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ETMissions Expansion

ETMissions-Expansion ETMissions is a fully configurable mission framework for DayZ that delivers immersive, radio-driven dynamic objectives without requiring any external database. Players receive randomized mission broadcasts over compatible radios, mission briefings, and configurable delays that make each operation feel like a real military communication. Requirements * DayZ 1.29+ * DayZ-Expansion-Core *… (more)

ETMissions-Expansion ETMissions is a fully configurable mission framework for DayZ that delivers immersive, radio-driven dynamic objectives without requiring any external database. Players receive randomized mission broadcasts over compatible radios, mission briefings, and configurable delays that make each operation feel like a real military communication. Requirements * DayZ 1.29+ * DayZ-Expansion-Core * DayZ-Expansion * DayZ-Expansion-Navigation Advanced Features * Dynamic mission generation * Mission cooldowns * Multi-stage mission broadcasts using modular radio transmissions. * Over 6 million possible voice transmission combinations * Compatible with vanilla Personal Radio and Base Radio by default * Dynamic reward system * Dynamic item delivery system * Many configurable customization options to tailor to your server * Support for multiple DayZ maps with generated mission locations. (Deer isle does have issues. Check workshop discussions for locations) * Automatic profile generation on first launch * Pickup and drop-off points now independently roll a randomized encounter: infected, bears, or wolves. * Encounters trigger when the first player reaches 100 meters from the active point instead of waiting until the player is directly inside the objective radius. * Pickup and drop-off infected, bear, and wolf counts are independently configurable in JSON. * Default encounter counts: 8 infected, 1 bear, or 5 wolves at pickup; 8 infected, 1 bear, or 5 wolves at drop-off. * Mission pickup objectives now use large transport containers such as drybags, wooden crates, barrels, and sea chests. * Transport containers spawn with smaller mission supplies inside and the entire mission package is deleted on successful delivery. * Rewards no longer spawn directly on the completing player. Two Sea Chests spawn at the drop-off and remain for players to keep. * Reward entries support attachment arrays, including fully assembled weapon rewards. * Default reward bundles are substantially upgraded with medical supplies, building supplies, tools, a fully equipped M4A1, extra magazines, and ammunition. * Voice audio radio callouts during mission notifications for realism effect * Map * Map pickup/drop-off mission markers * AI soldiers at pickup/drop off (coming soon) ╔═◢◤†◥◣═╗ Thank You ╚═◥◣†◢◤═╝ Thank you for using ET Missions Expansion! If you enjoy the mod, please consider leaving a 👍 rating and sharing feedback or feature suggestions on the steam workshop page. ╔═◢◤†◥◣═╗ Credits ╚═◥◣†◢◤═╝ Developed for the Escape from Terminus DayZ server. Find it on the community tab by looking up ------> Escape from Terminus | No Raids | PvP | Solo/Duo/Trio Built to provide a DayZ server that entertains players who have 2 hours to play, or 10+ hours. ╔═◢◤†◥◣═╗ Discord ╚═◥◣†◢◤═╝ https://discord.gg/WmA55y4D4s ╔═◢◤†◥◣═╗ Support ╚═◥◣†◢◤═╝ If you discover a bug or have a feature request, please submit it through the Steam Workshop comments or the project's issue tracker. Feedback is always appreciated and helps improve the mod. ╔═◢◤†◥◣═╗ Other Mods ╚═◥◣†◢◤═╝ https://steamcommunity.com/profiles/76561198958223379/myworkshopfiles/?appid=221100 ╔═◢◤†◥◣═╗ License ╚═◥◣†◢◤═╝ You may not repack/reupload this mod in any form.

Workshop 3761543849

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 17 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.