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NMR Dispatch

NMR Dispatch & Jobs Framework 1.1.6 NMR Dispatch & Jobs Framework is a server-authoritative and fully JSON-configurable job and emergency dispatch system for DayZ. Players use the vanilla Personal Radio to request assistance, while employed and on-duty workers receive private notifications and private 2D/3D map markers showing the caller’s location. The framework is designed for roleplay, PvE and community servers… (more)

NMR Dispatch & Jobs Framework 1.1.6 NMR Dispatch & Jobs Framework is a server-authoritative and fully JSON-configurable job and emergency dispatch system for DayZ. Players use the vanilla Personal Radio to request assistance, while employed and on-duty workers receive private notifications and private 2D/3D map markers showing the caller’s location. The framework is designed for roleplay, PvE and community servers that want organized emergency services, employment systems and configurable civilian jobs without hardcoding individual server settings into the mod. Main Features Medical, police and combined SOS dispatches Uses the vanilla Personal Radio All players can request configured services Only employed and on-duty workers receive calls and markers In-game hiring and firing by authorized chiefs and managers Multiple configurable departments, chiefs and managers Persistent employment, duty and dispatch state Private Expansion 2D and 3D markers Configurable marker icons, colors and visibility distances Configurable service prices, worker rewards, refunds and payment splits Expansion ATM, physical currency and free-service support Custom physical-currency classnames and denomination values Server-authoritative permission and state validation Server-side audit logging JSON-based role, service and workflow configuration Included Workflows Emergency Response Travel to Caller Pickup and Drop-off Item Delivery Player Transport Vehicle Assistance Multi-stage Jobs Custom Workflows New roles and services such as Medic, Sheriff, Security, Delivery Driver, Taxi Driver, Mechanic, Transport, Firefighter or other custom jobs can be created through JSON configuration without repacking the mod. Each role can have its own permissions, service access, notification rules, marker settings, prices, rewards and workflow behavior. Employment and Duty System Authorized chiefs and managers can hire or fire players in-game and assign them to configured job roles. Employees cannot select or promote themselves into a role. Once hired, ordinary employees can only use the employment actions permitted by the server configuration, including: Go On Duty Go Off Duty View Job Status Management permissions are separate from employment status. A chief or manager receives dispatch notifications only when that player is also separately employed in an eligible role and currently on duty. Ordinary department chiefs can be limited to managing only the employees within their own department. Dispatch System A player can use the Personal Radio to request one of the services enabled by the server owner. Eligible workers receive a private notification containing the configured dispatch information. Depending on the service configuration, workers may receive: Caller information Dispatch type Service description Private 2D map marker Private 3D world marker Distance to the caller or objective Accept, decline, cancel or complete actions All important dispatch actions are validated by the server. The client cannot independently create payments, complete jobs, assign roles or grant management permissions. Payment System The framework supports: Expansion Banking / ATM Physical currency items Free services Custom payment adapters Currency classnames and denomination values are configured through JSON. No server-specific currency classname is hardcoded into the core framework. Depending on the configured workflow, the framework can support: Service charges Worker rewards Payment splitting Cancellation refunds Failed-job refunds Free emergency services Physical cash payments [*

Workshop 3764206821

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.