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DayZ Roulette

DayZ Roulette Forget the infected — the real danger is betting everything on black. DayZ Roulette is a polished, fully featured multiplayer European roulette game where survivors gather around one shared wheel, wager their hard-earned in-game cash and watch the ball drop together in real time. Play using physical in-game currency or persistent virtual chips, listen to a live croupier call the action, and compete for… (more)

DayZ Roulette Forget the infected — the real danger is betting everything on black. DayZ Roulette is a polished, fully featured multiplayer European roulette game where survivors gather around one shared wheel, wager their hard-earned in-game cash and watch the ball drop together in real time. Play using physical in-game currency or persistent virtual chips, listen to a live croupier call the action, and compete for a place on the weekly leaderboard. Requirements: None beyond the base game. For real-cash mode, point the config at any currency item your server already runs — the default is Expansion's USD banknote (classname only, so Expansion is never a hard dependency). Key Features True multiplayer roulette — every player at the table shares ONE server-controlled wheel, betting period, winning number and result. Up to 16 seats plus up to 40 spectators. Server-authoritative gameplay — the server owns the RNG, betting timer, wheel, balances, seats and payouts. Nothing that touches money is trusted to the client. Casino-grade pure RNG. Two table designs — a circular table and a large rectangular table, both fully playable. Deployable kits — boxed table and casino-chair kits deploy the real object with a live placement hologram, and pack back into the box with a screwdriver. Turn almost anything into a table — list any object classnames in the config and they become working roulette tables. No repacking, no scripting. Physical currency or virtual chips — inventory-based currency, or a persistent virtual account balance. Flexible currency — Expansion banknotes, custom currencies, or almost any stackable currency item in your modset. Multi-denomination payouts — configure several note values and winnings are paid largest-first and neatly stacked. No lost winnings — if your inventory is full, overflow winnings drop safely at your feet with a clear notice. Four croupier voices — including a 3 female & 1 male croupier, or mute their voice entirely. Chosen per player and remembered. Weekly leaderboard — a server-wide leaderboard that resets every week so fresh names keep reaching the top. Switchable to all-time in the config. Persistent statistics — lifetime profit, total wagered, biggest win, biggest loss, longest streak, win rate and rounds played. Free chips (optional) — hourly, daily, weekly, or a single one-off welcome bonus. 32 chip colours, a configurable betting timer, animated win/loss banner, hot/cold numbers, recent-number history, and full resolution correction for 4:3 through 21:9 ultrawide. Roulette Payouts Authentic European single-zero wheel, pockets 0–36. Straight up (one number) — 35:1 Column / Dozen (12 numbers) — 2:1 Red/Black, Odd/Even, 1–18/19–36 — 1:1 Zero is not included in the outside bets. How to Play Walk up to a roulette table and use the Play Roulette action. Claim a chip colour and take a seat — or just watch as a spectator. Set your chip value, then click the board to place your bets. Use Undo, Clear, Double, Repeat and the Save slots to build a layout fast. Hit SPIN, or READY when others are seated — the whole table shares the spin, and winnings are paid automatically. For Server Owners Everything is configured from one JSON file in your server profile — no repacking. On first start the mod writes: config.json — the active settings. config_README.txt — documents every field. players.json — persistent balances and stats. UF_Roulette_types.xml — ready-to-

Workshop 3759750041

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 27 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.