← modperf · analyzed mods

Triumph Tent Fix

A quick fix for the bug that removed the open/close tent prompt. WHAT THIS MOD DOES This mod replaces a single function (ActionTargets.Update) with a copy of the current vanilla version plus two minimal changes, both scoped to objects whose parent inherits from TentBase: - tent proxies are exempt from the invalid-ID skip - tent proxies are stored into the action target list directly with their parent, like the… (more)

A quick fix for the bug that removed the open/close tent prompt. WHAT THIS MOD DOES This mod replaces a single function (ActionTargets.Update) with a copy of the current vanilla version plus two minimal changes, both scoped to objects whose parent inherits from TentBase: - tent proxies are exempt from the invalid-ID skip - tent proxies are stored into the action target list directly with their parent, like the pre-1.29 code did Nothing else is touched. No config changes, no types, no gameplay changes. Should work on: - Vanilla tents, car tents, improvised shelters, and modded tents that inherit from TentBase - On any map (tested on Chernarus, Deerisle, Banov) - Compatible with Code Lock and other tent mods Works with codelock mod. Make sure that: profiles\CodeLock\CodeLockConfig.json (CanAttachToTents → "true") Feel free to repack. REMOVE WHEN PERMANENT FIX IS DEPLOYED

Workshop 3765286944

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.