← SinCity_Serverpack_3_Test

Version history

What changed from one Workshop version to the next, newest first. A step compares two versions scored under the same analyzer rules, so the difference is the mod's own; where an earlier version could not be scored again, the step says so.

previous version this version Structural load, ms/s at 100 players
2026-10-02
from 2026-09-25
Same load
0 to review, unchanged

+ 2 hooks added: LBPositionManager_::LoadDefault, MissionGameplay::SCNotifyLBPositionSynchronisieren

2026-09-25
from 2026-09-08
Heavier by 0.140 ms/s (+84%)
0 to review, unchanged

+ 27 hooks added: KillfeedMessage::PostProcess, KillfeedMessage::SCEIstEventfahrzeug, KillfeedMessage::SCEIstTruckKill, KillfeedMessage::SpawnMessageItem, MissionGameplay::SCNotifyListeAbgleichen, MissionServer::OnClientReadyEvent, MissionServer::OnInit, NotificationUI::AddNotification, NotificationUI::Flaeche, NotificationUI::NotificationUI, NotificationUI::RemoveNotification, NotificationUI::SinCityAlleVerwerfen … and 15 more

findings: conditional super +2, missing super +1, stacked hot surface +1

Every analysis on record (5)

One version can be analyzed more than once: when modperf's own rules change, stored versions are scored again. A different score on the same version is modperf's doing, never the author's.

Analyzed (UTC)Mod versionRulesGradeLoad ms/sErrorsWarnings
2026-10-03 13:59 2026-09-08 schema 1.5 · rubric 1.1 A 0.167 0 7
2026-10-03 13:59 2026-09-25 schema 1.5 · rubric 1.1 A 0.307 1 9
2026-10-03 06:49 2026-10-02 schema 1.5 · rubric 1.1 A 0.307 1 9
2026-09-27 15:42 2026-09-25 schema 1.2 · rubric 1.0 A 0.307 1 2
2026-09-08 18:41 2026-09-08 schema 1.2 · rubric 1.0 A 0.167 0 1