAR15 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • A6_Rifle_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_FAL requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_FAL
  • A6_FamasF1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_G36 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_HK416 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • A6_HKG28 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_Ammunition_86BLK
  • A6_M110 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammunition_762x51, A6_AR10
  • A6_M16 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • A6_M4A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • A6_MCX_Spear requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_MK12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_MK14 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_762x51
  • A6_MK18 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_OPSKS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_RSASS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_SA58 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_FAL
  • A6_SCAR20S requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_SCAR requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_VSS requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_VSS
  • A6_AA12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Benelli requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Shotguns, DZ_Sounds_Weapons
  • A6_Shotgun_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_KSG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Mossberg_590 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_MP153 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Shotguns, DZ_Sounds_Weapons
  • A6_Spas12 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Shotguns, DZ_Sounds_Weapons
  • A6_9A91 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_VSS
  • A6_AKS74U requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_AugPara requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • A6_SMG_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_HoneyBadger requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_MP5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_MP7A2 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_P90 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_PP19 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_AKM
  • A6_PP19Bizon requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, DZ_Weapons_Firearms_PP19
  • A6_Scorpion_Evo requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_UMP45 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Vector requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_Alligator_Snipex requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_AR50A1 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_AS50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_AWM requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_AX50 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_AX requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_Sniper_Configs requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, A6_WeaponScripts
  • A6_Delta5 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_408
  • A6_DVL10 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_GM6Lynx requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_M200 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_M24 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_86BLK
  • A6_M24A3 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_M300 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_M82 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_MK18_Mjolnir requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_R700 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_86BLK
  • A6_SRSA2 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_SRSA2_SOUNDS
  • A6_SV98 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_86BLK
  • A6_SVD requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics
  • A6_T5000 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo
  • A6_TheFix requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo, A6_Ammunition_86BLK, A6_TheFix_Sounds, ASH12_Sounds
  • A6_VSSK requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Ammunition, DZ_Weapons_Magazines, DZ_Weapons_Muzzles, DZ_Weapons_Optics, A6_Ammo

ZVS_optics.pbo

  • TP_Vudu requiredVersion 0.1 — requires DZ_Data
  • TP_Vortex requiredVersion 0.1 — requires DZ_Data
  • TP_Okp7_p requiredVersion 0.1 — requires DZ_Data
  • TP_NcStarAdo requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • ZVS_Optic requiredVersion 0.1 — requires DZ_Data
  • TP_Bravo4 requiredVersion 0.1 — requires DZ_Data

jmc_Modded.pbo

  • jmc_Modded requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Optics, DZ_Pistols, DZ_Weapons_Ammunition

pitstop_weapons.pbo

  • TP_XPS2 requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • TP_HPNVG requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Optics
  • pitstop_weapons requiredVersion 0.1 — requires DZ_Data, Defined_Animations
  • TP_AEK971 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TP_AK15 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_AK, A6_RPK
  • TP_AUGA3 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TP_FiveSeven requiredVersion 0.1 — requires DZ_Pistols_Glock, A6_Ammunition_57x28
  • TP_Glock18 requiredVersion 0.1 — requires DZ_Pistols_Glock
  • TP_GoldAkm requiredVersion 0.1 — requires DZ_Weapons_Firearms_AKM, DZ_Sounds_Effects, A6_AK, A6_RPK
  • TP_HoneyBadger requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Muzzles
  • TP_Katana requiredVersion 0.1 — requires DZ_Weapons_Melee
  • TP_M240 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_M60E4_Sounds
  • TP_MPX requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • TP_MSR requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, A6_Ammunition_338
  • TP_RPK requiredVersion 0.1 — requires DZ_Weapons_Firearms_AKM, A6_AK, A6_RPK
  • TP_Ruger requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_338
  • TP_SAKO requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_338
  • TP_SCARH requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • TP_Scorpion requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects
  • TP_SPAS12 requiredVersion 0.1 — requires DZ_Data
  • TP_SVCH requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_338
  • TP_SVD400 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • TP_SVU requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Sounds_Effects
  • TP_Tac21 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Sounds_Effects, A6_Ammunition_127x99
  • TP_Vector requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines, DZ_Weapons_Muzzles

pitstop_weapons2.pbo

  • TP_NX8Optic requiredVersion 0.1 — requires DZ_Weapons_Optics
  • TP_SOAS1Optic requiredVersion 0.1 — requires DZ_Data
  • pitstop_weapons2 requiredVersion 1.25 — requires Defined_Animations, DZ_Data
  • TP_Ak5C requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TP_AX338 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_338
  • TP_BA50 requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TP_CSR50 requiredVersion 0.1 — requires DZ_Weapons_Firearms, A6_Ammunition_145x114
  • TP_Groza requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms
  • TP_MBR requiredVersion 0.1 — requires DZ_Weapons_Firearms
  • TP_MP7 requiredVersion 0.1 — requires DZ_Weapons_Firearms, DZ_Weapons_Magazines
  • TP_Railgun requiredVersion 0.1 — requires DZ_Data, DZ_Weapons_Firearms

census 1.1 · findings 1.1 · hash a4200f017501eb1e